Armored Car (Piratez): Difference between revisions
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
| | | | ||
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| style="width: 180px;"| | | style="width: 180px;"| | ||
{{Template:Unit_Stat_Box (Piratez) |= | {{Template:Unit_Stat_Box (Piratez) |= | ||
| time_units = | | time_units = 200 | ||
| stamina = 100 | | stamina = 100 | ||
| health = 90 | | health = 90 | ||
| bravery = | | bravery = 120 | ||
| reactions = 20 | | reactions = 20 | ||
| firing_accuracy = 60 | | firing_accuracy = 60 | ||
| Line 29: | Line 26: | ||
| armor_under = 35 | | armor_under = 35 | ||
| melee_dodge = None | | melee_dodge = None | ||
| aggression = | | aggression = 2 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
| energy_recovery = | | energy_recovery = 999 | ||
| intelligence = 5 | | intelligence = 5 | ||
| night_vision = 9 | | night_vision = 9 | ||
| Line 47: | Line 44: | ||
| size = HUGE | | size = HUGE | ||
| bleed_immune = No | | bleed_immune = No | ||
| ransom = | | ransom = $125000 | ||
| score = 20 | | score = 20 | ||
}} | }} | ||
| Line 59: | Line 56: | ||
| burn = 40 | | burn = 40 | ||
| concussive = 75 | | concussive = 75 | ||
| laser = | | laser = 100 | ||
| plasma = 100 | | plasma = 100 | ||
| daze = 0 | | daze = 0 | ||
| cutting = | | cutting = 50 | ||
| acid = | | acid = 40 | ||
| smoke = 0 | | smoke = 0 | ||
| anti-e511 = 0 | |||
| bio = 0 | |||
| electric = 100 | |||
| emp = 35 | |||
| warp = 100 | |||
| mind = 0 | |||
| heat = 0 | |||
| cold = 0 | |||
}} | }} | ||
|} | |} | ||
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<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Armored Car Information }} | {{Ref Open | title = Armored Car Information }} | ||
"This military vehicle is quite widespread amongst lower-tech forces. Its armor is thick enough to withstand small-arms fire, while the machine itself can be manufactured from local resources, if one possesses industrial infrastructure | "This military vehicle is quite widespread amongst lower-tech forces. Its armor is thick enough to withstand small-arms fire, while the machine itself can be manufactured from local resources, if one possesses industrial infrastructure." | ||
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
== Inventory == | == Inventory == | ||
| Line 87: | Line 102: | ||
== Associated Research == | == Associated Research == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
N/A | |||
</div> | </div> | ||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
type: STR_ARMORED_CAR_TERRORIST | |||
race: STR_WAR_MACHINES | |||
rank: STR_LIVE_TERRORIST | |||
stats: | |||
tu: 200 | |||
stamina: 100 | |||
health: 90 | |||
bravery: 120 | |||
reactions: 20 | |||
firing: 60 | |||
throwing: 0 | |||
strength: 120 | |||
psiStrength: 200 | |||
psiSkill: 0 | |||
melee: 0 | |||
armor: ARMORED_CAR_ARMOR | |||
standHeight: 18 | |||
kneelHeight: 18 | |||
value: 20 | |||
deathSound: 23 | |||
moveSound: 200 | |||
energyRecovery: 999 | |||
intelligence: 5 | |||
aggression: 2 | |||
specab: 1 | |||
livingWeapon: true | |||
capturable: false | |||
sniper: 25 | |||
spotter: 2 | |||
builtInWeapons: | |||
- AUX_TANK_2MG_WEAPON | |||
type: ARMORED_CAR_ARMOR | |||
spriteInv: MAN_75 | |||
spriteSheet: XTR_4.PCK | |||
corpseBattle: | |||
- CAR_CORPSE_1 | |||
- CAR_CORPSE_2 | |||
- CAR_CORPSE_3 | |||
- CAR_CORPSE_4 | |||
corpseGeo: STR_CAR_CORPSE | |||
visibilityAtDark: 9 | |||
frontArmor: 65 | |||
sideArmor: 60 | |||
rearArmor: 55 | |||
underArmor: 35 | |||
moveSound: 200 | |||
drawingRoutine: 2 | |||
size: 2 | |||
allowInv: false | |||
fearImmune: false | |||
damageModifier: | |||
- 0.0 | |||
- 1.0 | |||
- 0.4 | |||
- 0.75 | |||
- 1.0 | |||
- 1.0 | |||
- 0.0 | |||
- 0.5 | |||
- 0.4 | |||
- 0.0 | |||
- 0.0 | |||
- 0.0 | |||
- 1.0 | |||
- 0.35 | |||
- 1.0 | |||
- 0.0 | |||
- 0.0 | |||
- 0.0 | |||
loftempsSet: [92, 89, 90, 91] | |||
</div> | </div> | ||
== Notes == | == Notes == | ||
Latest revision as of 11:15, 2 September 2018
Bootypedia
| Armored Car Information |
|
"This military vehicle is quite widespread amongst lower-tech forces. Its armor is thick enough to withstand small-arms fire, while the machine itself can be manufactured from local resources, if one possesses industrial infrastructure." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
N/A
Raw Ruleset Data
type: STR_ARMORED_CAR_TERRORIST
race: STR_WAR_MACHINES
rank: STR_LIVE_TERRORIST
stats:
tu: 200
stamina: 100
health: 90
bravery: 120
reactions: 20
firing: 60
throwing: 0
strength: 120
psiStrength: 200
psiSkill: 0
melee: 0
armor: ARMORED_CAR_ARMOR
standHeight: 18
kneelHeight: 18
value: 20
deathSound: 23
moveSound: 200
energyRecovery: 999
intelligence: 5
aggression: 2
specab: 1
livingWeapon: true
capturable: false
sniper: 25
spotter: 2
builtInWeapons:
- AUX_TANK_2MG_WEAPON
type: ARMORED_CAR_ARMOR
spriteInv: MAN_75
spriteSheet: XTR_4.PCK
corpseBattle:
- CAR_CORPSE_1
- CAR_CORPSE_2
- CAR_CORPSE_3
- CAR_CORPSE_4
corpseGeo: STR_CAR_CORPSE
visibilityAtDark: 9
frontArmor: 65
sideArmor: 60
rearArmor: 55
underArmor: 35
moveSound: 200
drawingRoutine: 2
size: 2
allowInv: false
fearImmune: false
damageModifier:
- 0.0
- 1.0
- 0.4
- 0.75
- 1.0
- 1.0
- 0.0
- 0.5
- 0.4
- 0.0
- 0.0
- 0.0
- 1.0
- 0.35
- 1.0
- 0.0
- 0.0
- 0.0
loftempsSet: [92, 89, 90, 91]
Notes
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