Pistol (EU2012): Difference between revisions
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|requires=N/A | |requires=N/A | ||
|costs=N/A | |costs=N/A | ||
|base damage=1 | |base damage=1 (2 After [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | ||
|critical damage=1 ( | |critical damage=1 (3 After [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | ||
|critical chance=0% (10% after [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) | |critical chance=0% (10% after [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) | ||
|range=All | |range=All | ||
Revision as of 17:48, 18 October 2013
| Description |
|
Source: XCOM: Enemy Unknown (2012)
|
Notes
| Research Required | N/A |
| Base Costs | N/A |
| Base Damage | 1 (2 After Improved Pistol III) |
| Critical Damage | 1 (3 After Improved Pistol III) |
| Critical Chance | 0% (10% after Improved Pistol I) |
| Range | All |
| Abilities | Unlmited Ammo |
- This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol.
- The Pistol, like all other sidearms, does not require reloading.
- It is useful as backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
- The low damage of the pistol allows it to be an effective weapon to weaken aliens for Arc Thrower stuns.
See Also
