Template:Stasis (LWOTC)/Info: Difference between revisions
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Created page with "*Stasis has a 5 turn cooldown. *As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be used..." |
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*Stasis has a 5 turn cooldown. | *Stasis has a 5 turn cooldown. | ||
*Stasis cannot target units larger than 1 tile such as sectopods. | |||
*As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be used offensively to set up a coordinated attack. | *As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be used offensively to set up a coordinated attack. | ||
Latest revision as of 14:11, 6 February 2022
- Stasis has a 5 turn cooldown.
- Stasis cannot target units larger than 1 tile such as sectopods.
- As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be used offensively to set up a coordinated attack.