Reaper Rounds (EU2012): Difference between revisions
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[[File: (EU2012).png| | [[File:Reaper Rounds (EU2012).png|right|100px|Reaper Rounds]] | ||
Experimental ballistics have led to this specialized conventional weapon load. It can cause substantial extra damage to affected targets, but the additional casing elements make it less accurate at long range. The rounds will not work with pistols, though. | |||
*Affects conventional weapons only | |||
*Adds 20% to critical chance against organic targets | |||
*Doubles the weapon's range penalty | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
'''Notes''' | |||
{{Item Data Box (EU2012) | {{Item Data Box (EU2012) | ||
|requires= | |requires=[[Experimental Warfare (EU2012)|Experimental Warfare]] | ||
|costs= | |costs=§30, 6 Engineers | ||
|abilities/stats= | |abilities/stats=+20% Critical Chance | ||
}} | }} | ||
* This item is a must for Assaults, Supports and Heavies to use at close and even medium ranges, especially when facing [[Chryssalid (EU2012)|Chryssalids]]. | |||
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<noinclude> | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
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[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
</noinclude> | |||
Revision as of 11:53, 18 November 2013
Notes
| Research Required | Experimental Warfare |
| Base Costs | §30, 6 Engineers |
| Abilities/Stats | +20% Critical Chance |
- This item is a must for Assaults, Supports and Heavies to use at close and even medium ranges, especially when facing Chryssalids.
