MEC-2 Sentinel (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: (EU2012).png| | [[File:MEC-2 (EU2012).png|right|128px|MEC-2 Sentinel]] | ||
*The MEC-2 is capable of deploying a wider variety of weapons and devices than its predecessor | |||
*Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat | |||
*A MEC's combat profile is too large to make effective use of battlefield cover | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
{{ | {{MEC Suit Data Box (EU2012) | ||
|requires= | |requires=[[UFO Power Source (EU2012)|UFO Power Source]] | ||
|costs= | |costs=§32, 60 Meld, 10 Engineers | ||
|health= | |health=+12 | ||
|defense= | |defense=+10 | ||
|movement= | |movement= | ||
| | |will=+15 | ||
|systems=Grenade Launcher<br>Restorative Mist | |||
}} | }} | ||
{| class="wikitable" width="70%" | |||
|+ Tactical Subsystems | |||
|- | |||
! width="5%" align="center" | System | |||
! width="10%" align="center" | Description | |||
! width="10%" align="center" | Tactical Info | |||
! width="10%" align="center" | Notes | |||
|- style="vertical-align:top;" | |||
|- | |||
| align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry''||* Similar to Bombard | |||
|- | |||
| align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target''||* Includes self and units in Area of Effect. Does not stabilize Critically Wounded soldiers | |||
|- | |||
|} | |||
<br clear="all"> | <br clear="all"> | ||
<noinclude> | |||
== See Also == | == See Also == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
| Line 26: | Line 39: | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | [[Category: Mechs (EU2012)]] | ||
</noinclude | |||
Revision as of 20:34, 17 November 2013
Notes
| Research Required | UFO Power Source |
| Base Costs | §32, 60 Meld, 10 Engineers |
| Health | +12 |
| Defense | +10 |
| Movement | |
| Will | +15 |
| Systems | Grenade Launcher Restorative Mist |
See Also
</noinclude


