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Added research tables (LWR v1.30.00 DGC.ini). Credit type and Council Request data is from LW 1.0 and may need to be verified.
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The speed to research each technology is defined by:
The speed to research each technology is defined by:
<div style="max-width: 1400px;">
<div style="max-width: 1400px;">
  Research Time (in hours) = [Tech Time * 72 * (6 + Difficulty Modifier) * (1 - Credit Bonus)] / [(50 + Scientists) * (1 + 0.3 * Number of Labs + 0.1 * Number of Lab Adjacencies)]
  Research Time (in hours) = [Tech Time * 432 * (1 - Credit Bonus)] / [(50 + Scientists) * (1.35 ^ Number of Labs) * (1.1 ^ Number of Lab Adjacencies)]
</div>
</div>


Difficulty Modifier is 0 for Normal up to 3 for Impossible.
Credit Bonus is 0.2 for any credit (0.5 with the Ready for War Starting Bonus). Credit Bonuses stack multiplicatively.


Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus).
Tech Times can be found under Research Projects below.
 
Tech Times can be found in the Research Projects image below.


== Research Projects ==
== Research Projects ==
 
===Offensive Tech===
[[File:LW Rebalance Tech Treev1.30.01-2.gif|1600px]]
These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and aircraft weapons.
 
 
 
===Alien Autopsies===
Alien corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed. Note that autopsies require and consume multiple corpses, as listed below.
 
In addition to the listed unlocked items, autopsies also unlock the ability to inspect aliens on the battlefield and see their perks by targeting them and pressing F1, and often also unlock related Council requests.


{| class="wikitable"
{| class="wikitable"
! colspan="9" style="padding:5px;" | Alien Autopsies (Long War)
! colspan="13" style="padding:5px;" | Offensive Tech
|-
|-
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="5" | Unlocks
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="4" | Cost !! colspan="4" | Unlocks
|-align=center style="font-size:0.9em;"
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
|-align=center
|-align=center
| {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b> || <b>Council Request</b>
|<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons Technology || -
| - || - || 2 || 20
| Experimental Warfare<br />Beam Lasers || High-Capacity Pistols<br />SHIV Advancements I
| SCOPE<br />Marksman Scope || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weaponry<br />Weapons Technology || Alien Weaponry
| 5 Sectoids || 5
| 15 || 10 || 25 || 45
| Sectoid Interrogation || - || - || - || -
| Advanced Beam Lasers || Operation Rapid Forge<br />Enhanced Lasers
| Laser Rifle<br />Laser  Battle Rifle<br />Laser Carbine<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Airburst Actuators<br />Laser Autocannon <br />(SHIV)|| -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weaponry<br />Weapons Technology || Beam Lasers<br />Drone Autopsy
| 10 Thin Men || 20
| - || - || - || 10
| Thin Man Interrogation || Improved Medikit || <i><font color=gray>Restorative Mist<br />(MEC)</font></i> || - || Thin Man Corpses<br />(Soldiers / Scientists / Engineers)
| Pulse Lasers || -
| Laser Autorifle<br />Laser Gattler<br />Laser Strike Rifle<br />Laser Sniper Rifle<br />Laser Lance<br /> (MEC) || Laser Cannon<br />(Aerospace)  
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weaponry<br />Weapons Technology || Alien Materials<br />Experimental Warfare
| 10 Floaters || 15
| 110 || - || 110 || 200
| Floater Interrogation || Shaped Armor || <i><font color=gray>Kinetic Strike Module<br />(MEC)</font></i> || <i><font color=gray>Aim Booster (Aerospace)<br />Ammo - Flak</font></i> || Floater Corpses<br />(Soldiers / Engineers)
| Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns
| Gauss Assault Rifle<br />Gauss Battle Rifle<br />Gauss Carbine<br />Gauss SMG<br />Gauss Alloy Cannon<br />Gauss Autopistol<br />Gauss Sentry Gun <br />(SHIV) || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weaponry<br />Weapons Technology || Gauss Weapons <br /> Floater Interrogation
| 10 Mutons || 25
| - || - || - || 20
| Muton Interrogation || Ammo Conservation<br />Alien Grenades || - || - || Muton Corpses<br />(Soldiers / Scientists / Engineers)
| EMP Weapons || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Launcher<br />Prediction Computer<br />Gauss Railgun <br />(MEC)<br />Gravity Mine Launcher <br />(MEC) || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons Technology || Advanced Gauss Weapons
| 5 Berserkers || 30
| - || 30 || 75 || 150
| Berserker Interrogation || || Combat Stims || - || Berserker Corpses<br />(Soldiers / Credits / Scientists)
| Light Plasma Weapons<br>Fusion Weapons || - || Electropulse <br />(MEC) || EMP Cannon<br />(Aerospace)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weaponry<br />Weapons Technology || Advanced Beam Lasers<br />Alien Power Systems<br />Cyberdisc Autopsy
| 3 Sectoid Commanders || 45
| - || 55 || 110 || 200
| Sectoid Commander Interrogation || - || <i><font color=gray>Psi Frayer</font></i> || - || Sectoid Commander Corpses<br />(Soldiers / Scientists / Engineers)<br /><br />Alien Entertainment<br />(Panic Reduction)
| Advanced Pulse Lasers || - || Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Carbine <br />Pulse SMG<br />Pulse Scattershot<br />Pulse Pistol<br />Pulse Autocannon <br />(SHIV) || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weaponry<br />Weapons Technology || Pulse Lasers
| 5 Heavy Floaters || 40
| - || - || - || 30
| Heavy Floater Interrogation || Advanced Repair || - || - || Heavy Floater Corpses<br />(Soldiers / Scientists / Engineers)
| Light Plasma Weapons || Supercapacitors || Pulse Autoblaster<br />Pulse Gattler<br />Pulse Strike Rifle<br />Pulse Sniper Rifle<br />Pulse Lance <br />(MEC) || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Light Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Muton Elite Interrogation<br />EMP Weapons<br />Advanced Pulse Lasers
| 5 Muton Elites || 40
| - || 220 || 225 || 800
| Muton Elite Interrogation || - || - || - || Muton Elite Corpses<br />(Soldiers / Scientists)
| Compact Plasma Weapons<br />Vehicular Plasma Weapons || Condensed Plasma || Plasma Carbine<br />Plasma SMG || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Light Plasma Weapons
| 3 Ethereals || 50
| - || 16 || 40 || 80
| Ethereal Interrogation || - || - || - || Ethereal Corpses<br />(Soldiers and maybe Scientists)
| Standard Plasma Weapons || Reflex Pistols || Plasma Pistol<br />Plasma Autopistol || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Computers
|<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Light Plasma Weapons
| 5 Drones || 5
| - || 35 || 40 || 100
| <i><font color=gray>Advanced Beam Lasers</font></i>|| - || Holo Charger<br />(SHIV) || - || Drone Wrecks<br />(Engineers)
| - || - || Plasma Autocannon<br />(SHIV) || Plasma Cannon<br />(Aerospace)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Computers
|<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Standard Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Heavy Floater Interrogation<br />Compact Plasma Weapons
| 5 Seekers || 15
| - || 30 || 40 || 300
| - || UFO Countermeasures || Respirator Implant<br /><i><font color=gray>Extrasensory Vest</font></i><br /><i><font color=gray>Elerium Emitter</font></i> || - || Seeker Wrecks<br />(Engineers / Credits)
| Heavy Plasma Weapons<br />Precision Plasma Weapons || - || Plasma Rifle<br />Plasma Battle Rifle<br />Plasma Reflex Cannon || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology
|<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Standard Plasma Weapons
| 5 Chryssalids || 30
| - || 35 || 40 || 220
| <i><font color=gray>Advanced Body Armor</font></i>|| - || Chitin Plating || Muscle Fiber Density<br />Adaptive Bone Marrow<br />(Gene Mods) || Chryssalid Carcasses<br />(Credits / Scientists)
| - || - || Plasma Novagun<br />Plasma Dragon<br />Plasma Particle Cannon<br />(MEC) || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Computers
|<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weaponry<br />Weapons Technology || Standard Plasma Weapons
| 3 Cyberdiscs || 15
| - || 35 || 40 || 220
| <i><font color=gray>Pulse Lasers</font></i> || SHIV Advancements II || Autosentry Turret<br />(SHIV) || <i><font color=gray>Dodge Booster<br />(Aerospace)</font></i> || Cyberdisc Wrecks<br />(Credits and<br />Soldiers / Engineers)
| - || - || Plasma Strike Rifle<br />Plasma Sniper Rifle || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Computers
|<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons Technology || EMP Weapons
| 3 Mechtoid Cores || 30
| 40 || 40 || 225 || 350
| - || Advanced Servomotors || <i><font color=gray>Psi Retaliator</font></i><br />Alloy SHIV || - || Mechtoid Cores<br />(Soldiers / Scientists and Engineers)
| - || - || Blaster Launcher || Fusion Lance<br />(Aerospace)
|-align=center
|<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Computers
| 3 Sectopods || 45
| - || - || ''<font color=gray>Battle Computer<br />(MEC/SHIV)''</font><br />Weapon Supercooler<br />(SHIV) || - || Sectopod Wrecks<br />(Credits and Engineers)
|}
|}


===Alien Interrogations===
===Defensive Tech===
Alien captives that have been captured with an Stun Rifle and housed in the Alien Containment can be interrogated once the autopsy project for that species has been completed.
These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced Body Armor, MEC Suits and SHIVs.
 
