Blaster Launcher (EU2012): Difference between revisions
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= | {{Ref Open | title = Blaster Launcher }}[[Image:Guided Fusion Launcher Research (EU2012).png|right|200px|Blaster Launcher]] | ||
Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit. | |||
Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. | {{Ref Close | source = XCOM: Enemy Unknown (2012) [[Research (EU2012)|Research]] Archives}} | ||
{{Ref Open | title = Description }} | |||
[[File:BLASTER LAUNCHER (EU2012).png|200px|right|Blaster Launcher]] | |||
By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line-of-sight. Damage output has also been signifigantly improved through use of the alien fusion core. | |||
By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line of sight. Damage output has also been signifigantly improved through | * Upgrade to conventional rockets that permits projectiles to navigate the battlefield | ||
* Substantial damage improvement over the conventional rocket launcher | |||
* Blaster bombs have a blast radius of 3 tiles | |||
* Friendly targets in the blast area are affected | |||
* Blaster bombs are useful for destroying cover and forcing enemies to spread out | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |||
==Stats== | ==Stats== | ||
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|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
| align="center" | Requires: || align="center" | Guided Fusion Launcher<br>Fusion Core | | align="center" | Requires: || align="center" | [[Research (EU2012)|Research]]:Guided Fusion Launcher<br>'''Salvage''':[[Fusion Core (EU2012)|Fusion Core]] | ||
|- | |- | ||
| align="center" | Cost: || align="center" | | | align="center" | Cost: || align="center" | | ||
Cost: §250<br> | Cost: §250<br> | ||
Elerium: 44<br> | [[Elerium (EU2012)|Elerium]]: 44<br> | ||
Alloys: 34<br> | [[Alien Alloys (EU2012)|Alloys]]: 34<br> | ||
Fusion Core: 1<br> | |||
UFO Flight Computer: 2<br> | [[Fusion Core (EU2012)|Fusion Core]]: 1<br> | ||
[[UFO Flight Computer (EU2012)|UFO Flight Computer]]: 2<br> | |||
Min Engineers: 35<br> | Min Engineers: 35<br> | ||
|- | |- | ||
| Line 29: | Line 35: | ||
| align="center" | Base Crit Damage || align="center" | ''13'' | | align="center" | Base Crit Damage || align="center" | ''13'' | ||
|- | |- | ||
| align="center" | Shot Type || align="center" | | | align="center" | Shot Type || align="center" | Explosive | ||
|- | |- | ||
| align="center" | Terrain Damage || align="center" | | | align="center" | Terrain Damage || align="center" | | ||
| Line 37: | Line 43: | ||
| align="center" | Radius (Explosives) || align="center" | | | align="center" | Radius (Explosives) || align="center" | | ||
|- | |- | ||
| align="center" | Critical Chance|| align="center" | | | align="center" | Critical Chance|| align="center" | None | ||
|- | |- | ||
| align="center" | Offensive Bonus || align="center" | | | align="center" | Offensive Bonus || align="center" | | ||
| Line 43: | Line 49: | ||
| align="center" | Abilities || align="center" | | | align="center" | Abilities || align="center" | | ||
|- | |- | ||
| align="center" | Size || align="center" | | | align="center" | Size || align="center" | Large | ||
|- | |- | ||
|} | |} | ||
==Notes== | ==Notes== | ||
*Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target. | *Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target. | ||
<br clear="all"> | |||
==See Also== | ==See Also== | ||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
[[Category: Research (EU2012)]] | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Weapons (EU2012)]] | [[Category: Weapons (EU2012)]] | ||
Revision as of 18:12, 10 October 2013
| Blaster Launcher |
Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. We've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit. |
Source: XCOM: Enemy Unknown (2012) Research Archives
|
Stats
| Property | Info |
|---|---|
| Requires: | Research:Guided Fusion Launcher Salvage:Fusion Core |
| Cost: |
Cost: §250 Fusion Core: 1 |
| Base Damage | 9 |
| Base Crit Damage | 13 |
| Shot Type | Explosive |
| Terrain Damage | |
| Range | |
| Radius (Explosives) | |
| Critical Chance | None |
| Offensive Bonus | |
| Abilities | |
| Size | Large |
Notes
- Rockets fired by the Blaster Launcher will navigate around obstacles and walls, including closed doors. They will rarely (if at all?) go off target.

