MEC-1 Warden (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: (EU2012).png| | [[File:MEC-1 (EU2012).png|right|128px|MEC-1 Warden]] | ||
*The Mechanized Exoskeletal Cybersuit, or MEC, has access to heavier primary weapons than unaugmented soldiers can use | |||
*As XCOM's MEC technology improves, MECs will gain access to a variety of useful upgrades | |||
*Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat | |||
*A MEC's combat profile is too large to make effective use of battlefield cover | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
{{ | {{MEC Suit Data Box (EU2012) | ||
|requires= | |requires=[[Meld Recombination (EU2012)|Meld Recombination]] | ||
|costs= | |costs=§25, 40 Meld | ||
|health= | |health=+8 | ||
|defense= | |defense=+10 | ||
|movement= | |movement= | ||
| | |will=+10 | ||
|systems=Kinetic Strike Module<br>Flamethrower | |||
}} | }} | ||
{| class="wikitable" width="70%" | |||
|+ Tactical Subsystems | |||
|- | |||
! width="5%" align="center" | System | |||
! width="10%" align="center" | Description | |||
! width="10%" align="center" | Tactical Info | |||
! width="10%" align="center" | Notes | |||
|- style="vertical-align:top;" | |||
|- | |||
| align="center" | [[File:MEC KINETIC STRIKE MODULE.png|32px]]<br>'''Kinetic Strike Module''' || align="center" | ''A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility.'' || *''Powerful melee attack that can damage an enemy unit as well as any intervening cover''<br>*''Can knock most enemies back, causing additional environmental damage''<br>*''Supporting joint and skeletal reinforcements enhance the MEC's mobility, allowing it to close to melee range more easily''||* Can be freely aimed (but must be next to target).<br>* Custom kill animations against Mechtoids, Sectopods and Berserkers.<br>* Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune).<br>Sectopod's explosion causes 5 HP damage to anything around it. | |||
|- | |||
| align="center" | [[File:MEC FLAMETHROWER.png|32px]]<br>'''Flamethrower''' || align="center" | ''Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area.'' || ''Devastating cone-shaped flame attack''<br>*''Burns the area the MEC can see and that is within the aiming template''<br>*''Flame will then spill up to 1 tile further, if unimpeded''<br>*''Does not affect robots or other flame-immune units''<br>*''Affected units will run in panic''||* Works only on units on the ground. Not wall-piercing. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted. | |||
|- | |||
|} | |||
<noinclude> | |||
== See Also == | == See Also == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
| Line 26: | Line 40: | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | [[Category: Mechs (EU2012)]] | ||
</noinclude> | |||
Revision as of 20:29, 17 November 2013
Notes
| Research Required | Meld Recombination |
| Base Costs | §25, 40 Meld |
| Health | +8 |
| Defense | +10 |
| Movement | |
| Will | +10 |
| Systems | Kinetic Strike Module Flamethrower |