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type by 25%, and often also unlock related Council requests.


{| class="wikitable"
{| class="wikitable"
! colspan="9" style="padding:5px;" | Alien Interrogations (Long War)
! colspan="13" style="padding:5px;" | Defensive Tech
|-
|-
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
|-align=center
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
|-align=center
|<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || -
| 4 || 4 || 5 || 4 || 20
| Alien Biocybernetics<br />Improved Body Armor<br />Gauss Weapons<br />Elerium<br />Advanced Aerospace Concepts<br />All UFO Analyses
| Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Advanced Scavenging<br />Enhanced Ballistics<br />Aircraft Boosters
| Alloy Plating<br />Shredder Ammo<br />Breaching Ammo<br />Heavy Mags<br />Alloy Bipod<br /> || Phoenix Cannon<br />(Aerospace)<br />Tracking Booster<br />(Aerospace)
|-align=center
|-align=center
| {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Other</b> || <b>Council Request</b> || <b>Research</b> || <b>Foundry</b>
|<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor Technology || Alien Materials
| 8 || - || - || - || 40
| Advanced Body Armor || Project Iron Resolve || Phalanx Armor<br /></i>Reinforced Plating<br />Armor Piercing Ammo || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy
|<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor Technology || Improved Body Armor<br />Chryssalid Autopsy
| 1 Sectoid || 15
| - || - || - || - || 50
| <font color=gray>''Xenopsionics''</font><br /><font color=gray>''Elerium''</font> || Tactical Rigging<br />(Foundry Project) || Sectoid Captive<br />(Soldiers / Scientists)
| Mobile Power Armor || Mechanized Defenses || Kestrel Armor<br />Carapace Armor || -
| <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics
| <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy
|<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor Technology || Advanced Body Armor<br />Elerium
| 1 Thin Man || 70
| 60 || - || - || - || 80
| <font color=gray>''Experimental Warfare''</font> || - || Thin Man Captive<br />(Soldiers / Scientists / Credits)
| MEC Mark 2<br />Advanced Power Armor || - || Aurora Armor<br />Banshee Armor<br />Aegis Armor || -
| <b>Laser Weapons:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers
| <b>Laser Weapons:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy
|<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor Technology || Mobile Power Armor<br />Berserker Interrogation<br />Alien Power Systems
| 1 Floater || 70
| 120 || 80 || - || - || 350
| <font color=gray>''Advanced Gauss Weapons''</font> || - || Floater Captive<br />(Engineers)
| MEC Mark 3: Light<br />MEC Mark 3: Heavy<br />Antigrav Systems<br />Stealth Systems || - || Corsair Armor<br />Titan Armor<br />Walker Servos<br />Core Plating || -
| <b>Aerospace:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems
| <b>Aerospace:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Elerium Afterburners<br />Improved Avionics<br />Penetrator Weapons<br />Super Skyranger<br />UFO Countermeasures<br />UFO Tracking<br />Wingtip Sparrowhawks
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy
|<div style="background:#000000">[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 2''' || Armor Technology || Alien Biocybernetics<br />Mobile Power Armor
| 1 Muton || 95
| 60 || 40 || 180 || - || 75
| - || Secondary Heart<br />Adrenal Neurosympathy<br />(Gene Mods)<br /><br /><font color=gray>''Shielding Pod<br />(SHIV)''</font> || Muton Captive<br />(Soldiers and maybe<br />Scientists)
| MEC Mark 3: Light<br />MEC Mark 3: Heavy || - || LMEC2 (Valiant)<br />HMEC2 (Defender)<br /> || -
| <b>Gauss Weapons:</b><br />Gauss Weapons<br />Advanced Gauss Weapons
| <b>Gauss Weapons:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols<br />Wingtip Sparrowhawks
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy
|<div style="background:#000000">[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Heavy''' || Armor Technology || Advanced Power Armor<br />MEC Mark 2
| 1 Berserker || 120
| 240 || 10 || 460 || - || 300
| <font color=gray>''Advanced Power Armor''</font> || Neural Damping<br />Smart Macrophages<br />(Gene Mods) || Berserker Captive<br />(Soldiers and maybe Scientists)
| - || - || HMEC3 (Dauntless)<br />UHMEC3 (Devastator)<br /> || -
| <b>Armor:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />Improved Combat Exoskeletons<br />Heavy Combat Exoskeletons<br />Mobile Combat Exoskeletons
| <b>Armor:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy
|<div style="background:#000000">[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Light''' || Armor Technology || Advanced Power Armor<br />MEC Mark 2
| 1 Sectoid Commander || 135
| 20 || 80 || 320 || - || 300
| <font color=gray>''Alien Command and Control''</font> || Inner Fire<br />Telekinetic Field<br />Psychokinetic Strike<br />(Psi Powers) || Sectoid Commander Captive<br />(Panic Reduction and<br /> Soldiers / Scientists)
| - || - || LMEC3 (Vindicator)<br />ULMEC3 (Vanguard)<br /> || -
| <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine
| <b>Psionics:</b><br />Psi Warfare Systems
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy
|<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace Technology || Advanced Power Armor<br />Heavy Floater Interrogation<br />Alien Propulsion
| 1 Heavy Floater || 130
| - || - || - || - || 100
| <font color=gray>''Antigrav Systems''</font> || - || Heavy Floater Captive<br />(Engineers and Scientists / Soldiers)
| - || Advanced Flight || Seraph Armor<br />Archangel Armor<br />The Thumper <br />(MEC) || Hover SHIV
| <b>Plasma Weapons:</b><br />Plasma Weapons<br />Advanced Plasma Weapons<br />Compact Plasma Weapons<br />Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons
| <b>Plasma Weapons:</b><br />Enhanced Plasma<br />Reflex Pistols
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy
|<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications
| 1 Muton Elite || 140
| - || - || - || - || 100
| <font color=gray>''Light Plasma Weapons''</font> || Adrenaline Surge<br />Iron Skin<br />(Gene Mods) || Muton Elite Captive<br />(Soldiers and maybe<br />Scientists)
| - || Stealth Satellites || Ghost Armor || -
| <b>Weapons:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons
| <b>Weapons:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />SCOPE Upgrade<br />SHIV Suppression
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy
|<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control
| 1 Ethereal || 170
| - || - || - || - || 30
| - || Psi Mastery<br />(Psi Power) || Ethereal Captive<br />(Scientists and Soldiers / Engineers) || <b>All Research</b> || <b>All Projects</b>
| - || - || Vortex Armor || Reduces MEC Augmentation and Psi Training times by 50%
|}
|}


===UFO Analysis===
===Alien Autopsies===
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, ships gain 30% damage bonus against all UFOs of the same type.
Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed.
Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat.


All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 25%.
In addition to the listed unlocked items, autopsies also unlock the ability to capture aliens of the researched species on the battlefield for a followup interrogation within the Alien Containment via the Stun Rifle.


