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Template:Stasis (LWOTC)/Info: Difference between revisions

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Solymr (talk | contribs)
Created page with "*Stasis has a 5 turn cooldown. *As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be used..."
 
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*Stasis has a 5 turn cooldown.
*Stasis has a 5 turn cooldown.
*Stasis cannot target units larger than 1 tile such as sectopods.
*As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be used offensively to set up a coordinated attack.
*As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be used offensively to set up a coordinated attack.

Latest revision as of 14:11, 6 February 2022

  • Stasis has a 5 turn cooldown.
  • Stasis cannot target units larger than 1 tile such as sectopods.
  • As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be used offensively to set up a coordinated attack.