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{| style="float:right; vertical-align:top"
{| style="float:right; vertical-align:top"
|
|
{{Unit Stat Wrapper Open | title = Strix Zombie}}
{{Unit Stat Wrapper Open | title = Bogeyman}}


{|  
{|  
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| style="width: 180px;"|
| style="width: 180px;"|
{{Template:Unit_Stat_Box (Piratez) |=
{{Template:Unit_Stat_Box (Piratez) |=
| time_units = 52
| time_units = 66
| stamina = 135
| stamina = 100
| health = 209
| health = 20
| bravery = 110
| bravery = 90
| reactions = 50
| reactions = 70
| firing_accuracy = 0
| firing_accuracy = 25
| throwing_accuracy = 36
| throwing_accuracy = 50
| strength = 62
| strength = 24
| voodoo_strength = 65
| voodoo_strength = 30
| voodoo_skill = 0
| voodoo_skill = 40
| melee_accuracy = 80
| melee_accuracy = 40
}}
}}
| style="width: 190px;"|
| style="width: 190px;"|
{{Template:Unit_Stat_Box2 (Piratez) |=
{{Template:Unit_Stat_Box2 (Piratez) |=
| armor_front = 5
| armor_front = 6
| armor_sides = 5
| armor_sides = 6
| armor_rear = 5
| armor_rear = 6
| armor_under = 5
| armor_under = 6
| melee_dodge = 35/0
| melee_dodge = 20/10
| aggression = 4
| aggression = 2
| stun_recovery = Normal
| stun_recovery = Normal
| energy_recovery = 65
| energy_recovery = 40
| intelligence = 2
| intelligence = 4
| night_vision = 9
| night_vision = 30


}}
}}
Line 40: Line 40:
{{Template:Unit_Stat_Box3 (Piratez) |=
{{Template:Unit_Stat_Box3 (Piratez) |=
| 2x2_unit = No
| 2x2_unit = No
| height_standing = 22
| height_standing = 16
| size = Medium
| size = Medium
| bleed_immune = Yes
| bleed_immune = No
| ransom = $50,000
| ransom = $2,500
| score = 28
| score = 6
}}
}}
|}
|}
Line 51: Line 51:
{|
{|
| {{Template:Resistances (Piratez)|=
| {{Template:Resistances (Piratez)|=
| charm = -99
| charm = 30
| piercing = 100
| piercing = 100
| burn = 200
| burn = 100
| concussive = 100
| concussive = 100
| laser = 70
| laser = 100
| plasma = 100
| plasma = 100
| daze = 35
| daze = 30
| cutting = 100
| cutting = 100
| acid = 100
| acid = 100
| smoke = 0
| smoke = 100
| anti-e511 = 250
| anti-e511 = 0
| bio = 0
| bio = 50
| electric = 160
| electric = 100
| emp = 10
| emp = 10
| warp = 100
| warp = 50
| mind = 0
| mind = 150
| heat = 100
| heat = 100
| cold = 100
| cold = 100
Line 79: Line 79:
== Bootypedia ==
== Bootypedia ==
<div style="width:500px">
<div style="width:500px">
{{Ref Open | title = Strix Zombie Information }}
{{Ref Open | title = Bogeyman Information }}
"Status: SPACE MONSTER<div>
"This little creature is clearly unnatural; even if we shy away from using the word Demonic, that is what it appears. The creature doesn't appear to have any higher values; it is simply relentlessly mischievous and vicious. Apart from that, it seems to be only driven by hunger and lust, and if these are sated, it becomes less aggressive for a while - until bored or provoked. Ah... speaking of the latter. The gals need to be firmly warned about its lust-rousing mesmeric powers: even we have repeatedly failed to resist these. If not for our fail-safe contingency plans, we'd be goners!"<div>
These tenacious Z-Ladies are quite well-fed, which proves they are effective predators. However, their main weapon is useless against fellow Z's, and their physical power is comparably subpar. Either they don't feed on Z-Phases, or have some other, yet unknown, ways of hunting. The size of their knockers does give me a few ideas about that, aye. Instead of milk, they steadily produce something that seems to be more 'Zombie Juice'."<div>
"This demon-like humanoid is far more dangerous than it might look. Thankfully, it is not very hard to kill. CAMO: 0/4. SENSE: 3. NV: 30. ThV: 50%."
"These female zombies attack by spitting noxious fumes (Chem damage) that sap one's Energy and drains consciousness away. The attack ignores 2/3rd of armor but doesn't damage it. The lingering smoke that remains is no less dangerous, as Zombies don't seem to be impeded in the least by it. The Strix is so voluptous because of the impressive amounts of liquid poison she holds in her body. SENSE: 40. CAMO: 0/5."
{{Ref Close | source = Piratez Bootypedia}}
{{Ref Close | source = Piratez Bootypedia}}
</div>
</div>


