An alien missile launcher that fires missiles that create a stasis field upon impact that immobilizes the target.
An alien missile which does no damage but causes the impacted craft to be frozen in space and time for a short period. The target is unable to move or fire. This weapon is an anti-evasion missile.<br>
The ammunition must be manufactured. One full load of missiles takes 10,000 hours.<br>
The missile immobilizes any vehicle for approximately five seconds. Any further stasis missile impacts do not extend the current stasis period and are wasted.<br>
Manual control of a vehicle 'in stasis' will only allow the weapons to fire. Movement is not possible.
The field causes the target to become "frozen" for a few seconds, making the target very vulnerable to incoming fire and unable to avoid any attacks until the field breaks down. Frozen targets appear pale for the duration of the stasis field.
While the missile might not be able to track the most agile targets it is a severe threat to anything cumbersome enough not able to dodge the missiles.
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Note that the stasis field effect is not cumulative. Attacking with another missile immediately after freezing the target will only result in wasting a missile.
Although an X-COM ship can be momentarily immobilized if caught in a stasis field, the ship's on-board manual fire control system can be remotely manned by the X-COM commander in place of the ship AI until its mobility is restored.
Ship AI for both the aliens and X-COM treat the stasis bomb launcher in the same way as ordinary missile launchers and will continue firing missiles even when the target is frozen.
In the case of the UFOs, as their ammunition is arguably unlimited, this is not a problem. For X-COM controlled ships, the limited amount of ammunition means that the AI will waste most of the missile on an already frozen target.
Short of using manual control or redirecting the focus of the ship onto another target, the best way to work around this is to order ships carrying stasis bomb launchers to have the corresponding weapon hard points switched off by default.
When the missile is needed, manually issue the order to launch by switching the hard-point on momentarily and then switching it off again once the missile has been launched.
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[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Vehicle Weapons (Apocalypse)]]
[[Category: Vehicle Items (Apocalypse)]]
[[Category: Research (Apocalypse)]]
[[Category: Alien Artifacts (Apocalypse)]]
Revision as of 07:37, 22 September 2023
This unusual Alien weapon causes an inter-dimensional flux field to surround the target when it is hit, rendering it immobile and inactive. The field only lasts a short while but during this time the target vehicle is extremely vulnerable. From: Apocalypse Ufopaedia
An alien missile which does no damage but causes the impacted craft to be frozen in space and time for a short period. The target is unable to move or fire. This weapon is an anti-evasion missile.
The ammunition must be manufactured. One full load of missiles takes 10,000 hours.
The missile immobilizes any vehicle for approximately five seconds. Any further stasis missile impacts do not extend the current stasis period and are wasted.
Manual control of a vehicle 'in stasis' will only allow the weapons to fire. Movement is not possible.