{| class="wikitable"
{| class="wikitable"
! colspan="8" style="padding:5px;" | UFO Analysis (Long War)
! colspan="9" style="padding:5px;" | Alien Autopsies
|-
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="3" | Cost !! Unlocks
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="4" | Unlocks
|-align=center
|-align=center
| {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Time Icon}} || <b>Other</b>
| {{Research Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Scout''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsySectoid.png|150x75px]]</div>'''Sectoid Autopsy''' || Xenobiology
| [[Missions (LWR)#UFO Crash Site|Scout Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Scout Landing Site]]<br />mission completed || 20 || 2 || 400 || 30% Bonus Damage to Scouts<br />Salvage 30% more alloys and elerium from Scouts
| 1 Sectoid Corpse || 5
| Sectoid Interrogation || - || - || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Fighter.png|150x75px]]</div>'''UFO Analysis: Fighter''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsyThinman.png|150x75px]]</div>'''Thin Man Autopsy''' || Xenobiology
| [[Missions (LWR)#UFO Crash Site|Fighter Crash Site]]<br /> mission completed || 20 || 2 || 300 || 30% Bonus Damage to Fighters<br />Salvage 30% more alloys and elerium from Fighters
| 1 Thin Man Corpse || 20
| Thin Man Interrogation || - || Restorative Mist<br />(MEC) || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Raider''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsyFloater.png|150x75px]]</div>'''Floater Autopsy''' || Xenobiology
| [[Missions (LWR)#UFO Crash Site|Raider Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Raider Landing Site]]<br />mission completed || 40 || 4 || 600 || 30% Bonus Damage to Raiders<br />Salvage 30% more alloys and elerium from Raiders
| 1 Floater Corpse || 15
| Floater Interrogation || || Flak Ammo || Aim Booster <br />(Aerospace)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Destroyer.png|150x75px]]</div>'''UFO Analysis: Destroyer''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsyMuton.png|150x75px]]</div>'''Muton Autopsy''' || Xenobiology
| [[Missions (LWR)#UFO Crash Site|Destroyer Crash Site]]<br />mission completed || 40 || 4 || 600 || 30% Bonus Damage to Destroyers<br />Salvage 30% more alloys and elerium from Destroyers
| 1 Muton Corpse || 25
| Muton Interrogation || Alien Grenades || - || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Abductor.png|150x75px]]</div>'''UFO Analysis: Abductor''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsyBerserker.png|150x75px]]</div>'''Berserker Autopsy''' || Xenobiology
| [[Missions (LWR)#UFO Crash Site|Abductor Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Abductor Landing Site]]<br />mission completed || 160 || 8 || 800 || 30% Bonus Damage to Abductors<br />Salvage 30% more alloys and elerium from Abductors
| 1 Berserker Corpse || 30
| Berserker Interrogation || Shaped Armor || Combat Stims || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Harvester.png|150x75px]]</div>'''UFO Analysis: Harvester''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsySectoidCommander.png|150x75px]]</div>'''Sectoid Commander Autopsy''' || Xenobiology
| [[Missions (LWR)#UFO Crash Site|Harvester Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Harvester Landing Site]]<br />mission completed || 160 || 8 || 800 || 30% Bonus Damage to Harvesters<br />Salvage 30% more alloys and elerium from Harvesters
| 1 Sectoid Commander Corpse || 45
| Sectoid Commander Interrogation || - || Psi Frayer || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Transport.png|150x75px]]</div>'''UFO Analysis: Transport''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsyElite.png|150x75px]]</div>'''Muton Elite Autopsy''' || Xenobiology
| [[Missions (LWR)#UFO Crash Site|Transport Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Transport Landing Site]]<br />mission completed || 240 || 8 || 900 || 30% Bonus Damage to Transports<br />Salvage 30% more alloys and elerium from Transports
| 1 Muton Elite Corpse || 40
| Muton Elite Interrogation || Ammo Conservation<br />Improved Medikit || - || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Terror Ship''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsyFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Autopsy''' || Xenobiology
| [[Missions (LWR)#UFO Crash Site|Terror Ship Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Terror Ship Landing Site]]<br />mission completed || 240 || 8 || 900 || 30% Bonus Damage to Terror Ships<br />Salvage 30% more alloys and elerium from Terror Ships
| 1 Heavy Floater Corpse || 40
| Heavy Floater Interrogation || SHIV Advancements III<br />Advanced Repair || - || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_AssaultCarrier.png|150x75px]]</div>'''UFO Analysis: Assault Carrier''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsyElder.png|150x75px]]</div>'''Ethereal Autopsy''' || Xenobiology
| [[Missions (LWR)#UFO Crash Site|Assault Carrier Crash Site]] or<br />[[Missions (LWR)#UFO Landing Site|Assault Carrier Landing Site]]<br />mission completed || 480 || 12 || 1000 || 30% Bonus Damage to Assault Carriers<br />Salvage 30% more alloys and elerium from Assault Carriers
| 1 Ethereal Corpse || 50
| Ethereal Interrogation<br>Alien Command and Control || - || - || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Battleship''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsyDrone.png|150x75px]]</div>'''Drone Autopsy''' || Alien Circuitry
| [[Missions (LWR)#UFO Crash Site|Battleship Crash Site]]<br />mission completed || 480 || 12 || 1000 || 30% Bonus Damage to Battleships<br />Salvage 30% more alloys and elerium from Battleships
| 1 Drone Wreck || 5
| Advanced Beam Lasers|| - || - || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:UFO-Analysis_Overseer.png|150x75px]]</div>'''UFO Analysis: Overseer''' || Aerospace || Alien Materials
|<div style="background:#000000">[[Image:IC_AutopsySeeker.png|150x75px]]</div>'''Seeker Autopsy''' || Alien Circuitry
| [[Missions (LWR)#UFO Crash Site|Overseer Crash Site]]<br />mission completed || 40 || 12 || 700 || 30% Bonus Damage to Overseers<br />Salvage 30% more alloys and elerium from Overseers
| 1 Seeker Wreck || 15
|}
| - || UFO Countermeasures || Chameleon Vest<br />Shadow Device || -  
 
==Technology Projects==
Technology projects allow players to study alien materials and develop new technology. These studies are generally longer than analysis projects, and usually cost a combination of Alien Alloys, Elerium, Weapon Fragments, Meld and captured devices.
 
Most technology projects have a credit type. Once the research credits of this type have been acquired through an interrogation, the research speed for these technology projects increases by 25%.
 
===Xenology===
These research projects study the aliens in a more general approach than specific autopsies and interrogations, unlocking Psionic Powers, Genetic Modifications and Cybernetic Augmentations.
 
Most of these research projects are required for the various Autopsy projects, as well as Stealth Systems, Mind and Machine and Plasma Weapons. These research projects also advance the storyline.
 
{| class="wikitable"
! colspan="14" style="padding:5px;" | Xenology (Long War)
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
|-align=center
|-align=center
| {{Research Icon}} || <b>Other</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Corpses</b> || {{Time Icon}} || <b>Research</b> || <b>Facility</b> || <b>Loadout</b> || <b>Other</b>
|<div style="background:#000000">[[Image:IC_AutopsyCryssalid.png|150x75px]]</div>'''Chryssalid Autopsy''' || Xenobiology
| 1 Chryssalid Corpse || 30
| Advanced Body Armor|| - || Chitin Plating || Muscle Amp<br />Regenesis<br />(Gene Mods)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || -
|<div style="background:#000000">[[Image:IC_AutopsyCyberdisc.png|150x75px]]</div>'''Cyberdisc Autopsy''' || Alien Circuitry
| - || - || - || - || 5 Sectoids || 15
| 1 Cyberdisc Wreck || 15
| Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Targeting Module || Sectoid Corpses<br />(Council Request<br />for Scientists)
| Pulse Lasers || SHIV Advancements II || - || Dodge Booster<br />(Aerospace)  
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || -
|<div style="background:#000000">[[Image:IC_AutopsyMechtoid.png|150x75px]]</div>'''Mechtoid Autopsy''' || Alien Circuitry
| - || - || 10 || - || 5 Sectoids || 25
| 1 Mechtoid Core || 30
| <i><font color=gray>Xenopsionics</font></i><br /><i><font color=gray>Alien Communications</font></i>|| - || Stun Rifle || -
| - || Advanced Servomotors || - || Alloy SHIV
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || -
|<div style="background:#000000">[[Image:IC_AutopsySectopod.png|150x75px]]</div>'''Sectopod Autopsy''' || Alien Circuitry
| - || - || - || 10 || - || 35
| 1 Sectopod Wreck || 45
| <i><font color=gray>Alien Biocybernetics</font></i>
| - || - || Battle Computer || -  
| Genetics Lab || - || Predictive Tracking<br />Eagle Eye<br />(Gene Mods)
|-align=center
|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || -
| - || - || - || 5 || - || 25
| <i><font color=gray>Alien Operations</font></i> || Psionic Labs || - || Mindfray<br />Neural Feedback<br />Psi Panic<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br /><br />Psi Warfare Systems<br />(Foundry Project)
|-align=center
|<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || [[Alien Artifacts (Long War)#Story related items|Outsider Shard]]
| - || - || - || - || - || 20
| - || - || - || Skeleton Key
|-align=center
|<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Computers || -
| 5 || 30 || 50 || 20 || - || 60
| <i><font color=gray>Mind and Machine</font></i><br /><i><font color=gray>Light Plasma Weapons</font></i> <br /><i><font color=gray>MEC Mark 2</font></i>
| - || MEC-1 <br />Minigun<br /><i><font color=gray>Incinerator Module</font></i><br /><i><font color=gray>Neural Gunlink</font></i><br /> || Advanced Surgery<br />MEC Warfare Systems<br />(Foundry Projects)
|-align=center
|<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || Xenoneurology || Hyperwave Beacon<br />(from Alien base assault)
| - || 10 || - || - || - || 30
| <i><font color=gray>Stealth Systems</font></i> || Hyperwave Relay || <i><font color=gray>Mimic Beacon</font></i> || -
|-align=center
|<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Autopsy || Ethereal Device
| 10 || 15 || - || - || - || 30
| <i><font color=gray>Mind and Machine</font></i> || Gollop Chamber || - || -
|}
|}


===Materials and Aerospace===
===Alien Interrogations===
These research projects study the Alien Alloys, Elerium, Weapon Fragments, Meld, UFO Flight Computers and UFO Power Sources that are obtained during missions, and unlock useful projects and items to require these materials, as well as Council requests for these materials.
Alien captives that have been captured with a Stun Rifle and housed in the Alien Containment can be interrogated for unlocking research projects and granting research credits.


Most of these research projects are required for the various Armor and Weapons projects, as well as Alien Biocybernetics.
All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.