== Inventory ==
== Inventory ==
Line 93: Line 93:
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
  '''Required by:'''
  '''Required by:'''
  B: Strix Zombie (4/5) [m]
  Essence: Bogeyman (1) [m]


  '''Leads to:'''
  '''Unlocks:'''
  Enslaving X
  Dark Ones Summary
</div>
</div>
== Raw Ruleset Data ==
== Raw Ruleset Data ==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
     type: STR_ZOMBIE_SADAKO_TERRORIST
     type: STR_BOGEYMAN_TERRORIST
     race: STR_ZOMBIE
     race: STR_DEMON
     rank: STR_LIVE_TERRORIST
     rank: STR_LIVE_SOLDIER
     stats:
     stats:
       tu: 52
       tu: 66
       stamina: 135
       stamina: 100
       health: 209
       health: 20
       bravery: 110
       bravery: 90
       reactions: 50
       reactions: 70
       firing: 0
       firing: 25
       throwing: 36
       throwing: 50
       strength: 62
       strength: 24
       psiStrength: 65
       psiStrength: 30
       psiSkill: 0
       psiSkill: 40
       melee: 80
       melee: 40
     armor: ZOMBIE_SADAKO_ARMOR
     armor: DOOM_ARMOR_0
     standHeight: 22
     standHeight: 16
     kneelHeight: 14
     kneelHeight: 12
     value: 28
     value: 6
     intelligence: 2
     deathSound: 148
     aggression: 4
     moveSound: 203
     energyRecovery: 65
     intelligence: 4
     livingWeapon: true
     aggression: 2
     specab: 1
     meleeWeapon: AUX_DOOM_IMP_CLAWS
     deathSound: 147
     psiWeapon: AUX_SEDUCTION
     builtInWeapons:
     energyRecovery: 40
      - AUX_ZOMBIE_WEAPON
     type: DOOM_ARMOR_0
      - AUX_STRIX_WEAPON
     spriteSheet: DEM_0.PCK
     type: ZOMBIE_SADAKO_ARMOR
     spriteInv: BogeymanInventoryImage
     spriteSheet: ZOMBIE_SADAKO.PCK
     spriteInv: ZombieSadakoInventoryImage
    spriteFaceGroup: 6
    spriteFaceColor: [83, 83, 83, 83, 83, 83, 83, 83]
    spriteHairGroup: 9
    spriteHairColor: [246, 246, 246, 246, 246, 246, 246, 246]
    forcedTorso: 2
    allowInv: false
     corpseBattle:
     corpseBattle:
       - STR_ZOMBIE_SADAKO_CORPSE
       - STR_BOGEYMAN_CORPSE
     psiVision: 40
     corpseGeo: STR_BOGEYMAN_CORPSE
     camouflageAtDark: -5
    movementType: 1
     frontArmor: 5
     camouflageAtDark: -4
     sideArmor: 5
    visibilityAtDark: 30
     rearArmor: 5
    heatVision: 50
     underArmor: 5
    psiVision: 3
     frontArmor: 6
     sideArmor: 6
     rearArmor: 6
     underArmor: 6
     meleeDodge:
     meleeDodge:
       flatHundred: 0.35
       melee: 0.5
     meleeDodgeBackPenalty: 0
     meleeDodgeBackPenalty: 0.5
     bleedImmune: true
     recovery:
    overKill: 1.5
      morale:
    zombiImmune: true
        moraleCurrent: -0.2
        bravery: 0.2
      stun:
        healthCurrent: 0.25
        health: -0.0625
     damageModifier:
     damageModifier:
       - -0.99
       - 0.3
      - 1.0
      - 1.0
      - 1.0
       - 1.0
       - 1.0
      - 2.0
       - 1.0
       - 1.0
       - 0.7
       - 0.3
       - 1.0
       - 1.0
      - 0.35
       - 1.0
       - 1.0
       - 1.0
       - 1.0
       - 0.0
       - 0.0
       - 2.5
       - 0.5
       - 0.0
       - 1.0
      - 1.6
       - 0.1
       - 0.1
       - 1.0
       - 0.5
       - 0.0
       - 1.5
     loftempsSet: [ 3 ]
     loftempsSet: [ 2 ]
</div>
</div>
== Notes ==
== Notes ==

