Reaper Rounds (EU2012): Difference between revisions
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* This item is a must for Assaults, Supports and Heavies to use at close and even medium ranges, especially when facing [[Chryssalid (EU2012)|Chryssalids]]. | * This item is a must for Assaults, Supports and Heavies to use at close and even medium ranges, especially when facing [[Chryssalid (EU2012)|Chryssalids]]. | ||
<br clear="all"> | * Soldiers will not be able to equip this weapon if they are using Laser or Plasma tech weapons. If Reaper Rounds are equipped, switching to non-conventional weapons will automatically unequip Reaper Rounds.<br clear="all"> | ||
<noinclude> | <noinclude> | ||
Revision as of 22:21, 20 November 2013
Notes
| Research Required | Experimental Warfare |
| Base Costs | §30, 6 Engineers |
| Abilities/Stats | +20% Critical Chance |
- This item is a must for Assaults, Supports and Heavies to use at close and even medium ranges, especially when facing Chryssalids.
- Soldiers will not be able to equip this weapon if they are using Laser or Plasma tech weapons. If Reaper Rounds are equipped, switching to non-conventional weapons will automatically unequip Reaper Rounds.