{| class="wikitable"
{| class="wikitable"
! colspan="13" style="padding:5px;" | Materials and Aerospace (Long War)
! colspan="9" style="padding:5px;" | Alien Interrogations
|-
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
! rowspan="2" | Research !! Prerequisites !! colspan="2" | Cost !! colspan="3" | Unlocks !! colspan="2" | Research Credits
|-align=center
|-align=center
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Devices</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout & Other</b> || <b>Council Request</b>
| {{Research Icon}} || <b>Captives</b> || {{Time Icon}} || <b>Research</b> || <b>Loadout</b> || <b>Other</b> || <b>Research</b> || <b>Foundry</b>
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AlienMaterials.png|150x75px]]</div>'''Alien Materials''' || - || -
|<div style="background:#000000">[[Image:IC_InterrogateSectoid.png|150x75px]]</div>'''Sectoid Interrogation''' || Sectoid Autopsy
| 4 || 4 || 10 || 1 || - || 20
| 1 Sectoid || 30
| <i><font color=gray>Elerium</font></i><br /><i><font color=gray>Advanced Aerospace Concepts</font></i><br />UFO Analysis: (all)<br /><i><font color=gray>Alien Biocybernetics</font></i><br />Improved Body Armor<br /><i><font color=gray>Gauss Weapons</font></i>
| Xenopsionics</font> || - || -
| Alien Nucleonics<br />Alien Metallurgy<br />Improved Salvage<br />Enhanced Ballistics<br />Aircraft Boosters
| <b>Cybernetics:</b><br />Xenogenetics<br />Alien Biocybernetics
| Alloy Plating<br />Ammo - Shredder<br /><i><font color=gray>Ammo - Breaching</font></i><br />Ammo Module<br /><i><font color=gray>Alloy Bipod</font></i><br />Phoenix Cannon<br />
| <b>Cybernetics:</b><br />Advanced Repair<br />Advanced Servomotors<br />Advanced Surgery<br />Improved Medikit<br />Jellied Elerium<br />MEC Warfare Systems
| Alien Alloys<br />(Credits / Scientists / Engineers)<br /><br />Elerium<br />(Credits / Scientists / Engineers)<br /><br />Meld<br />(Credits / Scientists / Engineers)
|-align=center
|<div style="background:#000000">[[Image:IC_InterrogateThinman.png|150x75px]]</div>'''Thin Man Interrogation''' || Thin Man Autopsy
| 1 Thin Man || 50
| Experimental Warfare</font> || - || -
| <b>Laser Weaponry:</b><br />Beam Lasers<br />Advanced Beam Lasers<br />Pulse Lasers<br />Advanced Pulse Lasers
| <b>Laser Weaponry:</b><br />Aircraft Boosters<br />Enhanced Lasers<br />Supercapacitators
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_AlienWeaponFragments.png|150x75px]]</div>'''Alien Weaponry''' || Weapons || -
|<div style="background:#000000">[[Image:IC_InterrogateFloater.png|150x75px]]</div>'''Floater Interrogation''' || Floater Autopsy
| - || - || 5 || - || - || 20
| 1 Floater || 140
| Experimental Warfare<br />Beam Lasers || High-Capacity Pistols<br />SHIV Advancements I
| Advanced Gauss Weapons</font> || - || -  
| SCOPE<br />Marksman's Scope || Weapon Fragments<br />(Engineers)
| <b>Aerospace Technology:</b><br />UFO Analysis: (all)<br />Advanced Aerospace Concepts<br />Alien Propulsion<br />Antigrav Systems
| <b>Aerospace Technology:</b><br />Advanced Flight<br />Aircraft Boosters<br />Armored Fighters<br />Cooling Coils<br />Elerium Afterburners<br />Improved Avionics<br  />UFO Countermeasures<br />UFO Tracking
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation
|<div style="background:#000000">[[Image:IC_InterrogateMuton.png|150x75px]]</div>'''Muton Interrogation''' || Muton Autopsy
| - || - || 20 || - || - || 50
| 1 Muton || 190
| <i><font color=gray>Advanced Aerospace Concepts</font></i><br /><i><font color=gray>Gauss Weapons</font></i> || Beam Strengthening<br />New Combat Systems
| - || - ||Tactical Rigging<br />(Foundry Project)<br><br>Dual Heart<br />Adrenal Neurosympathy<br />(Gene Mods)''</font>  
| Smartshell Pod<br />Adaptive Tracking Pod<br />(SHIV) || -
| <b>Gauss Weaponry:</b><br />Gauss Weapons<br />Advanced Gauss Weapons
| <b>Gauss Weaponry:</b><br />Mag Pistols<br />Phoenix Coilguns<br />Quenchguns<br />Rail Pistols
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Computers''' || - || -
|<div style="background:#000000">[[Image:IC_InterrogateBerserker.png|150x75px]]</div>'''Berserker Interrogation''' || Berserker Autopsy
| - || - || - || - || 2 UFO<br />Flight<br />Computers || 30
| 1 Berserker || 240
| <i><font color=gray>Alien Power Systems</font></i><br /><i><font color=gray>Alien Biocybernetics</font></i><br />All Robotic Autopsies || -
| Advanced Power Armor</font> || - || Neural Damping<br />Smart Macrophages<br />(Gene Mods)
| Arc Rifle<br /><br />Satellite Nexus<br />(Facility) || UFO Flight Computers<br />(Engineers / Credits / Soldiers)
| <b>Armor Technology:</b><br />Improved Body Armor<br />Advanced Body Armor<br />Mobile Power Armor<br />Advanced Power Armor<br />MEC Mark 2<br />MEC Mark 3: Heavy<br />MEC Mark 3: Light
| <b>Armor Technology:</b><br />Armored Fighters<br />Shaped Armor<br />Mechanized Unit Defenses<br />Tactical Rigging
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace || Alien Materials<br />Experimental Warfare
|<div style="background:#000000">[[Image:IC_InterrogateSectoidCommander.png|150x75px]]</div>'''Sectoid Commander Interrogation''' || Sectoid Commander Autopsy
| 10 || - || 50 || - || - || 65
| 1 Sectoid Commander || 270 || -
| <i><font color=gray>Alien Propulsion</font></i> || Armored Fighters<br />Improved Avionics<br />Penetrator Weapons || - || -
| Psi Defender || Inner Fire<br />Telekinetic Field<br />(Psi Powers)
| <b>Psionics:</b><br />Xenopsionics<br />Alien Operations<br />Alien Command and Control<br />Mind and Machine
| <b>Psionics:</b><br />Psi Warfare Systems
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials<br />Sectoid Interrogation<br />Hyperwave Beacon<br />(from Alien base assault)
|<div style="background:#000000">[[Image:IC_InterrogateMutonElite.png|150x75px]]</div>'''Muton Elite Interrogation''' || Muton Elite Autopsy
| - || 10 || - || - || - || 10
| 1 Muton Elite || 280
| <i><font color=gray><i><font color=gray>Alien Power Systems<br />Mobile Power Armor</font></i> || Jellied Elerium || <i><font color=gray>Elerium Turbos<br />(SHIV)</font></i> || -
| Light Plasma Weapons</font> || - || Enhanced Metabolism<br />Iron Skin<br />(Gene Mods)
| <b>Weapons Technology:</b><br />All Laser Weapon Research<br />All Gauss Weapon Research<br />All Pulse Weapon Research<br />All Plasma Weapon Research<br />Alien Weaponry<br />EMP Weapons<br />Fusion Weapons
| <b>Weapons Technology:</b><br />All Laser Weapon Projects<br />All Gauss Weapon Projects<br />All Plasma Weapon Projects<br />Ammo Conservation<br />Enhanced Ballistics<br />Beam Strengthening<br />SHIV Advancements I
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Computers<br />Elerium
|<div style="background:#000000">[[Image:IC_InterrogateFloaterHeavy.png|150x75px]]</div>'''Heavy Floater Interrogation''' || Heavy Floater Autopsy
| - || 20 || - || - || 6 UFO<br />Power<br />Sources || 100
| 1 Heavy Floater || 260 || Standard Plasma Weapons<br />Antigrav Systems
| <i><font color=gray>Alien Propulsion</font></i><br /><i><font color=gray>Advanced Power Armor</font></i><br /><i><font color=gray>Pulse Lasers</font></i><br /><i><font color=gray>Light Plasma Weapons</font></i>
| Advanced Launcher || Cooling Coils<br />Heavy Shells<br />(Foundry Projects)
| Elerium Batteries<br />UFO Tracking || Elerium Generator<br />(Facility) || UFO Power Sources<br />(Credits and<br />Soldiers / Scientists / Engineers)
| <b>Plasma Weaponry:</b><br />All Plasma Weapon Research
| <b>Plasma Weaponry:</b><br />Condensed Plasma<br />Reflex Pistols
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace || Alien Power Systems<br />Advanced Aerospace Concepts
|<div style="background:#000000">[[Image:IC_InterrogateElder.png|150x75px]]</div>'''Ethereal Interrogation''' || Ethereal Autopsy
| 10 || 20 || 20 || - || 6 UFO<br />Power<br />Sources || 60
| 1 Ethereal || 340
| <i><font color=gray>Antigrav Systems</font></i> || Elerium Afterburners || Firestorm<br />(Aerospace) || -
| - || - || Psi Mastery<br />(Psi Power) || <b>All Research</b> || <b>All Projects</b>
|}
|}


===Armor, MECs, and SHIVs===
===Main Tech===
These research projects study the potential uses of Alien Alloys and Elerium, unlocking more advanced Body Armor, MEC Suits and SHIVs.


