Hitman (Piratez): Difference between revisions
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
| | | | ||
{{Unit Stat Wrapper Open | title = | {{Unit Stat Wrapper Open | title = Hitman}} | ||
{| | {| | ||
| Line 7: | Line 7: | ||
| style="width: 180px;"| | | style="width: 180px;"| | ||
{{Template:Unit_Stat_Box (Piratez) |= | {{Template:Unit_Stat_Box (Piratez) |= | ||
| time_units = | | time_units = 65 | ||
| stamina = | | stamina = 80 | ||
| health = | | health = 55 | ||
| bravery = | | bravery = 80 | ||
| reactions = | | reactions = 70 | ||
| firing_accuracy = | | firing_accuracy = 85 | ||
| throwing_accuracy = | | throwing_accuracy = 50 | ||
| strength = | | strength = 36 | ||
| voodoo_strength = | | voodoo_strength = 40 | ||
| voodoo_skill = | | voodoo_skill = 0 | ||
| melee_accuracy = | | melee_accuracy = 80 | ||
}} | }} | ||
| style="width: 190px;"| | | style="width: 190px;"| | ||
{{Template:Unit_Stat_Box2 (Piratez) |= | {{Template:Unit_Stat_Box2 (Piratez) |= | ||
| armor_front = | | armor_front = 25 | ||
| armor_sides = | | armor_sides = 15 | ||
| armor_rear = | | armor_rear = 5 | ||
| armor_under = | | armor_under = 5 | ||
| melee_dodge = | | melee_dodge = 37/18.5 | ||
| aggression = | | aggression = 2 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
| energy_recovery = | | energy_recovery = 40 | ||
| intelligence = | | intelligence = 6 | ||
| night_vision = | | night_vision = 12 | ||
}} | }} | ||
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{{Template:Unit_Stat_Box3 (Piratez) |= | {{Template:Unit_Stat_Box3 (Piratez) |= | ||
| 2x2_unit = No | | 2x2_unit = No | ||
| height_standing = | | height_standing = 22 | ||
| size = Medium | | size = Medium | ||
| bleed_immune = No | | bleed_immune = No | ||
| ransom = $ | | ransom = $25000 | ||
| score = | | score = 12 | ||
}} | }} | ||
|} | |} | ||
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{| | {| | ||
| {{Template:Resistances (Piratez)|= | | {{Template:Resistances (Piratez)|= | ||
| charm = | | charm = 100 | ||
| piercing = | | piercing = 100 | ||
| burn = | | burn = 150 | ||
| concussive = | | concussive = 100 | ||
| laser = | | laser = 100 | ||
| plasma = | | plasma = 100 | ||
| daze = | | daze = 100 | ||
| cutting = | | cutting = 100 | ||
| acid = | | acid = 100 | ||
| smoke = | | smoke = 400 | ||
| anti-e511 = 0 | |||
| bio = 100 | |||
| electric = 100 | |||
| emp = 15 | |||
| warp = 100 | |||
| mind = 100 | |||
| heat = 100 | |||
| cold = 100 | |||
}} | }} | ||
|} | |} | ||
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== Bootypedia == | == Bootypedia == | ||
<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = | {{Ref Open | title = Hitman Information }} | ||
"A specialist in dirty work. Tougher and more tenacious than he looks. Skilled at spotting camouflaged units. Watch out for his high reflexes and accuracy." | |||
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
== Inventory == | == Inventory == | ||
| Line 81: | Line 101: | ||
== Associated Research == | == Associated Research == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
'''Required by:''' | |||
rob: Hitman (1/1/0) [m] | |||
'''Leads to:''' | |||
Hitman Examination | |||
'''Unlocks:''' | |||
Bandit | |||
'''Gives one for free:''' | |||
Mosquito Fighter | |||
Cobra Runner | |||
Wasp Aircar | |||
Govt Papers | |||
Personal Database | |||
Magnum | |||
Confederate Eagle | |||
Blackmarch SMG | |||
Assault SMG | |||
EuroSyndicate SMG | |||
Tommy | |||
Infantry Rifle | |||
UAC Shotgun | |||
Scoped Carbine | |||
Sniper Rifle | |||
