Scatter Laser (EU2012): Difference between revisions
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* Like other shotgun variants, the Scatter Laser has a high base chance to cause critical hits | * Like other shotgun variants, the Scatter Laser has a high base chance to cause critical hits | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
* The Scatter Laser is the laser technology version of the [[Shotgun (EU2012)|Shotgun]]. | {{Weapon Data Box (EU2012) | ||
* | |requires=[[Precision Lasers (EU2012)|Precision Lasers]] | ||
|costs=§30<br>Alloys:25<br>Engineers:12 | |||
|base damage=6 | |||
|critical damage=9 | |||
|critical chance=20% | |||
|range= Short/Medium | |||
|abilities=None | |||
}} | |||
* The Scatter Laser is the laser technology version of the Shotgun. See [[Shotgun (EU2012)|Shotgun]] for more in-depth notes and tactics. | |||
* Scatter Lasers can only be used by [[Assault (EU2012)|Assaults]] but can be very useful against the initial aliens due to their ability to kill aliens like [[Floater (EU2012)|Floaters]] or even [[Chryssalid (EU2012)|Chryssalids]] with a single shot. | |||
<br clear="all"> | <br clear="all"> | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Revision as of 18:28, 18 October 2013
Notes
| Research Required | Precision Lasers |
| Base Costs | §30 Alloys:25 Engineers:12 |
| Base Damage | 6 |
| Critical Damage | 9 |
| Critical Chance | 20% |
| Range | Short/Medium |
| Abilities | None |
- The Scatter Laser is the laser technology version of the Shotgun. See Shotgun for more in-depth notes and tactics.
- Scatter Lasers can only be used by Assaults but can be very useful against the initial aliens due to their ability to kill aliens like Floaters or even Chryssalids with a single shot.
