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==Statistics==
==Statistics==
<table><tr><td>[[Image:BigOb_PlasmaShotgun.png|left|64 px]]</td><td>
<table><tr><td>[[Image:BigOb_PlasmaShotgun.png|left|64 px]]</td><td>
*Power: X Plasma
*Power: Dependent Plasma
*Size: 3 high x 2 wide
*Size: 3 high x 2 wide
*Weight: X
*Weight: X
*TUs:  
*TUs:  
**Auto:  X% (Accuracy  X%)
**Auto:  36% (Accuracy  45%)
**Snap:  X% (Accuracy  X%)
**Snap:  28% (Accuracy  55%)
**Aimed: X% (Accuracy X%)
**Aimed: 42% (Accuracy 65%)
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $122,000 for parts, 4 Alien Alloys, 1000 Engineer Hours
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Alien Alloys, X Engineer Hours
*Sell Price: $X</td></tr></table>
*Sell Price: $X</td></tr></table>
===Ammo===
===Ammo===
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<table><tr><td>[[Image:Shotgun_Ammo.png|left|64 px]]</td><td>
<table><tr><td>[[Image:Shotgun_Ammo.png|left|64 px]]</td><td>
'''Shotgun Clip'''
'''Shotgun Clip'''
*Power: X Plasma
*Power: 80 Plasma x 6 Pellets
*Size: 1 high x 1 wide
*Size: 1 high x 1 wide
*Weight: X
*Weight: 3
*Ammo: X Rounds
*Ammo: 16 Rounds
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Elerium, X Engineer Hours
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Elerium, X Engineer Hours
*Sell Price: $2,700</td></tr></table>
*Sell Price: $2,700</td></tr></table>
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<table><tr><td>[[Image:ShotgunEl_Ammo.png|left|64 px]]</td><td>
<table><tr><td>[[Image:ShotgunEl_Ammo.png|left|64 px]]</td><td>
'''Shotgun 'Elerium' Clip'''
'''Shotgun 'Elerium' Clip'''
*Power: X Plasma
*Power: 100 Plasma x 6 Pellets
*Size: 1 high x 1 wide
*Size: 1 high x 1 wide
*Weight: X
*Weight: 3
*Ammo: X Rounds
*Ammo: 16 Rounds
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Elerium, X Engineer Hours
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Elerium, X Engineer Hours
*Sell Price: $X</td></tr></table>
*Sell Price: $X</td></tr></table>
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The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over [[TU]]s that cannot be spent as a shot.
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over [[TU]]s that cannot be spent as a shot.


* '''Auto:''' X Salvos of X shots, X% remaining TUs
* '''Auto:''' 2 Salvos of 4 shots, 28% remaining TUs (enough for 1 snap shot)
* '''Aimed''' X shots, X% remaining TUs
* '''Aimed''' 2 shots, 18% remaining TUs
* '''Snap:''' X shots, X% remaining TUs.
* '''Snap:''' 3 shots, 16% remaining TUs.


==See Also==
==See Also==
{{Equipment (Hardmode) Navbar}}
{{Equipment (Hardmode) Navbar}}

Revision as of 17:28, 27 May 2022

Back To Main Page

TBA TBA

X-COM Operation Guide

TBA

Statistics

  • Power: Dependent Plasma
  • Size: 3 high x 2 wide
  • Weight: X
  • TUs:
    • Auto: 36% (Accuracy 45%)
    • Snap: 28% (Accuracy 55%)
    • Aimed: 42% (Accuracy 65%)
  • Manufacturing: $X for parts, X Alien Alloys, X Engineer Hours
  • Sell Price: $X

Ammo

Shotgun Clip

  • Power: 80 Plasma x 6 Pellets
  • Size: 1 high x 1 wide
  • Weight: 3
  • Ammo: 16 Rounds
  • Manufacturing: $X for parts, X Elerium, X Engineer Hours
  • Sell Price: $2,700

Shotgun 'Elerium' Clip

  • Power: 100 Plasma x 6 Pellets
  • Size: 1 high x 1 wide
  • Weight: 3
  • Ammo: 16 Rounds
  • Manufacturing: $X for parts, X Elerium, X Engineer Hours
  • Sell Price: $X

Firing Time Unit Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Auto: 2 Salvos of 4 shots, 28% remaining TUs (enough for 1 snap shot)
  • Aimed 2 shots, 18% remaining TUs
  • Snap: 3 shots, 16% remaining TUs.

See Also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone