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Ghost Grenade (EU2012): Difference between revisions

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{{Ref Open | title = Description }}  
{{Ref Open | title = Description }}  
[[File: (EU2012).png|200px|right|]]
[[File:Ghost Grenade (EU2012).png|right|100px|Ghost Grenade]]
 
This grenade contains elerium-infused particles that, when diffused into our soldiers, causes them to become invisible. These particles will lose their elerium charge after a brief time, and competing energy sources - such as weapons fire - will disrupt them.
*Confers temporary stealth on all friendly units in blast radius
*Stealth lasts until the start of the unit's next turn
*Attacks from stealth receive a substantial bonus to critical chance
*Does not affect Seekers or units with Mimetic Skin
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
==Notes==
'''Notes'''
{{Item Data Box (EU2012)
{{Item Data Box (EU2012)
|requires=N/A<br>
|requires=[[Seeker Autopsy (EU2012)|Seeker Autopsy]]
|costs=
|costs=§200, 25 Elerium,<br>4 [[Seeker Wreck (EU2012)|Seeker Wrecks]], 10 Engineers
|abilities/stats=
|abilities/stats=Ghost
}}
}}
* Gives friendly units on its area of effect the [[Abilities (EU2012)|ability]] to become invisible for a turn.
* A cheap alternative to Mimetic Skin or [[Ghost Armor (EU2012)|Ghost Armor]]. However, after you've developed and deployed either one of those improvements, you may want to bring another item instead.
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==See Also==
<noinclude>
{{Equipment (EU2012)}}
{{Equipment (EU2012)}}


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[[Category: Weapons (EU2012)]]
[[Category: Weapons (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
[[Category: Enemy Within DLC (EU2012)]]
</noinclude>

Revision as of 11:53, 18 November 2013

Description
Ghost Grenade
Ghost Grenade

This grenade contains elerium-infused particles that, when diffused into our soldiers, causes them to become invisible. These particles will lose their elerium charge after a brief time, and competing energy sources - such as weapons fire - will disrupt them.

  • Confers temporary stealth on all friendly units in blast radius
  • Stealth lasts until the start of the unit's next turn
  • Attacks from stealth receive a substantial bonus to critical chance
  • Does not affect Seekers or units with Mimetic Skin
Source: XCOM: Enemy Unknown (2012)

Notes

Research Required Seeker Autopsy
Base Costs §200, 25 Elerium,
4 Seeker Wrecks, 10 Engineers
Abilities/Stats Ghost
  • Gives friendly units on its area of effect the ability to become invisible for a turn.
  • A cheap alternative to Mimetic Skin or Ghost Armor. However, after you've developed and deployed either one of those improvements, you may want to bring another item instead.



EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant