ADVENT Gunner (LW2): Difference between revisions
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{{Unit Stat Box LW2 | |||
|forceLevel=? | |||
|picture=[[File:ADVENT_Gunner.jpg|256px]] | |||
|armor=0 - 1 | |||
|hp=4 - 15 | |||
|mobility=11 | |||
|detection=12 | |||
|offense=60 - 75 | |||
|ap=0 - 2 | |||
|crit=0 | |||
|defense=0 - 10 | |||
|dodge=0 | |||
|will=45 - 95 | |||
|hackdef=125 | |||
}} | |||
The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. They serve much the same role as [[Gunner_(LW2)|XCOM's gunner]], suppression and direct fire support. | The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. They serve much the same role as [[Gunner_(LW2)|XCOM's gunner]], suppression and direct fire support. | ||
Revision as of 15:23, 2 March 2017
The ADVENT Gunner is a trooper variant that carries a machine gun. They serve much the same role as XCOM's gunner, suppression and direct fire support.
| Ability | Rank Required |
|---|---|
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
Gunner (Mk1) |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gunner (Mk1) |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
Elite Gunner (Mk3) |
| Ability | Effected Ranks | Chance to Adopt While Active |
|---|---|---|
| All ranks | 16% | |
| All ranks | 33% | |
| All ranks | 15% |