{| class="wikitable"
{| class="wikitable"
! colspan="13" style="padding:5px;" | Armor, MECs, and SHIVs (Long War)
! colspan="14" style="padding:5px;" | Main Tech
|-
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="6" | Cost !! colspan="4" | Unlocks
|-align=center
|-align=center
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
| {{Research Icon}} || <b>Items</b> || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || <b>Other</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry/Facility</b> || <b>Loadout</b> || <b>Other</b>
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorImprovedBody.png|150x75px]]</div>'''Improved Body Armor''' || Armor || Alien Materials
|<div style="background:#000000">[[Image:IC_UFONavigation.png|150x75px]]</div>'''Alien Circuitry''' || - || - || -
| 8 || - || - || - || 40
| - || - || - || - || 2 UFO Power Sources|| 30
| <i><font color=gray>Advanced Body Armor</font></i> || XCOM Security: Armor || Phalanx Armor<br /><i><font color=gray>Aurora Armor</font><br /></i>Reinforced Plating<br /><i><font color=gray>Ammo - Piercing</font></i> || -
| Alien Power Systems<br />Alien Biocybernetics<br />All Robotic Autopsies || Satellite Nexus
| Arc Rifle<br />Arc Pistol || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorAdvancedBody.png|150x75px]]</div>'''Advanced Body Armor''' || Armor || Improved Body Armor<br />Chryssalid Autopsy
|<div style="background:#000000">[[Image:IC_Xenobiology.png|150x75px]]</div>'''Xenobiology''' || - || - || -
| 6 || - || - || - || 50
| - || - || - || - || 2 Sectoid Corpses || 15
| <i><font color=gray>Mobile Power Armor</font></i> || Mechanized Defenses || Kestrel Armor<br />Carapace Armor || -
| Xenoneurology<br />Xenogenetics<br />All Biologic Autopsies || Alien Containment || Stun Rifle<br>AR Targeter || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorMobilePower.png|150x75px]]</div>'''Mobile Power Armor''' || Armor || Advanced Body Armor<br />Elerium
|<div style="background:#000000">[[Image:IC_MeldTech.png|150x75px]]</div>'''Xenogenetics''' || Cybernetics || Xenobiology || -
| 20 || 10 || - || - || 80
| - || - || - || 12 || - || 35
| <i><font color=gray>MEC Mark 2</font></i><br /><i><font color=gray>Advanced Power Armor</font></i> || - || Banshee Armor<br />Aegis Armor || -
| Alien Biocybernetics
| Genetics Lab || - || Predictive Tracking<br />Advanced Perception<br />(Gene Mods)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:TI Improved Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 2''' || Armor || Alien Biocybernetics<br />Mobile Power Armor
|<div style="background:#000000">[[Image:IC_ArcThrower.png|150x75px]]</div>'''Xenoneurology''' || - || Xenobiology || -
| 10 || 40 || 70 || 10 || 75
| - || - || 5 || - || 2 Sectoid Corpses || 10
| <i><font color=gray>MEC Mark 3: Light</font></i><br /><i><font color=gray>MEC Mark 3: Heavy</font></i> || - || LMEC2 (Valiant)<br />HMEC2 (Defender)<br /> || -
| Xenopsionics|| - || Respirator Implant || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorAdvancedPower.png|150x75px]]</div>'''Advanced Power Armor''' || Armor || Mobile Power Armor<br />Berserker Interrogation<br />Alien Power Systems
|<div style="background:#000000">[[Image:IC_HyperwaveCommunication.png|150x75px]]</div>'''Alien Communications''' || - || - || Alien Base Assault Completed
| 20 || 80 || - || - || 180
| - || 10 || - || - || - || 30
| <i><font color=gray>MEC Mark 3: Light</font></i><br /><i><font color=gray>MEC Mark 3: Heavy</font></i><br /><i><font color=gray>Antigrav Systems</font></i><br /><i><font color=gray>Stealth Systems</font></i> || - || Corsair Armor<br />Titan Armor<br /><i><font color=gray>Walker Servos</font></i><br /><i><font color=gray>Core Armoring</font></i> || -
| Stealth Systems || Hyperwave Relay || - || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorArchangel.png|150x75px]]</div>'''Antigrav Systems''' || Aerospace || Advanced Power Armor<br />Heavy Floater Interrogation<br />Alien Propulsion
|<div style="background:#000000">[[Image:IC_MindShield.png|150x75px]]</div>'''Xenopsionics''' || Psionics || Xenoneurology<br />Sectoid Interrogation || -
| 5 || 20 || - || - || 100
| - || 50 || - || - || 2 UFO Power Sources || 15
| - || Advanced Flight || Seraph Armor<br />Archangel Armor<br /><i><font color=gray>The Thumper (MEC)</font></i> || Hover SHIV
| Alien Operations || Psi Warfare Systems<br />Psionic Labs || - || Countercharge<br />Mindfray<br />Psi Panic<br />Kinetic Blast<br />Psi Inspire<br />Mind Merge<br />(Psi Powers)<br />
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorGhost.png|150x75px]]</div>'''Stealth Systems''' || - || Advanced Power Armor<br />Alien Communications
|<div style="background:#000000">[[Image:IC_OutsiderShard.png|150x75px]]</div>'''Alien Operations''' || Psionics || Xenopsionics || Outsider Shard Acquired
| - || 20 || - || - || 100
| - || - || - || - || - || 20
| - || Stealth Satellites || Shadow Armor || -
| - || - || - || Skeleton Key
|-align=center
|-align=center
|<div style="background:#000000">[[Image:TI Heavy Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Heavy''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
|<div style="background:#000000">[[Image:Alien_BioCybernetics.png|150x75px]]</div>'''Alien Biocybernetics''' || Cybernetics || Xenogenetics<br />Alien Materials<br />Alien Circuitry || -
| 120 || 10 || 180 || 5 || 90
| 5 || 30 || 50 || 20 || - || 40
| - || - || HMEC3 (Dauntless)<br />UHMEC3 (Devastator)<br /> || -
| Mind and Machine<br />MEC Mark 2
| MEC Warfare Systems<br />Advanced Surgery || Neural Scope<br />MEC I (Paladin)<br />Kinetic Strike Module<br />(MEC)<br />Flamethrower<br />(MEC) || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:TI Mobile Combat ExoSkeletons.png|150x75px]]</div>'''MEC Mark 3: Light''' || Armor || Advanced Power Armor<br />Improved Combat Exoskeletons
|<div style="background:#000000">[[Image:IC_ExperimentalWarfare.png|150x75px]]</div>'''Experimental Warfare''' || - || Alien Weaponry<br />Thin Man Interrogation || -
| 20 || 80 || 180 || 5 || 90
| - || - || 20 || - || - || 50
| - || - || LMEC3 (Vindicator)<br />ULMEC3 (Vanguard)<br /> || -
| Advanced Aerospace Concepts<br />Gauss Weapons || Beam Strengthening<br />New Combat Systems
| - || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_ArmorPsi.png|150x75px]]</div>'''Mind and Machine''' || Psionics || Alien Biocybernetics<br />Alien Command and Control
|<div style="background:#000000">[[Image:IC_Elerium.png|150x75px]]</div>'''Elerium''' || - || Alien Materials || Hyperwave Beacon
| 10 || 15 || - || 2 || 30
| - || 10 || - || - || - || 10
| - || - || Vortex Armor || -
| Alien Power Systems<br />Mobile Power Armor || Jellied Elerium || Elerium Turbos || -
|}
 
===Laser and Gauss Weapons===
These research projects study the potential uses of Alien Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and vehicle weapons.
 
{| class="wikitable"
! colspan="12" style="padding:5px;" | Laser and Gauss Weapons (Long War)
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
|-align=center
|-align=center
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || {{Meld Icon}} || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
|<div style="background:#000000">[[Image:IC_UFOPower.png|150x75px]]</div>'''Alien Power Systems''' || - || Alien Circuitry<br />Elerium || -
| - || 180 || - || - || 12 UFO Power Sources || 100
| Alien Propulsion<br />Advanced Power Armor<br />Pulse Lasers
| Elerium Batteries<br />UFO Tracking<br />Elerium Generator || - || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_LaserPistol.png|150x75px]]</div>'''Beam Lasers''' || Laser Weapons<br />Weapons || Alien Weaponry
|<div style="background:#000000">[[Image:IC_SatelliteAssistedTargeting.png|150x75px]]</div>'''Advanced Aerospace Concepts''' || Aerospace Technology || Hyperwave Relay<br>Alien Materials<br />Experimental Warfare || -
| 4 || - || 40 || - || 35
| - || - || 50 || - || - || 210
| Advanced Beam Lasers || XCOM Security: Guns<br />Enhanced Lasers
| Alien Propulsion || Armored Fighters<br />Improved Avionics || - || -
| Laser Carbine<br />Laser Rifle<br />Laser Battle Rifle<br />Laser SMG<br />Laser Scattershot<br />Laser Pistol<br />Heater<br />Laser Autocannon (SHIV)|| Laser Rifles<br />(Council Request<br />for Soldiers)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_PrecisionLasers.png|150x75px]]</div>'''Advanced Beam Lasers''' || Laser Weapons<br />Weapons || Beam Lasers<br />Drone Autopsy
|<div style="background:#000000">[[Image:IC_Firestorm.png|150x75px]]</div>'''Alien Propulsion''' || Aerospace Technology || Alien Power Systems<br />Advanced Aerospace Concepts || -
| 10 || - || 60 || - || 70
| 60 || - || - || - || 8 UFO Power Sources || 60
| Pulse Lasers || -
| Antigrav Systems || Elerium Afterburners || - || Firestorm<br />(Aerospace)<br />Interceptor Cost -25%
| Laser Autorifle<br />Scatter Gatler<br />Laser Strike Rifle<br />Laser Sniper Rifle<br /><i><font color=gray>Laser Lance (MEC)</font></i> || Laser Cannon<br />(Aerospace)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:Gauss_Weapons.png|150x75px]]</div>'''Gauss Weapons''' || Gauss Weapons<br />Weapons || Alien Materials<br />Experimental Warfare
|<div style="background:#000000">[[Image:IC_PsiLink.png|150x75px]]</div>'''Alien Command and Control''' || Psionics || Ethereal Autopsy || Ethereal Device
| 50 || 10 || 200 || - || 80
| - || - || - || - || - || 30
| Advanced Gauss Weapons || Rail Pistols<br />Phoenix Coilguns
| Mind and Machine || Aegis Initiative<br />Gollop Chamber || - || -
| Gauss Carbine<br />Gauss Rifle<br />Gauss Battle Rifle<br />Gauss Alloy Cannon<br />Gauss SMG<br />Gauss Autopistol<br /><i><font color=gray>Grenade Launcher (MEC)</font></i><br />Gauss Sentry Gun (SHIV) || -
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaShotgun.png|150x75px]]</div>'''Advanced Gauss Weapons''' || Gauss Weapons || Gauss Weapons <br /> Floater Interrogation
| 30 || 10 || 60 || - || 90
| <i><font color=gray>EMP Weapons</font></i> || Quenchguns || Gauss Autorifle<br />Guass Machine Gun<br />Gauss Strike Rifle<br />Gauss Long Rifle<br />Recoilless Rifle<br /><i><font color=gray>Railgun (MEC)</font></i><br /><i><font color=gray>Proximity Mine Launcher (MEC)</font></i> || -
|-align=center
|<div style="background:#000000">[[Image:IC_LaserCannon.png|150x75px]]</div>'''Pulse Lasers''' || Laser Weapons<br />Weapons || Advanced Beam Lasers<br />Alien Power Systems<br />Cyberdisk Autopsy
| 10 || 50 || 200 || - || 80
| Advanced Pulse Lasers || - || Pulse Carbine<br />Pulse Rifle<br />Pulse Battle Rifle<br />Pulse Scatter Blaster<br />Pulse Pistol<br />Pulse SMG<br />Pulse Autocannon || -
|-align=center
|<div style="background:#000000">[[Image:IC_ShipLaserCannon.png|150x75px]]</div>'''Advanced Pulse Lasers''' || Laser Weapons<br />Weapons || Pulse Lasers
| 10 || 30 || 60 || - || 90
| <i><font color=gray>EMP Weapons</font></i> || Supercapacitors || Pulse Autoblaster<br />Pulse Gatler<br />Pulse Strike Rifle<br />Pulse Sniper Rifle<br /><i><font color=gray>Pulse Lance (MEC)</font></i> || -
|-align=center
|<div style="background:#000000">[[Image:IC_EMPCannon.png|150x75px]]</div>'''EMP Weapons''' || Weapons || Advanced Gauss Weapons
| 30 || 30 || 350 || - || 350
| - || - || <i><font color=gray>Electropulse (MEC)</font></i> || EMP Cannon<br />(Aerospace)
|}
|}


