Highwayman (Piratez): Difference between revisions
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
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| time_units = 50 | | time_units = 50 | ||
| stamina = 50 | | stamina = 50 | ||
| health = | | health = 45 | ||
| bravery = 80 | | bravery = 80 | ||
| reactions = 40 | | reactions = 40 | ||
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| armor_rear = 10 | | armor_rear = 10 | ||
| armor_under = 10 | | armor_under = 10 | ||
| melee_dodge = | | melee_dodge = 22/11 | ||
| aggression = 1 | | aggression = 1 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
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| burn = 80 | | burn = 80 | ||
| concussive = 100 | | concussive = 100 | ||
| laser = | | laser = 100 | ||
| plasma = 100 | | plasma = 100 | ||
| daze = 80 | | daze = 80 | ||
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| acid = 80 | | acid = 80 | ||
| smoke = 200 | | smoke = 200 | ||
| anti-e511 = 0 | |||
| bio = 100 | |||
| electric = 100 | |||
| emp = 10 | |||
| warp = 110 | |||
| mind = 100 | |||
| heat = 100 | |||
| cold = 100 | |||
}} | }} | ||
|} | |} | ||
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<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Highwayman Information }} | {{Ref Open | title = Highwayman Information }} | ||
"The Highwaymen are seasoned and well-trained plunderers. They prefer to use ranged weapons, and possess better training with those than most Bandits, but they're far from harmless in melee. Their leather armors allow them to dodge sloppy blows, as well as provide some protection against most forms of attack, like | "The Highwaymen are seasoned and well-trained plunderers, who also often work as bodyguards, bounty hunters or lawmen. They're romanticized in popular culture, but not liked by the federal govts. They prefer to use ranged weapons, and possess better training with those than most Bandits, but they're far from harmless in melee. Their leather armors allow them to dodge sloppy blows, as well as provide some protection against most forms of attack, like daze, fire, chem, smoke and cutting - at the price of movement speed." | ||
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
| Line 85: | Line 91: | ||
== Associated Research == | == Associated Research == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''Required by:''' | |||
rob: Highwayman (0/0/3) [m] | |||
'''Leads to:''' | |||
*!Bandit Business!* | |||
Highwayman Examination | |||
'''Unlocks:''' | |||
Bandits | |||
'''Gives one for free:''' | |||
Megapol | |||
Mutant Pogrom | |||
Smuggling | |||
Govt Business | |||
Gold Transport | |||
Roving Bands | |||
Police Revolver | |||
Assault Pistol | |||
Manstopper | |||
Magnum | |||
Confederate Eagle | |||
Skorpion SMG | |||
Auto Rifle | |||
Tommy | |||
Military Shotgun | |||
Police Shotgun | |||
Heavy Shotgun | |||
Sniper Rifle | |||
Chem Grenade | |||
Crack | |||
Kosmoportovaya Vodka | |||
Atom Beer | |||
Personal Computer | |||
Bag of Cash | |||
Money Purse | |||
Orange | |||
Sectoweed | |||
Smugglers | |||
Consumer Goods | |||
#061 | |||
</div> | </div> | ||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
type: STR_BANDIT_HIGHWAYMAN | |||
race: STR_BANDIT | |||
rank: STR_LIVE_NAVIGATOR | |||
stats: | |||
tu: 50 | |||
stamina: 50 | |||
health: 45 | |||
bravery: 80 | |||
reactions: 40 | |||
firing: 50 | |||
throwing: 35 | |||
strength: 30 | |||
psiStrength: 40 | |||
