Template:Squadsight (LW2)/Info: Difference between revisions
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HubrisBliss (talk | contribs) Created page with "Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty. When using Squa..." |
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Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty. | * Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty. | ||
* When using Squadsight, there is no limit on how far your targets can be but an aim penalty accumulates with distance. | |||
When using Squadsight, there is no limit on how far your targets can be but an aim penalty accumulates with distance. | * Overwatch shots do not use squadsight by default, but can be upgraded to do so by a later Sharpshooter ability. | ||
Overwatch shots do not use squadsight by default, but can be upgraded to do so by a later Sharpshooter ability. | |||
Latest revision as of 15:54, 10 February 2017
- Squadsight is best augmented by high ground, allowing Sharpshooters relatively clear sight lines and an addition aim bonus to offset Squadsight's aim penalty.
- When using Squadsight, there is no limit on how far your targets can be but an aim penalty accumulates with distance.
- Overwatch shots do not use squadsight by default, but can be upgraded to do so by a later Sharpshooter ability.