===Plasma Weapons===
===UFO Analysis===
When aliens die, the weapons they wield self-destruct. When aliens are captured with an Stun Rifle, their weapons remain intact, allowing then to be studied and retrofitted for human use.
Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, interceptors gain 30% increased fire rate against all UFOs of the same size.
Also, once ''UFO Scanners'' Foundry project is completed, analyzed UFO's display damage during Air Combat.
 
All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 100%.


{| class="wikitable"
{| class="wikitable"
! colspan="12" style="padding:5px;" | Plasma Weapons (Long War)
! colspan="8" style="padding:5px;" | UFO Analysis
|-
|-
! rowspan="2" | Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
! rowspan="2" | Research !! rowspan="2" | Credit type !! colspan="2" | Prerequisites !! colspan="1" | Cost !! Unlocks
|-align=center
| {{Research Icon}} || {{AA Icon}} || {{Elerium Icon}} || {{Weapon Fragments Icon}} || <b>Alien Weapons</b> || {{Time Icon}} || <b>Research</b> || <b>Foundry</b> || <b>Loadout</b> || <b>Other</b>
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaPistol.png|150x75px]]</div>'''Compact Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons
| 8 || 16 || 80 || 1 Pistol || 210
| - || Reflex Pistols || Plasma Pistol<br />Plasma Mauler || Alien Pistols<br />(Council Request<br />for Soldiers / Scientists / Credits)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaLightRifle.png|150x75px]]</div>'''Light Plasma Weapons''' || Plasma Weapons<br />Weapons || Muton Elite Interrogation<br />Alien Power Systems<br />Alien Biocybernetics
| {{Research Icon}} || <b>Other</b> || {{Time Icon}} || <b>Other</b>
| 30 || 220 || 450 || 1 Carbine || 500
| Compact Plasma Weapons<br />Standard Plasma Weapons || Condensed Plasma || Plasma SMG<br />Plasma Carbine || Alien Carbines<br />(Council Request<br />for Soldiers / Scientists)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaRifle.png|150x75px]]</div>'''Standard Plasma Weapons''' || Plasma Weapons<br />Weapons || Light Plasma Weapons
|<div style="background:#000000">[[Image:UFO-Analysis_Scout.png|150x75px]]</div>'''UFO Analysis: Small UFOs''' || Aerospace Technology || Alien Materials
| 20 || 30 || 80 || 1 Rifle || 270
| Small UFO Destroyed in Air or Small UFO Successfully Raided || 450 || 30% Increased Fire Rate vs Small UFOs<br />Salvage 30% more alloys and elerium from Small UFOs
| Heavy Plasma Weapons<br />Precision Plasma Weapons<br />Vehicular Plasma Weapons || - || Plasma Rifle<br />Plasma Battle Rifle<br />Plasma Reflex Cannon || Alien Rifle<br />(Council Request<br />for Soldiers / Scientists)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaHeavy.png|150x75px]]</div>'''Heavy Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons
|<div style="background:#000000">[[Image:UFO-Analysis_Raider.png|150x75px]]</div>'''UFO Analysis: Medium UFOs''' || Aerospace Technology || Alien Materials
| 20 || 35 || 80 || 1 Heavy Weapon || 270
| Medium UFO Destroyed in Air or Medium UFO Successfully Raided || 700 || 30% Increased Fire Rate vs Medium UFOs<br />Salvage 30% more alloys and elerium from Medium UFOs
| Fusion Weapons || - || Plasma Novagun<br />Plasma Dragon<br /><br /><i><font color=gray>Plasma Particle Cannon<br />(MEC)</font></i> || Alien Heavy Weapon<br />(Council Request<br />for Soldiers / Engineers)
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaSniper.png|150x75px]]</div>'''Precision Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons
|<div style="background:#000000">[[Image:UFO-Analysis_TerrorShip.png|150x75px]]</div>'''UFO Analysis: Large UFOs''' || Aerospace Technology || Alien Materials
| 20 || 35 || 80 || - || 270
| Large UFO Destroyed in Air or Large UFO Successfully Raided || 350 || 30% Increased Fire Rate vs Large UFOs<br />Salvage 30% more alloys and elerium from Large UFOs
| - || - || Plasma Strike Rifle<br />Plasma Sniper Rifle || -
|-align=center
|-align=center
|<div style="background:#000000">[[Image:IC_PlasmaCannon.png|150x75px]]</div>'''Vehicular Plasma Weapons''' || Plasma Weapons<br />Weapons || Standard Plasma Weapons
|<div style="background:#000000">[[Image:UFO-Analysis_Battleship.png|150x75px]]</div>'''UFO Analysis: Very Large UFOs''' || Aerospace Technology || Alien Materials
| 20 || 35 || 80 || - || 270
| Very Large UFO Destroyed in Air or Very Large UFO Successfully Raided || 250 || 30% Increased Fire Rate vs Very Large UFOs<br />Salvage 30% more alloys and elerium from Very Large UFOs
| - || - || Plasma Autocannon<br />(SHIV) || Plasma Cannon<br />(Aerospace)
|-align=center
|<div style="background:#000000">[[Image:IC_FusionLance.png|150x75px]]</div>'''Fusion Weapons''' || Weapons || Heavy Plasma Weapons<br />EMP Weapons
| 40 || 240 || 550 || 1 Fusion Core<br>(not consumed) || 550
| - || - || Blaster Launcher || Fusion Lance<br />(Aerospace)
|}
|}


== Research Archives ==
== Research Archives ==


Here you can view a list of and summaries of all completed research projects.
Here you can view a list of and summaries of all completed research projects.
== Research Credits ==
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.
Each research credit reduces the time to complete research and foundry projects in it's category by 20% (50% if the "Ready For War" start bonus is active).


== Gene Labs ==
== Gene Labs ==
Line 452: Line 396:
More information on Gene Mods can be found here: '''[[Gene_Mods_(LWR)|Gene Mods]]'''
More information on Gene Mods can be found here: '''[[Gene_Mods_(LWR)|Gene Mods]]'''


== Research Credits ==
== Comprehensive Tech Tree [not updated]==
 
[[File:LW_Rebalance_-Tech_Tree_v1.53.15.gif]]
Various technologies will offer research credits that will speed up research and foundry projects in broad categories.


Each research credit reduces the time to complete research and foundry projects in it's category by 50% (80% if the "Ready For War" start bonus is active).
== Alt Tech Trees [not updated] ==
Core:
[[File:Alt Tech Tree (Main) (LWR).png]]
Offense:
[[File:Alt Tech Tree (Offense) (LWR).png]]
Defense:
[[File:Alt Tech Tree (Defense) (LWR).png]]
Autopsy:
[[File:Alt Tech Tree (Autopsy) (LWR).png]]
Interrogation:
[[File:Alt Tech Tree (Interrogation) (LWR).png]]

Latest revision as of 02:40, 16 March 2026

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In General

The speed to research each technology is defined by:

Research Time (in hours) = [Tech Time * 432 * (1 - Credit Bonus)] / [(50 + Scientists) * (1.35 ^ Number of Labs) * (1.1 ^ Number of Lab Adjacencies)]

Credit Bonus is 0.2 for any credit (0.5 with the Ready for War Starting Bonus). Credit Bonuses stack multiplicatively.

