Tactical Layer (EU2012): Difference between revisions
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* hunker down | * hunker down | ||
* destructible cover | * destructible cover | ||
* about roofs | |||
=== general movement === | === general movement === | ||
* zone of control/vision | * zone of control/vision | ||
Revision as of 07:26, 4 April 2025
win condition
pod layer
- catch in a bad spot
- overwhelm
- fortify
combat layer
- deal damage
player is reversed
vision tricks
- connected cover
- one off cover
- loosely connected cover
- hills
- hunker down
- destructible cover
- about roofs
general movement
- zone of control/vision
- spread open vs closed
- priority for cover/keep options
- support
- assault
- heavy
- sniper
equipment?
shotgun vs rifle assault
shotgun for abductions/council, rifle for ufos
- in practice, advanced rifles are often good enough, safer, and advanced shotgun is locked behind research
ai
panic
intentionally suboptimal
- hunker down
- suppression
- overwatch (use as last resort)
- eu vs ew