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Template:Ammunition (LW2): Difference between revisions

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{| class="wikitable" width="100%" style="text-align: center"
{| class="wikitable" width="100%" style="text-align: center"
! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items
! Icon !! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items
|- style="vertical-align:top;"
|-  
| Armor Piercing Rounds || Your hits ignore 2 armor. || 5 || 1 || 0 || 0 || -
| [[File:XCOM2_Inv_Ap_Rounds.png|x32px]]
| A.P. Rounds || Your hits ignore 2 armor. || 5 || 1 || 0 || 0 || -
|-
|-
| [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]]
| Tracer Rounds || Your weapons have +5 aim. || 5 || 0 || 1 || 0 || -
| Tracer Rounds || Your weapons have +5 aim. || 5 || 0 || 1 || 0 || -
|-
|-
| [[File:XCOM2_Inv_Talon_Rounds.png|x32px]]
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
|-
|-
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x32px]]
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse
|-
|-
| [[File:XCOM2_Inv_Venom_Rounds.png|x32px]]
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse
|-
|-
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x32px]]
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields.  || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields.  || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
|-
|-
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x32px]]
| Redscreen Rounds || Lowers target's hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
| Redscreen Rounds || Lowers target's hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
|- <!-- Shredder Rounds are called FalconRounds in code -->
|- <!-- Shredder Rounds are called FalconRounds in code -->
| [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]]
| Shredder Rounds || Shreds 1 enemy armor with every hit. || 10 || 1 || 0 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck
| Shredder Rounds || Shreds 1 enemy armor with every hit. || 10 || 1 || 0 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck
|-
|-
| [[File:XCOM2_Inv_Needle_Rounds.png|x32px]]
| Needle Rounds || Does +2 damage to nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Turret]] Corpse
| Needle Rounds || Does +2 damage to nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Turret]] Corpse
|-
|-
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]]
| Stiletto Rounds || Does +2 damage to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse
| Stiletto Rounds || Does +2 damage to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse
|-
|-
| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]]
| Flechette Rounds || Does +2 damage to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Archon (LW2)|Archon]] Corpse
| Flechette Rounds || Does +2 damage to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Archon (LW2)|Archon]] Corpse
|-
|-

Revision as of 16:03, 12 February 2017

Icon Name Effect Supplies Alloys Elerium Crystals Elerium Cores Special Items
A.P. Rounds Your hits ignore 2 armor. 5 1 0 0 -
Tracer Rounds Your weapons have +5 aim. 5 0 1 0 -
Talon Rounds Your weapons have +10 crit chance and do +1 damage on critical hits. 10 1 0 0 1x Sectoid Corpse
Dragon Rounds Your weapons do +1 damage and can set enemies on fire. 10 1 0 1 1x Muton Elite Corpse
Venom Rounds Your weapons do +1 damage and may poison enemies. 10 0 0 1 1x Viper Corpse
Bluescreen Rounds Your weapons do +3 damage to mechanical enemies and remove some defensive shields. 10 0 1 0 1x ADVENT Mec Wreck
Redscreen Rounds Lowers target's hack defense by 25 with every hit. 5 0 0 0 1x Drone Wreck
Shredder Rounds Shreds 1 enemy armor with every hit. 10 1 0 0 1x ADVENT Turret Wreck
Needle Rounds Does +2 damage to nonrobotic ADVENT. 10 1 0 0 1x ADVENT Turret Corpse
Stiletto Rounds Does +2 damage to nonrobotic aliens. 10 1 0 0 1x Faceless Corpse
Flechette Rounds Does +2 damage to unarmored targets. 10 1 0 0 1x Archon Corpse