EXALT Units (EU2012): Difference between revisions
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* Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities. | * Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities. | ||
* EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use [[Gene Mods (EU2012)|Gene Mods]] to enhance their units. | * EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use [[Gene Mods (EU2012)|Gene Mods]] to enhance their units. | ||
** EXALT | ** EXALT Elite units use following Gene Mods, 3 of which are unique to them: Depth Perception (Elite Sniper), Adrenaline Surge (Elite Operative), Iron Skin (Elite Heavy), Regen Pheromones (Elite Medic). | ||
** They, however, do not gain [[MEC Trooper (EU2012)|MECs]] | ** They, however, do not gain [[MEC Trooper (EU2012)|MECs]] | ||
* EXALT agents can't be captured since they'll suicide with a syringe if hit by an [[Arc Thrower (EU2012)|Arc Thrower]]. However, they can still be [[Psionic (EU2012)|Mind Controlled]]. | * EXALT agents can't be captured since they'll suicide with a syringe if hit by an [[Arc Thrower (EU2012)|Arc Thrower]]. However, they can still be [[Psionic (EU2012)|Mind Controlled]]. | ||
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<gallery widths=150px heights=100px perrow=4 caption="EXALT Units"> | |||
File:EXALT Operative.png|EXALT Operative | |||
File:EXALT Heavy.png|EXALT Heavy | |||
File:EXALT Sniper.png|EXALT Sniper | |||
File:EXALT Medic.png|EXALT Medic | |||
File:EXALT Elite Operative.png|EXALT Elite Operative | |||
File:EXALT Elite Heavy.png|EXALT Elite Heavy | |||
File:EXALT Elite Sniper.png|EXALT Elite Sniper | |||
File:EXALT Elite Medic.png|EXALT Elite Medic | |||
</gallery> | |||
<noinclude> | <noinclude> | ||
{{EXALT (EU2012)}} | {{EXALT (EU2012)}} | ||
Revision as of 00:15, 29 November 2013

- EXALT operates with a similar class structure as XCOM, fielding 4 types of soldiers: Sniper, Heavy, Operative (like Assault) and Medic.
- Later there will be Elite versions of all classes, using additional Genetic improvements and Class abilities.
- EXALT weaponry will be conventional at first, but they will also upgrade their weapons to Laser weaponry and use Gene Mods to enhance their units.
- EXALT Elite units use following Gene Mods, 3 of which are unique to them: Depth Perception (Elite Sniper), Adrenaline Surge (Elite Operative), Iron Skin (Elite Heavy), Regen Pheromones (Elite Medic).
- They, however, do not gain MECs
- EXALT agents can't be captured since they'll suicide with a syringe if hit by an Arc Thrower. However, they can still be Mind Controlled.
- Their weapons are dropped intact, and can be used instead of XCOM's models.
- Their versions are functionally identical to XCOM's models, for both conventional and laser weapons (which need the matching Laser research before use).
- They can be sold for varying prices on the Grey Market, and occasional Council sales, albeit at vastly lower prices.
- Killing EXALT units with explosives does make them drop Weapon Fragments, which are useful for Research/Foundry projects, so feel free to use explosives.
- Unlike XCOM's soldier pool, there appear to be no female EXALT agents. Make of that what you will.
- EXALT Units
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EXALT Operative
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EXALT Heavy
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EXALT Sniper
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EXALT Medic
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EXALT Elite Operative
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EXALT Elite Heavy
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EXALT Elite Sniper
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EXALT Elite Medic