Research (LWR): Difference between revisions
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Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus). | Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus). Credit Bonuses stack multiplicatively. | ||
Tech Times can be found under Research Projects below. | Tech Times can be found under Research Projects below. | ||
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|<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry | |<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry | ||
| 15 || 40 || 25 || - || 35 | | 15 || 40 || 25 || - || 35 | ||
| Advanced Beam Lasers || | | Advanced Beam Lasers || Operation Rapid Forge<br />Enhanced Lasers | ||
| Laser Carbine<br />Laser Rifle<br />Laser Battle Rifle<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Laser Autocannon (SHIV)|| - | | Laser Carbine<br />Laser Rifle<br />Laser Battle Rifle<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Laser Autocannon (SHIV)|| - | ||
|-align=center | |-align=center | ||
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|<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons | |<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons | ||
| 30 || 30 || 75 || - || 150 | | 30 || 30 || 75 || - || 150 | ||
| Light Plasma Weapons<br>Fusion Weapons || - || | | Light Plasma Weapons<br>Fusion Weapons || - || Electropulse (MEC) || EMP Cannon<br />(Aerospace) | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems<br /> | |<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems<br />Cyberdisc Autopsy | ||
| 15 || 55 || 80 || - || 300 | | 15 || 55 || 80 || - || 300 | ||
| Advanced Pulse Lasers || - || Pulse Carbine<br />Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Scattershot<br />Pulse Pistol<br />Pulse SMG<br />Pulse Autocannon (SHIV) || - | | Advanced Pulse Lasers || - || Pulse Carbine<br />Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Scattershot<br />Pulse Pistol<br />Pulse SMG<br />Pulse Autocannon (SHIV) || - | ||
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|<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials | |<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials | ||
| 8 || - || - || - || 40 | | 8 || - || - || - || 40 | ||
| Advanced Body Armor || | | Advanced Body Armor || Project Iron Resolve || Phalanx Armor<br /></i>Reinforced Plating<br />Ammo - Armor Piercing || - | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor<br />Chryssalid Autopsy | |<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor<br />Chryssalid Autopsy | ||
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|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology | |<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology | ||
| 1 Chryssalid Corpse || 30 | | 1 Chryssalid Corpse || 30 | ||
| Advanced Body Armor|| - || Chitin Plating || Muscle | | Advanced Body Armor|| - || Chitin Plating || Muscle Amp<br />Regenesis<br />(Gene Mods) | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Circuitry | |<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Circuitry | ||
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===Alien Interrogations=== | ===Alien Interrogations=== | ||
Alien captives that have been captured with | Alien captives that have been captured with a Stun Rifle and housed in the Alien Containment can be interrogated for unlocking research projects and granting research credits. | ||
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type. | All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type. | ||
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! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks | ! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks | ||
|-align=center | |-align=center | ||
| {{Research Icon}} || <b>Items</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Other</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b> | | {{Research Icon}} || <b>Items</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Other</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry/Facility</b> || <b>Loadout</b> || <b>Other</b> | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Circuitry''' || - || - || - | |<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Circuitry''' || - || - || - | ||
| - || - || - || - || 2 UFO<br />Power<br />Sources|| 30 | | - || - || - || - || 2 UFO<br />Power<br />Sources|| 30 | ||
| Alien Power Systems<br />Alien Biocybernetics<br />All Robotic Autopsies || | | Alien Power Systems<br />Alien Biocybernetics<br />All Robotic Autopsies || Satellite Nexus | ||
| Arc Rifle<br />Arc Pistol | | Arc Rifle<br />Arc Pistol || - | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || - | |<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || - | ||
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|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || - | |<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || - | ||
| - || 50 || - || - || 2 UFO Power Sources || 25 | | - || 50 || - || - || 2 UFO Power Sources || 25 | ||
| Alien Operations || Psionic Labs || - || Mindfray<br />Neural Feedback<br />Psi Panic<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br /> | | Alien Operations || Psi Warfare Systems<br />Psionic Labs || - || Mindfray<br />Neural Feedback<br />Psi Panic<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br /> | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || Outsider Shard | |<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || Outsider Shard | ||
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| 5 || 30 || 50 || 20 || - || 60 | | 5 || 30 || 50 || 20 || - || 60 | ||
| Mind and Machine<br />MEC Mark 2 | | Mind and Machine<br />MEC Mark 2 | ||
| MEC Warfare Systems<br />Advanced Surgery || Incinerator Module<br />Neural Scope<br /> || - | |||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation || - | |<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation || - | ||
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| - || 180 || - || - || 12 UFO<br />Power<br />Sources || 100 | | - || 180 || - || - || 12 UFO<br />Power<br />Sources || 100 | ||
| Alien Propulsion<br />Advanced Power Armor<br />Pulse Lasers | | Alien Propulsion<br />Advanced Power Armor<br />Pulse Lasers | ||
| Elerium Batteries<br />UFO Tracking | | Elerium Batteries<br />UFO Tracking<br />Elerium Generator || - || - | ||
|-align=center | |-align=center | ||
|<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Hyperwave Relay<br>Alien Materials<br />Experimental Warfare || - | |<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Hyperwave Relay<br>Alien Materials<br />Experimental Warfare || - | ||
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|<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Autopsy || Ethereal Device | |<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Autopsy || Ethereal Device | ||
| 10 || 15 || - || - || - || 30 | | 10 || 15 || - || - || - || 30 | ||
| Mind and Machine || Gollop Chamber || - || - | | Mind and Machine || Aegis Initiative<br />Gollop Chamber || - || - | ||
|} | |} | ||
===UFO Analysis=== | ===UFO Analysis=== | ||
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, | Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, interceptors gain 30% increased fire rate against all UFOs of the same size. | ||
Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat. | Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat. | ||
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by | All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 100%. | ||
{| class="wikitable" | {| class="wikitable" | ||
Revision as of 20:00, 22 June 2025
In General
The speed to research each technology is defined by:
Research Time (in hours) = {[Tech Time * 432 * (1 - Credit Bonus)] / [(50 + Scientists) * (1.35 ^ Number of Labs) * (1.1 ^ Number of Lab Adjacencies)]}
Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus). Credit Bonuses stack multiplicatively.
Tech Times can be found under Research Projects below.
Research Projects
Offensive Tech
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
Defensive Tech
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.
Alien Autopsies
Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed.
In addition to the listed unlocked items, autopsies also unlock the ability to capture aliens of the researched species on the battlefield for a followup interrogation within the Alien Containment via the Stun Rifle.
Alien Interrogations
Alien captives that have been captured with a Stun Rifle and housed in the Alien Containment can be interrogated for unlocking research projects and granting research credits.
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.
Main Tech
UFO Analysis
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, interceptors gain 30% increased fire rate against all UFOs of the same size. Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 100%.
Comprehensive Tech Tree
Alt Tech Trees
Core:
Offense:
Defense:
Autopsy:
Interrogation:
Research Archives
Here you can view a list of and summaries of all completed research projects.
Gene Labs
Modify the genes of up to 2 soldiers with Meld to install Gene Mods.
More information on Gene Mods can be found here: Gene Mods
Research Credits
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.
Each research credit reduces the time to complete research and foundry projects in it's category by 50% (80% if the "Ready For War" start bonus is active).
