Armor (LW2): Difference between revisions
Appearance
m →Armour |
m →Armor: there is no u in armor in this game |
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=== | === Armor === | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
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! Other Effects | ! Other Effects | ||
|- | |- | ||
| Kevlar | | Kevlar Armor | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| Line 21: | Line 21: | ||
| None | | None | ||
|- | |- | ||
| Predator | | Predator Armor | ||
| +3 | | +3 | ||
| 1 | | 1 | ||
| Combat | | Combat Armor | ||
| 30 | | 30 | ||
| 5 | | 5 | ||
| Line 34: | Line 34: | ||
| +1 | | +1 | ||
| 0 | | 0 | ||
| Mobile | | Mobile Armor | ||
| 70 | | 70 | ||
| 5 | | 5 | ||
| Line 44: | Line 44: | ||
| +2 | | +2 | ||
| 0 | | 0 | ||
| Battle | | Battle Armor | ||
| 35 | | 35 | ||
| 5 | | 5 | ||
| Line 51: | Line 51: | ||
| Heavy Weapon Slot | | Heavy Weapon Slot | ||
|- | |- | ||
| Warden | | Warden Armor | ||
| +8 | | +8 | ||
| 2 | | 2 | ||
| Powered | | Powered Armor | ||
| 60 | | 60 | ||
| 10 | | 10 | ||
| Line 64: | Line 64: | ||
| +3 | | +3 | ||
| 0 | | 0 | ||
| Shadow | | Shadow Armor | ||
| 120 | | 120 | ||
| 9 | | 9 | ||
Revision as of 01:31, 9 February 2017
Armor
| Name | HP | Armor | Prerequisites | Supplies | Alloys | Elerium | Core | Other Effects |
|---|---|---|---|---|---|---|---|---|
| Kevlar Armor | 0 | 0 | None | 0 | 0 | 0 | 0 | None |
| Predator Armor | +3 | 1 | Combat Armor | 30 | 5 | 0 | 0 | None |
| Spider Suit | +1 | 0 | Mobile Armor | 70 | 5 | 0 | 0 | +1 Mobility, +10 Dodge, Grappling Hook |
| EXO Suit | +2 | 0 | Battle Armor | 35 | 5 | 0 | 0 | Heavy Weapon Slot |
| Warden Armor | +8 | 2 | Powered Armor | 60 | 10 | 10 | 0 | None |
| Wraith Suit | +3 | 0 | Shadow Armor | 120 | 9 | 15 | 1 | +2 Mobility, +20 Dodge, Phase, Grappling Hook |
| WAR Suit | +5 | 1 | Battlesuits | 70 | 10 | 10 | 0 | Shieldwall, Heavy Weapon Slot |
Vests
Vests are a utility item that usually grant HP, along with some other effects. Soldiers can only wear one vest.
| Name | HP | Prerequisites | Supplies | Alloys | Elerium | Other Effects |
|---|---|---|---|---|---|---|
| Nanoscale Vest | 3 | Hybrid Materials | 10 | 1 | 0 | -25 chance to be critically hit |
| Hazmat Vest | 3 | Hybrid Materials | 15 | 1 | 0 | Immune to fire, acid and poison |
| Tactical Vest | 4 | Muton Autopsy | 20 | 2 | 0 | +1 Armor |
| Stasis Vest | 4 | Shieldbearer Autopsy | 20 | 2 | 2 | Restores lost HP (+2HP/turn, max 8) |
| Hellweave | 5 | Berserker Autopsy | 30 | 4 | 3 | Ignites melee attackers, reduces melee damage taken? |
Plating
Plating is equipped in utility slots and gives ablative HP, which can't be healed, but which doesn't cause wound recovery time if lost. A soldier can only wear one set of plating.
| Name | Prerequisites | Supplies | Alloys | Elerium | Effect |
|---|---|---|---|---|---|
| Ceramic Plating | None | 0 | 0 | 0 | 2 Ablative HP |
| Alloy Plating | Hybrid Materials ADVENT Trooper Autopsy |
10 | 2 | 0 | 3 Ablative HP |
| Chitin Plating | Hybrid Materials Chryssalid Autopsy |
15 | 3 | 0 | 4 Ablative HP |
| Carapace Plating | Hybrid Materials Muton Elite Autopsy |
20 | 4 | 0 | 5 Ablative HP |