Latest revision as of 10:47, 2 September 2018

Bogeyman
Time Units 66
Stamina 100
Health 20
Bravery 90
Reactions 70
Firing Accuracy 25
Melee Accuracy 40
Throwing Accuracy 50
Strength 24
VooDoo Skill 40
VooDoo Strength 30


Armor: Front 6
Armor: Sides 6
Armor: Rear 6
Armor: Under 6
Evasion 20/10
Aggression 2
Intelligence 4
Night Vision 30
Energy Recovery 40
Stun Recovery Normal


2X2 Unit? No
Height Standing 16
Size Medium
Bleed Immune? No
Ransom $2,500
Score 6


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
30% 100% 100% 100% 100% 100% 30% 100% 100% 100% 0% 50% 100% 10% 50% 150% 100% 100%



Bootypedia

Bogeyman Information
"This little creature is clearly unnatural; even if we shy away from using the word Demonic, that is what it appears. The creature doesn't appear to have any higher values; it is simply relentlessly mischievous and vicious. Apart from that, it seems to be only driven by hunger and lust, and if these are sated, it becomes less aggressive for a while - until bored or provoked. Ah... speaking of the latter. The gals need to be firmly warned about its lust-rousing mesmeric powers: even we have repeatedly failed to resist these. If not for our fail-safe contingency plans, we'd be goners!"

"This demon-like humanoid is far more dangerous than it might look. Thankfully, it is not very hard to kill. CAMO: 0/4. SENSE: 3. NV: 30. ThV: 50%."

Source: Piratez Bootypedia


Inventory

Under construction

Associated Research

Required by:
Essence: Bogeyman (1) [m]
Unlocks:
Dark Ones Summary

Raw Ruleset Data

   type: STR_BOGEYMAN_TERRORIST
   race: STR_DEMON
   rank: STR_LIVE_SOLDIER
   stats:
     tu: 66
     stamina: 100
     health: 20
     bravery: 90
     reactions: 70
     firing: 25
     throwing: 50
     strength: 24
     psiStrength: 30
     psiSkill: 40
     melee: 40
   armor: DOOM_ARMOR_0
   standHeight: 16
   kneelHeight: 12
   value: 6
   deathSound: 148
   moveSound: 203
   intelligence: 4
   aggression: 2
   meleeWeapon: AUX_DOOM_IMP_CLAWS
   psiWeapon: AUX_SEDUCTION
   energyRecovery: 40
   type: DOOM_ARMOR_0
   spriteSheet: DEM_0.PCK
   spriteInv: BogeymanInventoryImage
   corpseBattle:
     - STR_BOGEYMAN_CORPSE
   corpseGeo: STR_BOGEYMAN_CORPSE
   movementType: 1
   camouflageAtDark: -4
   visibilityAtDark: 30
   heatVision: 50
   psiVision: 3
   frontArmor: 6
   sideArmor: 6
   rearArmor: 6
   underArmor: 6
   meleeDodge:
     melee: 0.5
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       healthCurrent: 0.25
       health: -0.0625
   damageModifier:
     - 0.3
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.3
     - 1.0
     - 1.0
     - 1.0
     - 0.0
     - 0.5
     - 1.0
     - 0.1
     - 0.5
     - 1.5
   loftempsSet: [ 2 ]

Notes

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