psiSkill: 0 | |||
melee: 50 | |||
armor: BANDIT_ARMOR_P2 | |||
standHeight: 21 | |||
kneelHeight: 14 | |||
value: 7 | |||
deathSound: [141, 142, 143, 170, 171, 171, 173, 174, 175, 176, 177, 181] | |||
energyRecovery: 25 | |||
intelligence: 4 | |||
aggression: 1 | |||
canSurrender: true | |||
type: BANDIT_ARMOR_P2 | |||
spriteSheet: BAN_2.PCK | |||
spriteInv: HighwaymanInventoryImage | |||
corpseBattle: | |||
- STR_BAN_2_CORPSE_BATTLE | |||
corpseGeo: STR_SCRAP_METAL | |||
visibilityAtDark: 9 | |||
camouflageAtDark: -2 | |||
frontArmor: 10 | |||
sideArmor: 10 | |||
rearArmor: 10 | |||
underArmor: 10 | |||
meleeDodge: | |||
reactions: 0.3 | |||
melee: 0.2 | |||
meleeDodgeBackPenalty: 0.5 | |||
recovery: | |||
morale: | |||
moraleCurrent: -0.2 | |||
bravery: 0.2 | |||
stun: | |||
healthCurrent: 0.1 | |||
health: -0.075 | |||
health: | |||
stunNormalized: -0.165 | |||
psiDefence: | |||
psiStrength: 1.0 | |||
psiSkill: 0.2 | |||
moraleCurrent: 0.33 | |||
flatHundred: -0.23 | |||
damageModifier: | |||
- 1.0 | |||
- 1.0 | |||
- 0.8 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 0.8 | |||
- 0.8 | |||
- 0.8 | |||
- 2.0 | |||
- 0.0 | |||
- 1.0 | |||
- 1.0 | |||
- 0.1 | |||
- 1.1 | |||
- 1.0 | |||
loftempsSet: [ 2 ] | |||
</div> | </div> | ||
== Notes == | == Notes == | ||
Revision as of 10:16, 7 April 2018
Bootypedia
| Highwayman Information |
|
"The Highwaymen are seasoned and well-trained plunderers, who also often work as bodyguards, bounty hunters or lawmen. They're romanticized in popular culture, but not liked by the federal govts. They prefer to use ranged weapons, and possess better training with those than most Bandits, but they're far from harmless in melee. Their leather armors allow them to dodge sloppy blows, as well as provide some protection against most forms of attack, like daze, fire, chem, smoke and cutting - at the price of movement speed." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: rob: Highwayman (0/0/3) [m]
Leads to: *!Bandit Business!* Highwayman Examination
Unlocks: Bandits
Gives one for free: Megapol Mutant Pogrom Smuggling Govt Business Gold Transport Roving Bands Police Revolver Assault Pistol Manstopper Magnum Confederate Eagle Skorpion SMG Auto Rifle Tommy Military Shotgun Police Shotgun Heavy Shotgun Sniper Rifle Chem Grenade Crack Kosmoportovaya Vodka Atom Beer Personal Computer Bag of Cash Money Purse Orange Sectoweed Smugglers Consumer Goods #061
Raw Ruleset Data
type: STR_BANDIT_HIGHWAYMAN
race: STR_BANDIT
rank: STR_LIVE_NAVIGATOR
stats:
tu: 50
stamina: 50
health: 45
bravery: 80
reactions: 40
firing: 50
throwing: 35
strength: 30
psiStrength: 40
psiSkill: 0
melee: 50
armor: BANDIT_ARMOR_P2
standHeight: 21
kneelHeight: 14
value: 7
deathSound: [141, 142, 143, 170, 171, 171, 173, 174, 175, 176, 177, 181]
energyRecovery: 25
intelligence: 4
aggression: 1
canSurrender: true
type: BANDIT_ARMOR_P2
spriteSheet: BAN_2.PCK
spriteInv: HighwaymanInventoryImage
corpseBattle:
- STR_BAN_2_CORPSE_BATTLE
corpseGeo: STR_SCRAP_METAL
visibilityAtDark: 9
camouflageAtDark: -2
frontArmor: 10
sideArmor: 10
rearArmor: 10
underArmor: 10
meleeDodge:
reactions: 0.3
melee: 0.2
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
healthCurrent: 0.1
health: -0.075
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 0.8
- 1.0
- 1.0
- 1.0
- 0.8
- 0.8
- 0.8
- 2.0
- 0.0
- 1.0
- 1.0
- 0.1
- 1.1
- 1.0
loftempsSet: [ 2 ]
Notes
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