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Plasma Turret Cannon (Apocalypse): Difference between revisions

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de-waff THIS is about the weapon.. not the vehicle its mounted on!
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The Plasma Turret Cannon is the most accurate and powerful single-shot [[Griffon AFV (Apocalypse) | tank-mounted]] weapon in [[Mega-Primus]]. It has the greatest range of all the ground based weapons. It is powered by a generous amount of [[Elerium (Apocalypse)|Elerium]], allowing it to weather through most UFO incursions.  
A cannon suited only to the Griffon AFV. An Elerium based, accurate and fast firing plasma cannon which has full 360&ordm; targeting.


The Plasma Turret Cannon suffers many of the downsides that cripple the [[Rumble_Cannon_(Apocalypse)|Rumble Cannon]]. Its long range is nearly useless because Apocalypse does not lead targets, so most UFOs will be able to evade nearly all of its attacks. However the turret can swivel 270 degrees vs. the Rumble Cannon's tiny arc, giving the tank much more freedom to engage its targets. Commanders will still need to place their tanks around the city to maximize the chance of any one tank getting a good position, and must be wary of potential city damage from missed shots.
The Plasma Cannon excels when directed against the largest UFOs, the Battleship and Mothership. It easily tears through their heavy armor, and can hit fairly well at long range. With a good line of fire even one tank can deal some of the best damage possible from conventional weapons. Commanders looking to use tanks against smaller UFOs are better off using the more reliable [[Ground Launched Missile Air Defense (Apocalypse) | GLM Air Defense]] for its target seeking ability.
Ironically, one of the Cannon's biggest downsides is its incredibly large [[Elerium-115]] ammo supply. One load of ammo is FAR more than a tank will ever need, and losing a tank will set you back a huge amount of Elerium. Commanders will have to choose between arming more tanks with Plasma Cannons, or saving ammo for their aircraft plasma weapons. It is recommended that once deployed, you never let the tank return to base to reload as it will have more than enough ammo for the entire game.


{{ Vehicle Equipment (Apocalypse) Navbar }}


{{ Vehicle Equipment (Apocalypse) Navbar }}


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Vehicle Weapons (Apocalypse)]]
[[Category: Vehicle Items (Apocalypse)]]

Revision as of 08:08, 22 September 2023

The Plasma Turret Cannon is a powerful weapon, but lacks the ability to track and hit fast airborne vehicles.  From: Apocalypse Ufopaedia

Plasma Turret Cannon

  • Weight: 140
  • Size: 4 × 4
  • Accuracy: 85%
  • Fire Rate: 4.5/sec
  • Firing Arc: 360º left/right
  • Firing Arc: 360º up/down
  • Range: 400m
  • Range Max: 1000m
  • Style: road
  • Manufacturer: Marsec
  • Available: Week 1
  • Base Price: $1,800
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 5
  • Storage Space: 160

Ammunition: Elerium-115

  • Damage: 30
  • Projectile Speed: 38
  • Ammo Capacity: 130
  • Manufacturer: Solmine
  • Available: Week 1
  • Base Price: $20
  • Minimum Weekly Stock: 180
  • Maximum Weekly Stock: 800
  • Storage Space: 1

Note: the UFOpaedia image (right) is an error. A Rumble Cannon is shown in-game. The Equip Screen image (left) is correct and shows a Plasma Turret Cannon.

A cannon suited only to the Griffon AFV. An Elerium based, accurate and fast firing plasma cannon which has full 360º targeting.


Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons 40mm Auto-Cannon
Bolter 4K Laser Gun Lancer 7K Laser Gun
Rendor Plasma Gun Lineage Plasma Cannon Plasma Multi-System
Janitor Missile Array Prophet Missile Array Justice Missile Launcher Retribution Missile Launcher
Laser Defense Array Plasma Defense Array

Light Disruptor Beam Medium Disruptor Beam Heavy Disruptor Beam
Disruptor Bomb Launcher Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons 40mm Auto Cannon Turret Airguard Anti-Air Cannon GLM Array
Plasma Turret Cannon GLM Air Defense Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Devices Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter