Armor (EU2012): Difference between revisions
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|[[Titan Armor (EU2012)|Titan Armor]]||align="center" |+10||||||Fire and poison immunity | |[[Titan Armor (EU2012)|Titan Armor]]||align="center" |+10||||||Fire and poison immunity | ||
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|[[Archangel Armor (EU2012)|Archangel Armor]] ||align="center" |+8||align="center" |+20*||||Flight (6 moves, 12 after | |[[Archangel Armor (EU2012)|Archangel Armor]] ||align="center" |+8||align="center" |+20*||||Flight (6 moves, 12 after Foundry [[Foundry (EU2012)#Advanced Flight|upgrade]]) | ||
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|[[Ghost Armor (EU2012)|Ghost Armor]] ||align="center" |+6||align="center" |+20||align="center" |+3||Grapple, Stealth | |[[Ghost Armor (EU2012)|Ghost Armor]] ||align="center" |+6||align="center" |+20||align="center" |+3||Grapple, Stealth | ||
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Note: the Assault Class ability '''Extra Conditioning'' gives an additional armor HP bonus: +1 for the starting armor, +4 to Titan and Archangel, and +2 to all others. | Note: the [[Assault (EU2012)|Assault]] Class ability '''Extra Conditioning'' gives an additional armor HP bonus: +1 for the starting armor, +4 to Titan and Archangel armors, and +2 to all others. | ||
<nowiki>*</nowiki>Archangel Armor provides 20 defense only when in flight. | <nowiki>*</nowiki>Archangel Armor provides 20 defense only when in flight. | ||
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{|class="wikitable sortable" width="70%" | {|class="wikitable sortable" width="70%" | ||
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!Type!!Cost!!Elerium!!Alloys!!Engineers req'd | !Type!!Cost!![[Elerium (EU2012)|Elerium]]Elerium!![[Alien Alloys (EU2012)|Alloys]]!!Engineers req'd | ||
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|[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10 | |[[Carapace Armor (EU2012)|Carapace Armor]] ||25||0||15||10 | ||
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==Notes== | ==Notes== | ||
* Armor HP can be supplemented by the [[Nano-Fiber Vest (EU2012)|Nano-fiber Vest]] and [[Chitin Plating (EU2012)|Chitin Plating]] equipment slot items. | * Armor HP can be supplemented by the [[Nano-Fiber Vest (EU2012)|Nano-fiber Vest]] and [[Chitin Plating (EU2012)|Chitin Plating]] equipment slot items. | ||
* For a soldier to be wounded, their | * For a [[Soldiers (EU2012)|soldier]] to be wounded, their Base health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time. | ||
== External Links == | == External Links == | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
Revision as of 03:39, 14 October 2013
- Armors
Armor Types
| Type | Health | Defense | Move | Extra Abilities |
|---|---|---|---|---|
| Body Armor | +1 | |||
| Carapace Armor | +4 | |||
| Skeleton Suit | +3 | +10 | +3 | Grapple |
| Titan Armor | +10 | Fire and poison immunity | ||
| Archangel Armor | +8 | +20* | Flight (6 moves, 12 after Foundry upgrade) | |
| Ghost Armor | +6 | +20 | +3 | Grapple, Stealth |
| Psi Armor | +6 | +10 | +2 | +20 Will |
Note: the Assault Class ability 'Extra Conditioning gives an additional armor HP bonus: +1 for the starting armor, +4 to Titan and Archangel armors, and +2 to all others.
*Archangel Armor provides 20 defense only when in flight.
Manufacturing
| Type | Cost | EleriumElerium | Alloys | Engineers req'd |
|---|---|---|---|---|
| Carapace Armor | 25 | 0 | 15 | 10 |
| Skeleton Suit | 30 | 0 | 10 | 15 |
| Titan Armor | 150 | 10 | 35 | 25 |
| Archangel Armor | 200 | 35 | 50 | 35 |
| Ghost Armor | 250 | 50 | 40 | 40 |
| Psi Armor | 400 | 40 | 20 | 30 |
- Costs listed are base costs. Costs are decreased with additional engineers.
Notes
- Armor HP can be supplemented by the Nano-fiber Vest and Chitin Plating equipment slot items.
- For a soldier to be wounded, their Base health must be hit (The green number displayed in their stats screen). Taking damage less than or equal to armor and item bonus HP requires no recovery time.