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Alien Fast-Attack Ship (Apocalypse): Difference between revisions

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'''Cityscape Combat'''<br>
'''Cityscape Combat'''<br>
This UFO has the latest type of beam weapon, the Medium Disruptor Beam, which is a potent threat to X-Com craft. The fast attack ship is so called because it is the quickest UFO available. It uses this fast speed to easily avoid missiles and other slower projectiles which diminishes the effectiveness of all missiles and small cannons (eg: 40mm, 52mm) however, its speed advantage is reduced when nearby its escort target which it then becomes easier to disable or destroy. If there are no UFOs needing escort duty, the UFO once again becomes an agile and evasive target which will quickly escape into the dimension gates. To effectively engage this UFO, attack any Fast Attack Ships first and only after they are near their target UFO, once disabled, attack the vunerable infiltrator UFOs. If research of this UFO is known, it can be ignored since it does need to be destroyed (it does not do infiltration missions) unless it is a target of opportunity or needing more alien craft weapons.<br>
This UFO has the latest type of beam weapon, the Medium Disruptor Beam, which is a potent threat to X-Com craft. The fast attack ship is so called because it is the quickest UFO available. It uses this fast speed to easily avoid missiles and other slower projectiles which diminishes the effectiveness of all missiles and small cannons (eg: 40mm, 52mm) however, its speed advantage is reduced when nearby its escort target which it then becomes easier to disable or destroy. If there are no UFOs needing escort duty, the UFO once again becomes an agile and evasive target which will quickly escape into the dimension gates. To effectively engage this UFO, attack any Fast Attack Ships first and only after they are near their target UFO. Once disabled, attack the vunerable infiltrator UFOs. If research of this UFO is already known, it can be ignored since it does need to be destroyed (it does not do infiltration missions) unless it is a target of opportunity or needing more alien craft weapons or small shields.<br>
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'''Crash Recovery'''<br>
'''Crash Recovery'''<br>
[[Image:Craft-Enter-FastAtt-(Apocalypse).png|fram|right|Door Location: South]]
[[Image:Craft-Enter-FastAtt-(Apocalypse).png|fram|right|Door Location: South]]
The crash-recovery battlescape shows the brown UFO has impacted the ground against some hilll on the northwest and slid leaving a long and very wide trench behind.<br>  
The crash-recovery battlescape shows the brown UFO has impacted the ground and slid into some hills on the western edge, leaving a long and very wide trench behind.<br>  
Access into the UFO is via a small door on the south side, within the wide tranch.<br>
Access into the UFO is via a single-height, two-wide door on the south side, within the wide tranch.<br>
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<br>
'''Battlescape Combat'''<br>
'''Battlescape Combat'''<br>
The crash recovery battlescape is seven levels high.<br>
The crash recovery battlescape is six levels high.<br>
WIP
The Fast Attack Ship's small, single height door opens into the large open trench which has minimal cover. Agents positioned on both sides of the ridge allow easy engagement of any alien stepping through the door.<br>
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The UFO roof is accessible to ground-based units via the hill on the western side but will also allow aliens to start on the roof. The tunnels within the hill contains a narrow grav-lift which allows units to reach the peak to overlook the UFO roof if the slope-access section is destroyed.<br>
The Escort Ship's door access and its location with the deep tranch, limits defensive positions outside. If moving towards the door and strong explosives are used, the part of the craft directly above the trench contains the craft's fuel supply which can detonate and drop debris onto anyone underneath, but can provide an alternative entrance for flying troops.<br>
Entrance into the Fast Attack Ship is via a short corridor which can become a choke point, but it then opens to left and right passages which can turn into an ambush, including being attacked from above by other aliens in hiding when passing by the central grav-lift. Level Two is compact with some short corridors whereas Level Three is an open platform floor style which can be deadly from weapons fire from multiple directions for any agent clearing out the UFO. If on the roof, a hole in the exact center will limit effectiveness of aliens ready and in-hiding to shoot agents in their rear.
The grav-lift is located centrally surrounded by a large wide platform which is ideal for ambush since there is no cover when agents are trying to access the higher levels. The upper section of the craft has a intersection which again is an ambush point which weapon misses or explosives may impact the intact fuel supply, if not destroyed earlier. Agents are limited in movement due to crossfire from three sides. Destroying the exposed stasis bombs could provide a distraction. If roof access if prefered, the highest point next to the orange roof tiles will be directly over the grav-lift which removes the aliens positional advantage.<br>
The Fast Attack Ship is not used for infiltration. It is very common for all aliens to swarm out of the UFO at once to agressively attack X-Com agents.<br>
Agents which do not have flying ability cannot return to the eastern grassy slopes or roof once the have jumped off the roof to reach the weatern side since access is blocked due to the [[Known_Bugs_(Apocalypse)#Odd_Behaviour|deployed launchers]], unless destroyed.--><br>
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<br>
'''Research'''<br>
'''Research'''<br>
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[[Alien_Battleship_(Apocalypse)|Next: Alien Battleship]]<br>
[[Alien_Destroyer_(Apocalypse)|Next: Alien Destroyer]]<br>
[[Alien_Bomber_(Apocalypse)|Previous: Alien Bomber]]<br>
[[Alien_Transporter_(Apocalypse)|Previous: Alien Transporter]]<br>
[[Alien_Craft_(Apocalypse)|Return To Start]]
[[Alien_Craft_(Apocalypse)|Return To Start]]



