Mimic Beacon (EU2012): Difference between revisions
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* These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen. | |||
* Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range. | * Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range. | ||
*The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]], drawing them towards it and away from any nearby player units. | *The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]], drawing them towards it and away from any nearby player units. | ||
Revision as of 22:31, 5 December 2013
Notes
| Research Required | Sectoid Commander Autopsy |
| Base Costs | §50, 5 Engineers |
| Abilities/Stats | See Description |
- These "grenades" will show as two when equipped, allowing an additional use despite not being clarified in purchase screen.
- Can be thrown on the map into a square within the player's moving range.
- The mimic beacon will send out a signal that tricks aliens, drawing them towards it and away from any nearby player units.
- Robotic and psi enemies aren't fooled.
- EXALT is not fooled either. The story does imply that EXALT does not seek to interfere with aliens and their work.
- Very useful for terror missions as aliens will spend both actions to move towards beacon, even to the point of being out of cover.
