Category:Terrain: Difference between revisions
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For any [[Missions (UFO Defense)|mission]], the effect of the terrain shouldn't be underestimated. The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking. | For any [[Missions (UFO Defense)|mission]], the effect of the terrain shouldn't be underestimated. The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking. Most battlefields are generated randomly, pieced together from a set of related terrain [[module]]s. | ||
==See Also == | ==See Also == | ||
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To see how explosions interact with terrain, see [[Explosions]]. | To see how explosions interact with terrain, see [[Explosions]]. | ||
For specific tips on how to clear terrain, see [[Destroying Terrain]] | |||
For the information about the interiors of UFOs, see [[UFO (UFO Defense)|UFOs]]. | For the information about the interiors of UFOs, see [[UFO (UFO Defense)|UFOs]]. | ||
Revision as of 05:09, 30 May 2006
For any mission, the effect of the terrain shouldn't be underestimated. The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking. Most battlefields are generated randomly, pieced together from a set of related terrain modules.
See Also
For specifics about the time required to move over terrain, see Time Units.
For advice on movement, see Field Manual: Movement Tactics.
To see how explosions interact with terrain, see Explosions.
For specific tips on how to clear terrain, see Destroying Terrain
For the information about the interiors of UFOs, see UFOs.
Pages in category "Terrain"
The following 24 pages are in this category, out of 24 total.