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Created page with "Back To Main Page A powerful support weapon, the '''Heavy Plasma''' can be researched following the discovery of the '''[[Plasma Rifle (Hardmode) | Plasma Rifle]..."
 
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==Statistics==
==Statistics==
<table><tr><td>[[Image:BIGOBS30.GIF|left|64 px]]</td><td>
<table><tr><td>[[Image:BIGOBS30.GIF|left|64 px]]</td><td>
*Power: 115 Plasma
*Power: Dependent
*Size: 3 high x 2 wide
*Size: 3 high x 2 wide
*Weight: 8
*Weight: 8
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*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $6,000 for parts, 4 Elerium, 80 Engineer Hours
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $6,000 for parts, 4 Elerium, 80 Engineer Hours
*Sell Price: $4,795</td></tr></table>
*Sell Price: $4,795</td></tr></table>
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<table><tr><td>[[Image:HeavyEl_Ammo.png|left|64 px]]</td><td>
'''Heavy Elerium Clip'''
*Power: 135 Plasma
*Size: 1 high x 1 wide
*Weight: 3
*Ammo: 35 Rounds
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $X for parts, X Elerium, X Engineer Hours
*Sell Price: $X</td></tr></table>
|}
|}



Revision as of 05:32, 22 May 2022

Back To Main Page

A powerful support weapon, the Heavy Plasma can be researched following the discovery of the Plasma Rifle.

TBA

X-COM Operation Guide

TBA

Statistics

  • Power: Dependent
  • Size: 3 high x 2 wide
  • Weight: 8
  • TUs:
    • Auto: 35% (Accuracy 50%)
    • Snap: 30% (Accuracy 75%)
    • Aimed: 60% (Accuracy 110%)
  • Manufacturing: $122,000 for parts, 4 Alien Alloys, 1000 Engineer Hours
  • Sell Price: $85,800

Ammo

Heavy Clip

  • Power: 115 Plasma
  • Size: 1 high x 1 wide
  • Weight: 3
  • Ammo: 35 Rounds
  • Manufacturing: $6,000 for parts, 4 Elerium, 80 Engineer Hours
  • Sell Price: $4,795

Heavy Elerium Clip

  • Power: 135 Plasma
  • Size: 1 high x 1 wide
  • Weight: 3
  • Ammo: 35 Rounds
  • Manufacturing: $X for parts, X Elerium, X Engineer Hours
  • Sell Price: $X

Firing Time Unit Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Auto: 2 Salvos of 6 shots, 30% remaining TUs (enough for 1 snap)
  • Aimed 2 shots, 10% remaining TUs
  • Snap: 3 shots, 10% remaining TUs.

See Also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone