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==Description==
{{Ref Open | title = Blaster Launcher }}[[Image:Guided Fusion Launcher Research (EU2012).png|right|200px|Blaster Launcher]]
*'''Research Notes:'''
Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit.
Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating.
{{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} 


We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit.
{{Ref Open | title = Description }}
 
[[File:BLASTER LAUNCHER (EU2012).png|200px|right|Blaster Launcher]]
*'''Engineering Notes:'''
By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line-of-sight. Damage output has also been signifigantly improved through use of the alien fusion core.
By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line of sight. Damage output has also been signifigantly improved through the use of alien fusion.
* Upgrade to conventional rockets that permits projectiles to navigate the battlefield
* Substantial damage improvement over the conventional rocket launcher
* Blaster bombs have a blast radius of 3 tiles
* Friendly targets in the blast area are affected
* Blaster bombs are useful for destroying cover and forcing enemies to spread out
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}


==Stats==
==Stats==
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|- style="vertical-align:top;"
|- style="vertical-align:top;"
|-
|-
| align="center" | Requires: || align="center" | Guided Fusion Launcher<br>Fusion Core Salvage
| align="center" | Requires: || align="center" | [[Research (EU2012)|Research]]:Guided Fusion Launcher<br>'''Salvage''':[[Fusion Core (EU2012)|Fusion Core]]
|-
|-
| align="center" | Cost:  || align="center" |  
| align="center" | Cost:  || align="center" |  
Cost: §250<br>
Cost: §250<br>
Elerium: 44<br>
[[Elerium (EU2012)|Elerium]]: 44<br>
Alloys: 34<br>
[[Alien Alloys (EU2012)|Alloys]]: 34<br>
Fusion Core: 1<br>
 
UFO Flight Computer: 2<br>
[[Fusion Core (EU2012)|Fusion Core]]: 1<br>
[[UFO Flight Computer (EU2012)|UFO Flight Computer]]: 2<br>
Min Engineers: 35<br>
Min Engineers: 35<br>
|-
|-
Line 29: Line 35:
| align="center" | Base Crit Damage || align="center" | ''13''  
| align="center" | Base Crit Damage || align="center" | ''13''  
|-
|-
| align="center" | Shot Type || align="center" | ''text here''
| align="center" | Shot Type || align="center" | Explosive
|-
|-
| align="center" | Terrain Damage || align="center" |
| align="center" | Terrain Damage || align="center" |
Line 37: Line 43:
| align="center" | Radius (Explosives) || align="center" |   
| align="center" | Radius (Explosives) || align="center" |   
|-
|-
| align="center" | Critical Chance|| align="center" |  
| align="center" | Critical Chance|| align="center" | None
|-
|-
| align="center" | Offensive Bonus || align="center" |   
| align="center" | Offensive Bonus || align="center" |   
Line 43: Line 49:
| align="center" | Abilities || align="center" |   
| align="center" | Abilities || align="center" |   
|-
|-
| align="center" | Size || align="center" |   
| align="center" | Size || align="center" |  Large
|-
| align="center" | text here || align="center" | 
|-
| align="center" | text here || align="center" | 
|-
| align="center" | text here || align="center" | 
|-
|-
|}
|}


==Notes==
==Notes==
''Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities.  Listing of foundry upgrades have been here as well.''
*Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target.
*Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target.
 
<br clear="all">
==See Also==
==See Also==
{{Equipment (EU2012)}}
{{Equipment (EU2012)}}
 
[[Category: Research (EU2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: Enemy Unknown (2012)]]
[[Category: Equipment (EU2012)]]
[[Category: Equipment (EU2012)]]
[[Category: Weapons (EU2012)]]
[[Category: Weapons (EU2012)]]

Revision as of 18:12, 10 October 2013

Blaster Launcher
Blaster Launcher
Blaster Launcher

Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit.

Source: XCOM: Enemy Unknown (2012) Research Archives
Description
Blaster Launcher
Blaster Launcher

By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line-of-sight. Damage output has also been signifigantly improved through use of the alien fusion core.

  • Upgrade to conventional rockets that permits projectiles to navigate the battlefield
  • Substantial damage improvement over the conventional rocket launcher
  • Blaster bombs have a blast radius of 3 tiles
  • Friendly targets in the blast area are affected
  • Blaster bombs are useful for destroying cover and forcing enemies to spread out
Source: XCOM: Enemy Unknown (2012)

Stats

Item Name
Property Info
Requires: Research:Guided Fusion Launcher
Salvage:Fusion Core
Cost:

Cost: §250
Elerium: 44
Alloys: 34

Fusion Core: 1
UFO Flight Computer: 2
Min Engineers: 35

Base Damage 9
Base Crit Damage 13
Shot Type Explosive
Terrain Damage
Range
Radius (Explosives)
Critical Chance None
Offensive Bonus
Abilities
Size Large

Notes

  • Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target.


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant