UFO MAP files: Difference between revisions
Appearance
→UFO1A.MAP (Small Scout): SCANG maps added |
|||
| Line 29: | Line 29: | ||
<br clear="all"> | <br clear="all"> | ||
==== | ====[[Medium Scout]]==== | ||
Isometric view: | |||
<gallery widths=205px heights=120px > | <gallery widths=205px heights=120px > | ||
| Line 36: | Line 37: | ||
Image:UFO_110MAP.JPG|Level 2 | Image:UFO_110MAP.JPG|Level 2 | ||
</gallery> | </gallery> | ||
[[SCANG.DAT|Scang]] view: | |||
<gallery widths=90px heights=90px > | |||
Image:Scang ufo 110 z0.png|Level 1 | |||
Image:Scang ufo 110 z1.png|Level 2 | |||
</gallery> | |||
[[MAPS|File name]]: ufo110.map | |||
Dimensions: 10x10x2 | |||
[[TERRAIN|Terrain set]]: U_EXT02, U_WALL02, U_BITS | |||
<br clear="all"> | <br clear="all"> | ||
Revision as of 13:24, 24 November 2025
Battlescape terrain blocks (.MAP files) are combined in a semi-random fashion to create each battlefield your soldiers fight in.
The following MAPs are used by the game to place a corresponding UFO onto the battlefield map. Each level in the file is shown as indicated.
Small Scout
Isometric view:
-
Level 1
-
Level 2
-
Level 3
Scang view:
-
Level 1
-
Level 2
-
Level 3
File name: ufo1a.map
Dimensions: 10x10x3
Terrain set: UFO1
Medium Scout
Isometric view:
-
Level 1
-
Level 2
Scang view:
-
Level 1
-
Level 2
File name: ufo110.map
Dimensions: 10x10x2
Terrain set: U_EXT02, U_WALL02, U_BITS
UFO_120.MAP (Large Scout)
The Large Scout
-
Level 1
-
Level 2
UFO_130.MAP (Harvester)
The Harvester UFO mainly crewed by Floaters, and sometimes Snakemen
-
Level 1
-
Level 2
-
Level 3
-
Level 4
UFO_140.MAP (Abductor)
The Abductor. Mostly Floaters use this UFO
-
Level 1
-
Level 2
-
Level 3
UFO_150.MAP (Terror Ship)
The alien's Terror Ship
-
Level 1
-
Level 2
-
Level 3
UFO_160.MAP (Battleship)
The Battleship
-
Level 1
-
Level 2
-
Level 3
-
Level 4
UFO_170.MAP (Supply Ship)
The alien's Supply Ship. Used to resupply bases
-
Level 1
-
Level 2
-
Level 3
-
Level 4




