Mimic Beacon (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: (EU2012).png| | [[File:Mimic Beacon (EU2012).png|right|100px|Mimic Beacon]] | ||
This device has been programmed to mimic the auditory cues the invaders appear to use in the field. It can be used to attract their attention to an area. | |||
*Thrown like a grenade | |||
*Emits sounds that correspond to alien tactical cues | |||
*Causes aliens within radius to approach the beacon for 2 turns | |||
*Enemies already in combat are less likely to be fooled | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
'''Notes''' | |||
{{Item Data Box (EU2012) | {{Item Data Box (EU2012) | ||
|requires= | |requires=[[Sectoid Commander Autopsy (EU2012)|Sectoid Commander Autopsy]] | ||
|costs= | |costs=§50, 5 Engineers | ||
|abilities/stats= | |abilities/stats=See Description | ||
}} | }} | ||
* Can be thrown on the [[Maps (EU2012)|map]] into a square within the player's moving range. | |||
*The mimic beacon will send out a signal that tricks [[Aliens (EU2012)|aliens]] into thinking it's human, drawing them towards it and away from any nearby player units. | |||
*Robotic and psi enemies aren't fooled. | |||
<br clear="all"> | <br clear="all"> | ||
<noinclude> | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
</noinclude> | |||
Revision as of 11:53, 18 November 2013
Notes
| Research Required | Sectoid Commander Autopsy |
| Base Costs | §50, 5 Engineers |
| Abilities/Stats | See Description |
- Can be thrown on the map into a square within the player's moving range.
- The mimic beacon will send out a signal that tricks aliens into thinking it's human, drawing them towards it and away from any nearby player units.
- Robotic and psi enemies aren't fooled.
