Tactical Layer (EU2012): Difference between revisions
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| Line 8: | Line 8: | ||
=== combat layer === | === combat layer === | ||
* deal damage | * deal damage | ||
player is reversed | |||
== vision tricks == | == vision tricks == | ||
| Line 13: | Line 14: | ||
* one off cover | * one off cover | ||
* loosely connected cover | * loosely connected cover | ||
* hills | |||
* hunker down | * hunker down | ||
=== general movement === | === general movement === | ||
* open vs closed | * zone of control/vision | ||
* spread open vs closed | |||
** | |||
* priority for cover/keep options | |||
** support | |||
** assault | |||
** heavy | |||
** sniper | |||
== equipment? == | == equipment? == | ||
=== shotgun vs rifle assault === | === shotgun vs rifle assault === | ||
shotgun for abductions/council, rifle for ufos | shotgun for abductions/council, rifle for ufos | ||
* in practice, advanced rifles are often good enough, safer, and advanced shotgun is locked behind research | |||
== ai == | == ai == | ||
=== panic === | === panic === | ||
=== intentionally suboptimal === | |||
* hunker down | |||
* suppression | |||
* overwatch (use as last resort) | |||
** eu vs ew | |||
Revision as of 06:48, 4 April 2025
win condition
pod layer
- catch in a bad spot
- overwhelm
- fortify
combat layer
- deal damage
player is reversed
vision tricks
- connected cover
- one off cover
- loosely connected cover
- hills
- hunker down
general movement
- zone of control/vision
- spread open vs closed
- priority for cover/keep options
- support
- assault
- heavy
- sniper
equipment?
shotgun vs rifle assault
shotgun for abductions/council, rifle for ufos
- in practice, advanced rifles are often good enough, safer, and advanced shotgun is locked behind research
ai
panic
intentionally suboptimal
- hunker down
- suppression
- overwatch (use as last resort)
- eu vs ew