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==Statistics== | ==Statistics== | ||
<table><tr><td>[[Image:BigOb_PlasmaRifle.png|left|64 px]]</td><td> | <table><tr><td>[[Image:BigOb_PlasmaRifle.png|left|64 px]]</td><td> | ||
*Power: | *Power: Dependent Plasma | ||
*Size: 3 high x 2 wide | *Size: 3 high x 2 wide | ||
*Weight: X | *Weight: X | ||
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**Snap: X% (Accuracy X%) | **Snap: X% (Accuracy X%) | ||
**Aimed: X% (Accuracy X%) | **Aimed: X% (Accuracy X%) | ||
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $ | *[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $x for parts, x Alien Alloys, x Engineer Hours | ||
*Sell Price: $X</td></tr></table> | *Sell Price: $X</td></tr></table> | ||
===Ammo=== | ===Ammo=== | ||
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<table><tr><td>[[Image:Rifle_Ammo.png|left|64 px]]</td><td> | <table><tr><td>[[Image:Rifle_Ammo.png|left|64 px]]</td><td> | ||
'''Rifle Clip''' | '''Rifle Clip''' | ||
*Power: | *Power: 80 Plasma | ||
*Size: 1 high x 1 wide | *Size: 1 high x 1 wide | ||
*Weight: | *Weight: 3 | ||
*Ammo: | *Ammo: 28 Rounds | ||
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Elerium, X Engineer Hours | *[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Elerium, X Engineer Hours | ||
*Sell Price: $2,700</td></tr></table> | *Sell Price: $2,700</td></tr></table> | ||
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<table><tr><td>[[Image:RifleEl_Ammo.png|left|64 px]]</td><td> | <table><tr><td>[[Image:RifleEl_Ammo.png|left|64 px]]</td><td> | ||
'''Rifle 'Elerium' Clip''' | '''Rifle 'Elerium' Clip''' | ||
*Power: | *Power: 100 Plasma | ||
*Size: 1 high x 1 wide | *Size: 1 high x 1 wide | ||
*Weight: | *Weight: 3 | ||
*Ammo: | *Ammo: 28 Rounds | ||
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Elerium, X Engineer Hours | *[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Elerium, X Engineer Hours | ||
*Sell Price: $X</td></tr></table> | *Sell Price: $X</td></tr></table> | ||
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The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over [[TU]]s that cannot be spent as a shot. | The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over [[TU]]s that cannot be spent as a shot. | ||
* '''Auto:''' | * '''Auto:''' 2 Salvos of 6 shots, 28% remaining TUs | ||
* '''Aimed''' | * '''Aimed''' 1 shot, 40% remaining TUs (enough for 1 Snap shot or 1 Auto burst) | ||
* '''Snap:''' | * '''Snap:''' 3 shots, 10% remaining TUs. | ||
==See Also== | ==See Also== | ||
{{Equipment (Hardmode) Navbar}} | {{Equipment (Hardmode) Navbar}} | ||
Revision as of 17:34, 27 May 2022
TBA TBA
X-COM Operation Guide
TBA
Statistics
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Ammo
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Firing Time Unit Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Auto: 2 Salvos of 6 shots, 28% remaining TUs
- Aimed 1 shot, 40% remaining TUs (enough for 1 Snap shot or 1 Auto burst)
- Snap: 3 shots, 10% remaining TUs.


