Plasma Pistol (EU2012): Difference between revisions
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Plasma Pistol | Plasma Pistol | ||
* Slow (13 days) | * Slow (13 days) | ||
Revision as of 17:02, 23 September 2013
- For the original UFO: Enemy Unknown (1994) version, see Plasma Pistol
Plasma Pistol
- Slow (13 days)
- Project Cost: 5 Elerium, 1 Plasma Pistol, 40 Weapon Fragments
- Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some... {entry trails off screen}
- Award: Manufacture Item - Plasma Pistol, ability to equip Plasma Pistol in soldier loadout
Stats
| Property | Info |
|---|---|
| Requires: | Research: Plasma Pistol |
| Cost: | 12 x Alloy
6 x Elerium |
| Damage | 3 (4 after Improved Pistol III) |
| Critical Damage | 4 |
| Critical Chance | 0% (20% After Improved Pistol I) |
| Shot Type | Plasma |
| Terrain Damage | 125 |
| Range | 27 |
| Reaction Range | 27 |
| Reaction Ange | 200 |
| Health Points Bonus | NIL |
| Will Bonus | NIL |
Notes
- Like all pistols, the Plasma Pistol is attached to the right thigh of the soldier.
- The Plasma Pistol, like all other sidearms, does not require reloading.
- It is useful as a backup weapon, especially for snipers, whose Gunslinger ability increases the damage of all pistols by 2.
