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{{Ref Open | title = }}[[Image: (EU2012).png|right|200px|]]
{{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} 
{{Ref Open | title = Description }}  
{{Ref Open | title = Description }}  
[[File: (EU2012).png|100px|right|]]
[[File:MEC-1 (EU2012).png|right|128px|MEC-1 Warden]]
*The Mechanized Exoskeletal Cybersuit, or MEC, has access to heavier primary weapons than unaugmented soldiers can use
*As XCOM's MEC technology improves, MECs will gain access to a variety of useful upgrades
*Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat
*A MEC's combat profile is too large to make effective use of battlefield cover
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}


==Notes==
==Notes==
{{Armor Data Box (EU2012)
{{MEC Suit Data Box (EU2012)
|requires=
|requires=[[Meld Recombination (EU2012)|Meld Recombination]]
|costs=
|costs=§25, 40 Meld
|health=
|health=+8
|defense=
|defense=+10
|movement=
|movement=
|abilities=
|will=+10
|systems=Kinetic Strike Module<br>Flamethrower
}}
}}


{| class="wikitable" width="70%"
|+ Tactical Subsystems
|-
! width="5%" align="center" | System
! width="10%" align="center" | Description
! width="10%" align="center" | Tactical Info
! width="10%" align="center" | Notes
|- style="vertical-align:top;"
|-
| align="center" | [[File:MEC KINETIC STRIKE MODULE.png|32px]]<br>'''Kinetic Strike Module''' || align="center" | ''A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility.'' || *''Powerful melee attack that can damage an enemy unit as well as any intervening cover''<br>*''Can knock most enemies back, causing additional environmental damage''<br>*''Supporting joint and skeletal reinforcements enhance the MEC's mobility, allowing it to close to melee range more easily''||* Can be freely aimed (but must be next to target).<br>* Custom kill animations against Mechtoids, Sectopods and Berserkers.<br>* Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune).<br>Sectopod's explosion causes 5 HP damage to anything around it.
|-
| align="center" | [[File:MEC FLAMETHROWER.png|32px]]<br>'''Flamethrower''' || align="center" | ''Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area.''  || ''Devastating cone-shaped flame attack''<br>*''Burns the area the MEC can see and that is within the aiming template''<br>*''Flame will then spill up to 1 tile further, if unimpeded''<br>*''Does not affect robots or other flame-immune units''<br>*''Affected units will run in panic''||* Works only on units on the ground. Not wall-piercing. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted.
|-
|}
   
   
<noinclude>
== See Also ==
== See Also ==
{{Equipment (EU2012)}}
{{Equipment (EU2012)}}
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[[Category: Enemy Within DLC (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
[[Category: Mechs (EU2012)]]
[[Category: Mechs (EU2012)]]
</noinclude>

Revision as of 20:29, 17 November 2013

Description
MEC-1 Warden
MEC-1 Warden
  • The Mechanized Exoskeletal Cybersuit, or MEC, has access to heavier primary weapons than unaugmented soldiers can use
  • As XCOM's MEC technology improves, MECs will gain access to a variety of useful upgrades
  • Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat
  • A MEC's combat profile is too large to make effective use of battlefield cover
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Meld Recombination
Base Costs §25, 40 Meld
Health +8
Defense +10
Movement
Will +10
Systems Kinetic Strike Module
Flamethrower


Tactical Subsystems
System Description Tactical Info Notes

Kinetic Strike Module
A powerful arm upgrade for the MEC, allowing the wielder to pulverize adjacent cover and enemies. Also boosts mobility. *Powerful melee attack that can damage an enemy unit as well as any intervening cover
*Can knock most enemies back, causing additional environmental damage
*Supporting joint and skeletal reinforcements enhance the MEC's mobility, allowing it to close to melee range more easily
* Can be freely aimed (but must be next to target).
* Custom kill animations against Mechtoids, Sectopods and Berserkers.
* Notable Kills: Cyberdisks get knocked a few squares away, will explode where it lands. Ethereals won't explode. Thin Men release gas right away (but MEC Troopers are immune).
Sectopod's explosion causes 5 HP damage to anything around it.

Flamethrower
Allows MEC to lay waste to a cone-shaped area. Flame can spill outside the aiming area. Devastating cone-shaped flame attack
*Burns the area the MEC can see and that is within the aiming template
*Flame will then spill up to 1 tile further, if unimpeded
*Does not affect robots or other flame-immune units
*Affected units will run in panic
* Works only on units on the ground. Not wall-piercing. Flame takes time to damage cover. Red and yellow highlights on floor grid show area, affected units highlighted.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant