Drone (Hardmode): Difference between revisions
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<tr><td>Left/Right</td><td>X</td></tr> | <tr><td>Left/Right</td><td>X</td></tr> | ||
<tr><td>Rear</td><td>X</td></tr> | <tr><td>Rear</td><td>X</td></tr> | ||
<tr><td>Under</td><td>X/td></tr> | <tr><td>Under</td><td>X</td></tr> | ||
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Revision as of 05:54, 22 May 2022

Standard Drones are available to research and unlock at the commencement of the game.
These small sized remote operated vehicles represent a unique asset to X-COM forces. They possess no traditional offensive weaponry, however their chief advantage is their small size and rapid movement speed making them excellent recon tools while also possessing a surprising level of survivability.
A drones small size means their hitbox is very low to the ground, making it difficult for aliens to land shots on a drone, they also possess decent armour and health which allows for them to absorb a level of damage that some human soldiers may not survive. Furthermore each drone carries an integrated smoke grenade launcher, which while not as powerful as normal smoke grenades, can allow a drone to conceal itself in a pinch if caught by an alien.
Drones can be constructed to also carry a module, thus there are four varients, either a standard variant with no module but extra armour, or a variant with taser, medkit, or motion sensor module.
A single drone consumes a single troop slot AND a HWP slot on a transport aircraft. Whereas a traditional HWP takes four soldier slots, a drone only takes up one. This confers a level of usability as all transport crafts can carry up to three drones (Avenger can carry four), or a combination of drones and HWPs.
General Information
Statistics
| Time Units | X |
| Health | X |
| Energy | X |
| Firing Accuracy | X |
| Reactions | X |
Armour
| Facing | Protection |
|---|---|
| Front | X |
| Left/Right | X |
| Rear | X |
| Under | X |
All drone variants mount a mini smoke grenade launcher, it holds only three rounds, has a low firing range and only covers a small radius. However it does provide instant concealment in a pinch thus increasing the drones survivability.
| Smoke Launcher Information | |
|---|---|
| Type | Smoke Grenades |
| Damage | 0 Smoke |
| Ammunition | 3 |
| Launch | X%(X% TU) |
Variants
Drone/Standard

Cost: $X
TBA
Holds no extra module but has stronger armour, unique values below.
| Facing | Protection |
|---|---|
| Front | X |
| Left/Right | X |
| Rear | X |
| Under | X/td> |
Drone/Medkit

Cost: $X
TBA
| Drone Medkit Information | |
|---|---|
| Type | Medkit |
| Medkit Charges | X |
Drone/Motion

Cost: $X
TBA
| Motion Tracker Information | |
|---|---|
| Type | Motion Tracker |
| TU Cost | X%(X% TU) |
Drone/Taser

Cost: $X
TBA
| Drone Taser Information | |
|---|---|
| Type | Taser |
| Damage | X (Stun) |
| Ammunition | X |
| Range | X |
| Aimed Shot | X%(X% TU) |
| Snap Shot | X%(X% TU) |