Tech Times can be found under Research Projects below.

Research Projects

Offensive Tech

These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced handheld and aircraft weapons.

Offensive Tech
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Days
Research Foundry Loadout Other
Alien Weaponry
Weapons Technology - - - 2 20 Experimental Warfare
Beam Lasers
High-Capacity Pistols
SHIV Advancements I
SCOPE
Marksman Scope
-
Beam Lasers
Laser Weaponry
Weapons Technology
Alien Weaponry 15 10 25 45 Advanced Beam Lasers Operation Rapid Forge
Enhanced Lasers
Laser Rifle
Laser Battle Rifle
Laser Carbine
Laser SMG
Laser Scattershot
Laser Pistol
Airburst Actuators
Laser Autocannon
(SHIV)
-
Advanced Beam Lasers
Laser Weaponry
Weapons Technology
Beam Lasers
Drone Autopsy
- - - 10 Pulse Lasers - Laser Autorifle
Laser Gattler
Laser Strike Rifle
Laser Sniper Rifle
Laser Lance
(MEC)
Laser Cannon
(Aerospace)
Gauss Weapons
Gauss Weaponry
Weapons Technology
Alien Materials
Experimental Warfare
110 - 110 200 Advanced Gauss Weapons Rail Pistols
Phoenix Coilguns
Gauss Assault Rifle
Gauss Battle Rifle
Gauss Carbine
Gauss SMG
Gauss Alloy Cannon
Gauss Autopistol
Gauss Sentry Gun
(SHIV)
-
Advanced Gauss Weapons
Gauss Weaponry
Weapons Technology
Gauss Weapons
Floater Interrogation
- - - 20 EMP Weapons Quenchguns Gauss Autorifle
Guass Machine Gun
Gauss Strike Rifle
Gauss Long Rifle
Recoilless Launcher
Prediction Computer
Gauss Railgun
(MEC)
Gravity Mine Launcher
(MEC)
-
EMP Weapons
Weapons Technology Advanced Gauss Weapons - 30 75 150 Light Plasma Weapons
Fusion Weapons
- Electropulse
(MEC)
EMP Cannon
(Aerospace)
Pulse Lasers
Laser Weaponry
Weapons Technology
Advanced Beam Lasers
Alien Power Systems
Cyberdisc Autopsy
- 55 110 200 Advanced Pulse Lasers - Pulse Rifle
Pulse Battle Rifle
Pulse Carbine
Pulse SMG
Pulse Scattershot
Pulse Pistol
Pulse Autocannon
(SHIV)
-
Advanced Pulse Lasers
Laser Weaponry
Weapons Technology
Pulse Lasers - - - 30 Light Plasma Weapons Supercapacitors Pulse Autoblaster
Pulse Gattler
Pulse Strike Rifle
Pulse Sniper Rifle
Pulse Lance
(MEC)
-
Light Plasma Weapons
Plasma Weaponry
Weapons Technology
Muton Elite Interrogation
EMP Weapons
Advanced Pulse Lasers
- 220 225 800 Compact Plasma Weapons
Vehicular Plasma Weapons
Condensed Plasma Plasma Carbine
Plasma SMG
-
Compact Plasma Weapons
Plasma Weaponry
Weapons Technology
Light Plasma Weapons - 16 40 80 Standard Plasma Weapons Reflex Pistols Plasma Pistol
Plasma Autopistol
-
Vehicular Plasma Weapons
Plasma Weaponry
Weapons Technology
Light Plasma Weapons - 35 40 100 - - Plasma Autocannon
(SHIV)
Plasma Cannon
(Aerospace)
Standard Plasma Weapons
Plasma Weaponry
Weapons Technology
Heavy Floater Interrogation
Compact Plasma Weapons
- 30 40 300 Heavy Plasma Weapons
Precision Plasma Weapons
- Plasma Rifle
Plasma Battle Rifle
Plasma Reflex Cannon
-
Heavy Plasma Weapons
Plasma Weaponry
Weapons Technology
Standard Plasma Weapons - 35 40 220 - - Plasma Novagun
Plasma Dragon
Plasma Particle Cannon
(MEC)
-
Precision Plasma Weapons
Plasma Weaponry
Weapons Technology
Standard Plasma Weapons - 35 40 220 - - Plasma Strike Rifle
Plasma Sniper Rifle
-
Fusion Weapons
Weapons Technology EMP Weapons 40 40 225 350 - - Blaster Launcher Fusion Lance
(Aerospace)

Defensive Tech

These research projects study the potential uses of Alloys, Elerium and Weapon Fragments, unlocking more advanced Body Armor, MEC Suits and SHIVs.

Defensive Tech
Research Credit type Prerequisites Cost Unlocks
Research
Alien Alloys
Elerium
Weapon Fragments
Meld
Days
Research Foundry Loadout Other
Alien Materials
- - 4 4 5 4 20 Alien Biocybernetics
Improved Body Armor
Gauss Weapons
Elerium
Advanced Aerospace Concepts
All UFO Analyses
Alien Nucleonics
Alien Metallurgy
Improved Salvage
Advanced Scavenging
Enhanced Ballistics
Aircraft Boosters
Alloy Plating
Shredder Ammo
Breaching Ammo
Heavy Mags
Alloy Bipod
Phoenix Cannon
(Aerospace)
Tracking Booster
(Aerospace)
Improved Body Armor
Armor Technology Alien Materials 8 - - - 40 Advanced Body Armor Project Iron Resolve Phalanx Armor
Reinforced Plating
Armor Piercing Ammo
-
Advanced Body Armor
Armor Technology Improved Body Armor
Chryssalid Autopsy
- - - - 50 Mobile Power Armor Mechanized Defenses Kestrel Armor
Carapace Armor
-
Mobile Power Armor
Armor Technology Advanced Body Armor
Elerium
60 - - - 80 MEC Mark 2
Advanced Power Armor
- Aurora Armor
Banshee Armor
Aegis Armor
-
Advanced Power Armor
Armor Technology Mobile Power Armor
Berserker Interrogation
Alien Power Systems
120 80 - - 350 MEC Mark 3: Light
MEC Mark 3: Heavy
Antigrav Systems
Stealth Systems
- Corsair Armor
Titan Armor
Walker Servos
Core Plating
-
MEC Mark 2
Armor Technology Alien Biocybernetics
Mobile Power Armor
60 40 180 - 75 MEC Mark 3: Light
MEC Mark 3: Heavy
- LMEC2 (Valiant)
HMEC2 (Defender)
-
MEC Mark 3: Heavy
Armor Technology Advanced Power Armor
MEC Mark 2
240 10 460 - 300 - - HMEC3 (Dauntless)
UHMEC3 (Devastator)
-
MEC Mark 3: Light
Armor Technology Advanced Power Armor
MEC Mark 2
20 80 320 - 300 - - LMEC3 (Vindicator)
ULMEC3 (Vanguard)
-
Antigrav Systems
Aerospace Technology Advanced Power Armor
Heavy Floater Interrogation
Alien Propulsion
- - - - 100 - Advanced Flight Seraph Armor
Archangel Armor
The Thumper
(MEC)
Hover SHIV
Stealth Systems
- Advanced Power Armor
Alien Communications
- - - - 100 - Stealth Satellites Ghost Armor -
Mind and Machine
Psionics Alien Biocybernetics
Alien Command and Control
- - - - 30 - - Vortex Armor Reduces MEC Augmentation and Psi Training times by 50%

Alien Autopsies

Alien Corpses that have been returned from successful missions can be autopsied for further analysis, once the required research projects have been completed.

In addition to the listed unlocked items, autopsies also unlock the ability to capture aliens of the researched species on the battlefield for a followup interrogation within the Alien Containment via the Stun Rifle.

Alien Autopsies
Research Prerequisites Cost Unlocks
Research Corpses
Days
Research Foundry Loadout Other
Sectoid Autopsy
Xenobiology 1 Sectoid Corpse 5 Sectoid Interrogation - - -
Thin Man Autopsy
Xenobiology 1 Thin Man Corpse 20 Thin Man Interrogation - Restorative Mist
(MEC)
-
Floater Autopsy
Xenobiology 1 Floater Corpse 15 Floater Interrogation Flak Ammo Aim Booster
(Aerospace)
Muton Autopsy
Xenobiology 1 Muton Corpse 25 Muton Interrogation Alien Grenades - -
Berserker Autopsy
Xenobiology 1 Berserker Corpse 30 Berserker Interrogation Shaped Armor Combat Stims -
Sectoid Commander Autopsy
Xenobiology 1 Sectoid Commander Corpse 45 Sectoid Commander Interrogation - Psi Frayer -
Muton Elite Autopsy
Xenobiology 1 Muton Elite Corpse 40 Muton Elite Interrogation Ammo Conservation
Improved Medikit
- -
Heavy Floater Autopsy
Xenobiology 1 Heavy Floater Corpse 40 Heavy Floater Interrogation SHIV Advancements III
Advanced Repair
- -
Ethereal Autopsy
Xenobiology 1 Ethereal Corpse 50 Ethereal Interrogation
Alien Command and Control
- - -
Drone Autopsy
Alien Circuitry 1 Drone Wreck 5 Advanced Beam Lasers - - -
Seeker Autopsy
Alien Circuitry 1 Seeker Wreck 15 - UFO Countermeasures Chameleon Vest
Shadow Device
-
Chryssalid Autopsy
Xenobiology 1 Chryssalid Corpse 30 Advanced Body Armor - Chitin Plating Muscle Amp
Regenesis
(Gene Mods)
Cyberdisc Autopsy
Alien Circuitry 1 Cyberdisc Wreck 15 Pulse Lasers SHIV Advancements II - Dodge Booster
(Aerospace)
Mechtoid Autopsy
Alien Circuitry 1 Mechtoid Core 30 - Advanced Servomotors - Alloy SHIV
Sectopod Autopsy
Alien Circuitry 1 Sectopod Wreck 45 - - Battle Computer -

Alien Interrogations

Alien captives that have been captured with a Stun Rifle and housed in the Alien Containment can be interrogated for unlocking research projects and granting research credits.

