Jump to content

Reaper Rounds (EU2012): Difference between revisions

From UFOpaedia
Created page with "{{Ref Open | title = Description }} 200px|right| {{Ref Close | source = XCOM: Enemy Unknown (2012)}} ==Notes== {{Item Data Box (EU2012) |requires=N/A<br>..."
 
mNo edit summary
Line 1: Line 1:
{{Ref Open | title = Description }}  
{{Ref Open | title = Description }}  
[[File: (EU2012).png|200px|right|]]
[[File:Reaper Rounds (EU2012).png|right|100px|Reaper Rounds]]
 
Experimental ballistics have led to this specialized conventional weapon load. It can cause substantial extra damage to affected targets, but the additional casing elements make it less accurate at long range. The rounds will not work with pistols, though.
*Affects conventional weapons only
*Adds 20% to critical chance against organic targets
*Doubles the weapon's range penalty
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
==Notes==
'''Notes'''
{{Item Data Box (EU2012)
{{Item Data Box (EU2012)
|requires=N/A<br>
|requires=[[Experimental Warfare (EU2012)|Experimental Warfare]]
|costs=
|costs=§30, 6 Engineers
|abilities/stats=
|abilities/stats=+20% Critical Chance
}}
}}
* This item is a must for Assaults, Supports and Heavies to use at close and even medium ranges, especially when facing [[Chryssalid (EU2012)|Chryssalids]].
<br clear="all">
<br clear="all">


==See Also==
<noinclude>
{{Equipment (EU2012)}}
{{Equipment (EU2012)}}


Line 17: Line 21:
[[Category: Equipment (EU2012)]]
[[Category: Equipment (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
</noinclude>

Revision as of 11:53, 18 November 2013

Description
Reaper Rounds
Reaper Rounds

Experimental ballistics have led to this specialized conventional weapon load. It can cause substantial extra damage to affected targets, but the additional casing elements make it less accurate at long range. The rounds will not work with pistols, though.

  • Affects conventional weapons only
  • Adds 20% to critical chance against organic targets
  • Doubles the weapon's range penalty
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Experimental Warfare
Base Costs §30, 6 Engineers
Abilities/Stats +20% Critical Chance
  • This item is a must for Assaults, Supports and Heavies to use at close and even medium ranges, especially when facing Chryssalids.



EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant