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{{Ref Open | title = Description }}  
{{Ref Open | title = Description }}  
[[File: (EU2012).png|200px|right|]]
[[File:Mimic Beacon (EU2012).png|right|100px|Mimic Beacon]]
 
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area.
*Thrown like a grenade
*Emits sounds that correspond to alien tactical cues
*Causes aliens within radius to approach the beacon for 2 turns
*Enemies already in combat are less likely to be fooled
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
==Notes==
'''Notes'''
{{Item Data Box (EU2012)
{{Item Data Box (EU2012)
|requires=N/A<br>
|requires=[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]]
|costs=
|costs=§50, 5 Engineers
|abilities/stats=
|abilities/stats=See Description
}}
}}
* Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range.
*The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]] into thinking it's human, drawing them towards it and away from any nearby player units.
*Robotic and psi enemies aren't fooled.
<br clear="all">
<br clear="all">


==See Also==
<noinclude>
{{Equipment (EU2012)}}
{{Equipment (EU2012)}}


[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: Equipment (EU2012)]]
[[Category: Equipment (EU2012)]]
[[Category: Weapons (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
</noinclude>

Revision as of 11:53, 18 November 2013

Description
Mimic Beacon
Mimic Beacon

This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area.

  • Thrown like a grenade
  • Emits sounds that correspond to alien tactical cues
  • Causes aliens within radius to approach the beacon for 2 turns
  • Enemies already in combat are less likely to be fooled
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Sectoid Commander Autopsy
Base Costs §50, 5 Engineers
Abilities/Stats See Description
  • Can be thrown on the map into a square within the player's moving range.
  • The mimic beacon will send out a signal that tricks aliens into thinking it's human, drawing them towards it and away from any nearby player units.
  • Robotic and psi enemies aren't fooled.



EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant