Jump to content

Template:Squadsight (LW2)/Info: Difference between revisions

From UFOpaedia
Created page with "Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty. When using Squa..."
 
Mavoc (talk | contribs)
mNo edit summary
 
Line 1: Line 1:
Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty.
* Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty.
 
* When using Squadsight, there is no limit on how far your targets can be but an aim penalty accumulates with distance.
When using Squadsight, there is no limit on how far your targets can be but an aim penalty accumulates with distance.
* Overwatch shots do not use squadsight by default, but can be upgraded to do so by a later Sharpshooter ability.
 
Overwatch shots do not use squadsight by default, but can be upgraded to do so by a later Sharpshooter ability.

Latest revision as of 15:54, 10 February 2017

  • Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty.
  • When using Squadsight, there is no limit on how far your targets can be but an aim penalty accumulates with distance.
  • Overwatch shots do not use squadsight by default, but can be upgraded to do so by a later Sharpshooter ability.