Precision Laser | |||
Shadowmasters | |||
Smugglers | |||
Dynamite | |||
Fire Walk With Me | |||
</div> | </div> | ||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
type: STR_BANDIT_HITMAN | |||
race: STR_BANDIT | |||
rank: STR_LIVE_MEDIC | |||
stats: | |||
tu: 65 | |||
stamina: 80 | |||
health: 55 | |||
bravery: 80 | |||
reactions: 70 | |||
firing: 85 | |||
throwing: 50 | |||
strength: 36 | |||
psiStrength: 40 | |||
psiSkill: 0 | |||
melee: 80 | |||
armor: BANDIT_ARMOR_P14 | |||
standHeight: 22 | |||
kneelHeight: 14 | |||
value: 12 | |||
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181] | |||
energyRecovery: 40 | |||
intelligence: 6 | |||
aggression: 2 | |||
canSurrender: true | |||
type: BANDIT_ARMOR_P14 | |||
spriteSheet: BAN_14.PCK | |||
spriteInv: BanditHitmanInventoryImage | |||
corpseBattle: | |||
- STR_BAN_14_CORPSE_BATTLE | |||
corpseGeo: STR_GOVT_CORPSE | |||
visibilityAtDark: 12 | |||
heatVision: 20 | |||
antiCamouflageAtDark: 3 | |||
antiCamouflageAtDay: 3 | |||
frontArmor: 25 | |||
sideArmor: 15 | |||
rearArmor: 5 | |||
underArmor: 5 | |||
meleeDodge: | |||
reactions: 0.35 | |||
melee: 0.15 | |||
meleeDodgeBackPenalty: 0.5 | |||
recovery: | |||
morale: | |||
moraleCurrent: -0.2 | |||
bravery: 0.2 | |||
stun: | |||
healthCurrent: 0.1 | |||
health: -0.0625 | |||
health: | |||
stunNormalized: -0.165 | |||
psiDefence: | |||
psiStrength: 1.0 | |||
psiSkill: 0.2 | |||
moraleCurrent: 0.33 | |||
flatHundred: -0.23 | |||
damageModifier: | |||
- 1.0 | |||
- 1.0 | |||
- 1.5 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 4.0 | |||
- 0.0 | |||
- 1.0 | |||
- 1.0 | |||
- 0.15 | |||
- 1.0 | |||
- 1.0 | |||
specialWeapon: STR_KUNG_FU_ALT | |||
loftempsSet: [ 2 ] | |||
</div> | </div> | ||
== Notes == | == Notes == | ||
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Latest revision as of 13:19, 9 October 2018
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Bootypedia
| Hitman Information |
|
"A specialist in dirty work. Tougher and more tenacious than he looks. Skilled at spotting camouflaged units. Watch out for his high reflexes and accuracy." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: rob: Hitman (1/1/0) [m]
Leads to: Hitman Examination
Unlocks: Bandit
Gives one for free: Mosquito Fighter Cobra Runner Wasp Aircar Govt Papers Personal Database Magnum Confederate Eagle Blackmarch SMG Assault SMG EuroSyndicate SMG Tommy Infantry Rifle UAC Shotgun Scoped Carbine Sniper Rifle Precision Laser Shadowmasters Smugglers Dynamite Fire Walk With Me
Raw Ruleset Data
type: STR_BANDIT_HITMAN
race: STR_BANDIT
rank: STR_LIVE_MEDIC
stats:
tu: 65
stamina: 80
health: 55
bravery: 80
reactions: 70
firing: 85
throwing: 50
strength: 36
psiStrength: 40
psiSkill: 0
melee: 80
armor: BANDIT_ARMOR_P14
standHeight: 22
kneelHeight: 14
value: 12
deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
energyRecovery: 40
intelligence: 6
aggression: 2
canSurrender: true
type: BANDIT_ARMOR_P14
spriteSheet: BAN_14.PCK
spriteInv: BanditHitmanInventoryImage
corpseBattle:
- STR_BAN_14_CORPSE_BATTLE
corpseGeo: STR_GOVT_CORPSE
visibilityAtDark: 12
heatVision: 20
antiCamouflageAtDark: 3
antiCamouflageAtDay: 3
frontArmor: 25
sideArmor: 15
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.35
melee: 0.15
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
healthCurrent: 0.1
health: -0.0625
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 4.0
- 0.0
- 1.0
- 1.0
- 0.15
- 1.0
- 1.0
specialWeapon: STR_KUNG_FU_ALT
loftempsSet: [ 2 ]
Notes
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