Combat Stims (EU2012): Difference between revisions
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
== | {| class="wikitable" width="25%" | ||
|+ '''Combat Stims''' | |||
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! width="30px" align="center" | Property !! Info | |||
|- style="vertical-align:top;" | |||
Strengthens the user's Will against panic | |- | ||
Reduces incoming damage by 50% and provides immunity to critical hits during the next 2 enemy turns | | align="center" | Requires: || align="center" | [[Research (EU2012)|Research]]: Berserker Autopsy | ||
Increases Movement by 3 tiles | |- | ||
| align="center" | Cost: || align="center" | §40 <br>Alloys:2<br>Berserker Corpse:1<br>Min. Engineers:15 | |||
|- | |||
| align="center" | Abilities || align="center" | Combat Stims | |||
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| align="center" | Equipped || align="center" | Item slot | |||
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==Notes== | |||
*'''Combat Stims (self use only):''' | |||
**Strengthens the user's Will against panic | |||
**Reduces incoming damage by 50% and provides immunity to critical hits during the next 2 enemy turns | |||
**Increases Movement by 3 tiles | |||
==Tips & Tricks== | ==Tips & Tricks== | ||
Revision as of 18:34, 17 October 2013
| Property | Info |
|---|---|
| Requires: | Research: Berserker Autopsy |
| Cost: | §40 Alloys:2 Berserker Corpse:1 Min. Engineers:15 |
| Abilities | Combat Stims |
| Equipped | Item slot |
Notes
- Combat Stims (self use only):
- Strengthens the user's Will against panic
- Reduces incoming damage by 50% and provides immunity to critical hits during the next 2 enemy turns
- Increases Movement by 3 tiles
Tips & Tricks
- Combat Stims can come particularly in handy on Terror Missions. The extra movement makes it more likely you'll get to a civilian in time instead of watching the aliens kill them from two feet away, and since you may often have to be in poor cover, the damage reduction and critical hit immunity are very useful.
- "Ahhh, that's the stuff." Contrary to what the Info box says about them, Combat Stims will appear as a skill, limited to two uses over the course of a mission. Stay stimmed, stay alive!