All interrogations unlock certain research credits, which increases the research speed of all future research projects and Foundry projects that match the credit type.

Alien Interrogations
Research Prerequisites Cost Unlocks Research Credits
Research Captives
Days
Research Loadout Other Research Foundry
Sectoid Interrogation
Sectoid Autopsy 1 Sectoid 30 Xenopsionics - - Cybernetics:
Xenogenetics
Alien Biocybernetics
Cybernetics:
Advanced Repair
Advanced Servomotors
Advanced Surgery
Improved Medikit
Jellied Elerium
MEC Warfare Systems
Thin Man Interrogation
Thin Man Autopsy 1 Thin Man 50 Experimental Warfare - - Laser Weaponry:
Beam Lasers
Advanced Beam Lasers
Pulse Lasers
Advanced Pulse Lasers
Laser Weaponry:
Aircraft Boosters
Enhanced Lasers
Supercapacitators
Floater Interrogation
Floater Autopsy 1 Floater 140 Advanced Gauss Weapons - - Aerospace Technology:
UFO Analysis: (all)
Advanced Aerospace Concepts
Alien Propulsion
Antigrav Systems
Aerospace Technology:
Advanced Flight
Aircraft Boosters
Armored Fighters
Cooling Coils
Elerium Afterburners
Improved Avionics
UFO Countermeasures
UFO Tracking
Muton Interrogation
Muton Autopsy 1 Muton 190 - - Tactical Rigging
(Foundry Project)

Dual Heart
Adrenal Neurosympathy
(Gene Mods)
Gauss Weaponry:
Gauss Weapons
Advanced Gauss Weapons
Gauss Weaponry:
Mag Pistols
Phoenix Coilguns
Quenchguns
Rail Pistols
Berserker Interrogation
Berserker Autopsy 1 Berserker 240 Advanced Power Armor - Neural Damping
Smart Macrophages
(Gene Mods)
Armor Technology:
Improved Body Armor
Advanced Body Armor
Mobile Power Armor
Advanced Power Armor
MEC Mark 2
MEC Mark 3: Heavy
MEC Mark 3: Light
Armor Technology:
Armored Fighters
Shaped Armor
Mechanized Unit Defenses
Tactical Rigging
Sectoid Commander Interrogation
Sectoid Commander Autopsy 1 Sectoid Commander 270 - Psi Defender Inner Fire
Telekinetic Field
(Psi Powers)
Psionics:
Xenopsionics
Alien Operations
Alien Command and Control
Mind and Machine
Psionics:
Psi Warfare Systems
Muton Elite Interrogation
Muton Elite Autopsy 1 Muton Elite 280 Light Plasma Weapons - Enhanced Metabolism
Iron Skin
(Gene Mods)
Weapons Technology:
All Laser Weapon Research
All Gauss Weapon Research
All Pulse Weapon Research
All Plasma Weapon Research
Alien Weaponry
EMP Weapons
Fusion Weapons
Weapons Technology:
All Laser Weapon Projects
All Gauss Weapon Projects
All Plasma Weapon Projects
Ammo Conservation
Enhanced Ballistics
Beam Strengthening
SHIV Advancements I
Heavy Floater Interrogation
Heavy Floater Autopsy 1 Heavy Floater 260 Standard Plasma Weapons
Antigrav Systems
Advanced Launcher Cooling Coils
Heavy Shells
(Foundry Projects)
Plasma Weaponry:
All Plasma Weapon Research
Plasma Weaponry:
Condensed Plasma
Reflex Pistols
Ethereal Interrogation
Ethereal Autopsy 1 Ethereal 340 - - Psi Mastery
(Psi Power)
All Research All Projects

Main Tech

Main Tech
Research Credit type Prerequisites Cost Unlocks
Research Items
Alien Alloys
Elerium
Weapon Fragments
Meld
Other
Days
Research Foundry/Facility Loadout Other
Alien Circuitry
- - - - - - - 2 UFO Power Sources 30 Alien Power Systems
Alien Biocybernetics
All Robotic Autopsies
Satellite Nexus Arc Rifle
Arc Pistol
-
Xenobiology
- - - - - - - 2 Sectoid Corpses 15 Xenoneurology
Xenogenetics
All Biologic Autopsies
Alien Containment Stun Rifle
AR Targeter
-
Xenogenetics
Cybernetics Xenobiology - - - - 12 - 35 Alien Biocybernetics Genetics Lab - Predictive Tracking
Advanced Perception
(Gene Mods)
Xenoneurology
- Xenobiology - - - 5 - 2 Sectoid Corpses 10 Xenopsionics - Respirator Implant -
Alien Communications
- - Alien Base Assault Completed - 10 - - - 30 Stealth Systems Hyperwave Relay - -
Xenopsionics
Psionics Xenoneurology
Sectoid Interrogation
- - 50 - - 2 UFO Power Sources 15 Alien Operations Psi Warfare Systems
Psionic Labs
- Countercharge
Mindfray
Psi Panic
Kinetic Blast
Psi Inspire
Mind Merge
(Psi Powers)
Alien Operations
Psionics Xenopsionics Outsider Shard Acquired - - - - - 20 - - - Skeleton Key
Alien Biocybernetics
Cybernetics Xenogenetics
Alien Materials
Alien Circuitry
- 5 30 50 20 - 40 Mind and Machine
MEC Mark 2
MEC Warfare Systems
Advanced Surgery
Neural Scope
MEC I (Paladin)
Kinetic Strike Module
(MEC)
Flamethrower
(MEC)
-
Experimental Warfare
- Alien Weaponry
Thin Man Interrogation
- - - 20 - - 50 Advanced Aerospace Concepts
Gauss Weapons
Beam Strengthening
New Combat Systems
- -
Elerium
- Alien Materials Hyperwave Beacon - 10 - - - 10 Alien Power Systems
Mobile Power Armor
Jellied Elerium Elerium Turbos -
Alien Power Systems
- Alien Circuitry
Elerium
- - 180 - - 12 UFO Power Sources 100 Alien Propulsion
Advanced Power Armor
Pulse Lasers
Elerium Batteries
UFO Tracking
Elerium Generator
- -
Advanced Aerospace Concepts
Aerospace Technology Hyperwave Relay
Alien Materials
Experimental Warfare
- - - 50 - - 210 Alien Propulsion Armored Fighters
Improved Avionics
- -
Alien Propulsion
Aerospace Technology Alien Power Systems
Advanced Aerospace Concepts
- 60 - - - 8 UFO Power Sources 60 Antigrav Systems Elerium Afterburners - Firestorm
(Aerospace)
Interceptor Cost -25%
Alien Command and Control
Psionics Ethereal Autopsy Ethereal Device - - - - - 30 Mind and Machine Aegis Initiative
Gollop Chamber
- -

UFO Analysis

Once a UFO has crashed or landed and then is successfully assaulted, it can be analyzed as a research project. Once the research project has completed, interceptors gain 30% increased fire rate against all UFOs of the same size. Also, once UFO Scanners Foundry project is completed, analyzed UFO's display damage during Air Combat.

All UFO Analysis have the Aerospace credit type. Once a Floater has been interrogated, the speed at which UFOs are analyzed increases by 100%.

UFO Analysis
Research Credit type Prerequisites Cost Unlocks
Research Other
Days
Other
UFO Analysis: Small UFOs
Aerospace Technology Alien Materials Small UFO Destroyed in Air or Small UFO Successfully Raided 450 30% Increased Fire Rate vs Small UFOs
Salvage 30% more alloys and elerium from Small UFOs
UFO Analysis: Medium UFOs
Aerospace Technology Alien Materials Medium UFO Destroyed in Air or Medium UFO Successfully Raided 700 30% Increased Fire Rate vs Medium UFOs
Salvage 30% more alloys and elerium from Medium UFOs
UFO Analysis: Large UFOs
Aerospace Technology Alien Materials Large UFO Destroyed in Air or Large UFO Successfully Raided 350 30% Increased Fire Rate vs Large UFOs
Salvage 30% more alloys and elerium from Large UFOs
UFO Analysis: Very Large UFOs
Aerospace Technology Alien Materials Very Large UFO Destroyed in Air or Very Large UFO Successfully Raided 250 30% Increased Fire Rate vs Very Large UFOs
Salvage 30% more alloys and elerium from Very Large UFOs

Research Archives

Here you can view a list of and summaries of all completed research projects.

Research Credits

Various technologies will offer research credits that will speed up research and foundry projects in broad categories.

Each research credit reduces the time to complete research and foundry projects in it's category by 20% (50% if the "Ready For War" start bonus is active).

Gene Labs

Modify the genes of up to 2 soldiers with Meld to install Gene Mods.

More information on Gene Mods can be found here: Gene Mods

Comprehensive Tech Tree [not updated]

Alt Tech Trees [not updated]

Core: Offense: Defense: Autopsy: Interrogation: