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ADVENT Gunner (LW2): Difference between revisions

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m Adding observed abilities
m Unit box? Unit box!
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{{Unit Stat Box LW2
|forceLevel=?
|picture=[[File:ADVENT_Gunner.jpg|256px]]
|armor=0 - 1
|hp=4 - 15
|mobility=11
|detection=12
|offense=60 - 75
|ap=0 - 2
|crit=0
|defense=0 - 10
|dodge=0
|will=45 - 95
|hackdef=125
}}
The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. They serve much the same role as [[Gunner_(LW2)|XCOM's gunner]], suppression and direct fire support.
The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. They serve much the same role as [[Gunner_(LW2)|XCOM's gunner]], suppression and direct fire support.



Revision as of 15:23, 2 March 2017

Name {{{name}}} Rank {{{rank}}}
Force Level
{{{leaderforcelevel}}}
{{{followerforcelevel}}}
Pod Max
{{{podmax}}}
Armor 0 - 1 Health 4 - 15
Mobility 11 Detection Radius 12
Aim 60 - 75 Armor Piercing 0 - 2
Crit Chance 0 Defense 0 - 10
Dodge 0 Will 45 - 95
Hack Defense 125

The ADVENT Gunner is a trooper variant that carries a machine gun. They serve much the same role as XCOM's gunner, suppression and direct fire support.

ADVENT Gunner Abilities
Ability Rank Required
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Gunner (Mk1)
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Gunner (Mk1)
Traverse Fire
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.
Elite Gunner (Mk3)
ADVENT Gunner Potential Tactical Dark Events
Ability Effected Ranks Chance to Adopt While Active
Center Mass
All ranks 16%
Grazing Fire
All ranks 33%
Shredder
All ranks 15%