Revision as of 08:21, 8 November 2023

This craft is well armored, highly maneuverable and armed with a powerful beam weapon. It is designed to protect other more vulnerable Alien ships. Avoid these craft if the threat to our vehicles is too great and concentrate on shooting down the Alien Transports.  From: Apocalypse Ufopaedia

Alien Fast Attack Ship

  • Size: medium
  • Top Speed: 20
  • Acceleration: 5
  • Weapon Slots: 1
  • Weapons: Medium Disruptor Beam
  • Constitution (Disabled): 500 (150)
  • Armour¹: 10/5/10/10/10/12
  • Modules: Small Disruption Shield
  • Chassis Weight: 4000
  • First Appearance: Week 2
  • Score: 200



¹ Armour values are for: Top/Front/Left/Right/Rear|Under

Alien Fast Attack Ships (UFO Type 4) are used often for combat support and escort of other UFOs. This UFO will escort any craft which has a role of infiltration but will not partake in the infiltration. Other roles for the Fast Attack Ship include Bomb Buildings and Alien Search.

Cityscape Combat
This UFO has the latest type of beam weapon, the Medium Disruptor Beam, which is a potent threat to X-Com craft. The fast attack ship is so called because it is the quickest UFO available. It uses this fast speed to easily avoid missiles and other slower projectiles which diminishes the effectiveness of all missiles and small cannons (eg: 40mm, 52mm) however, its speed advantage is reduced when nearby its escort target which it then becomes easier to disable or destroy. If there are no UFOs needing escort duty, the UFO once again becomes an agile and evasive target which will quickly escape into the dimension gates. To effectively engage this UFO, attack any Fast Attack Ships first and only after they are near their target UFO. Once disabled, attack the vunerable infiltrator UFOs. If research of this UFO is already known, it can be ignored since it does need to be destroyed (it does not do infiltration missions) unless it is a target of opportunity or needing more alien craft weapons or small shields.

Crash Recovery

Door Location: South
Door Location: South

The crash-recovery battlescape shows the brown UFO has impacted the ground and slid into some hills on the western edge, leaving a long and very wide trench behind.
Access into the UFO is via a single-height, two-wide door on the south side, within the wide tranch.

Battlescape Combat
The crash recovery battlescape is six levels high.
The Fast Attack Ship's small, single height door opens into the large open trench which has minimal cover. Agents positioned on both sides of the ridge allow easy engagement of any alien stepping through the door.
The UFO roof is accessible to ground-based units via the hill on the western side but will also allow aliens to start on the roof. The tunnels within the hill contains a narrow grav-lift which allows units to reach the peak to overlook the UFO roof if the slope-access section is destroyed.
Entrance into the Fast Attack Ship is via a short corridor which can become a choke point, but it then opens to left and right passages which can turn into an ambush, including being attacked from above by other aliens in hiding when passing by the central grav-lift. Level Two is compact with some short corridors whereas Level Three is an open platform floor style which can be deadly from weapons fire from multiple directions for any agent clearing out the UFO. If on the roof, a hole in the exact center will limit effectiveness of aliens ready and in-hiding to shoot agents in their rear. The Fast Attack Ship is not used for infiltration. It is very common for all aliens to swarm out of the UFO at once to agressively attack X-Com agents.

Research
A succesfully recovered Fast Attack Ship will provide weapons, devices, and sub-systems for further research or to sell.


Next: Alien Destroyer
Previous: Alien Transporter
Return To Start


See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Hoverbike Phoenix Hovercar Valkyrie Interceptor Hawk Air Warrior
Police Hovercar Air Taxi Rescue Transport Construction Vehicle Airtrans Space Liner
Ground Blazer Turbo Bike Stormdog Wolfhound APC Griffon AFV
Civilian Car Police Car Autotaxi Autotrans
X-Com Dimension Probe Bio-Trans Explorer Retaliator Annihilator
Alien UFO Type 1 - Probe UFO Type 2 - Scout Ship UFO Type 3 - Transporter UFO Type 4 - Fast Attack Ship UFO Type 5 - Destroyer UFO Type 6 - Assault Ship UFO Type 7 - Bomber UFO Type 8 - Escort Ship UFO Type 9 - Battleship UFO Type 10 - Mothership

Overspawn