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Line 111: Line 111:
  Human Citizens
  Human Citizens
  Megapol
  Megapol
Wasp Aircar
Megapol Patrol Car
  Heavy Baton
  Heavy Baton
  Magnum
  Magnum
  Assault Pistol
  Assault Pistol
  Police Revolver
  Police Revolver
Confederate Eagle
Commando Pistol
Military Shotgun
Police Shotgun
Assault Rifle
Auto Rifle
Assault SMG
Mini SMG
  Blackmarch SMG
  Blackmarch SMG
  Crack
  Crack
Line 130: Line 140:
  Riot Shield
  Riot Shield
  #90
  #90
#100
  Govt Enmity
  Govt Enmity
</div>
</div>
Line 153: Line 164:
     kneelHeight: 14
     kneelHeight: 14
     value: -8
     value: -8
     deathSound: [141, 142, 143, 170, 171, 171, 173, 174, 175, 176, 177, 181]
     deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
     energyRecovery: 30
     energyRecovery: 30
     intelligence: 4
     intelligence: 4
Line 180: Line 191:
       stun:
       stun:
         healthCurrent: 0.1
         healthCurrent: 0.1
         health: -0.075
         health: -0.0625
       health:
       health:
         stunNormalized: -0.165
         stunNormalized: -0.165

Latest revision as of 09:42, 15 October 2018

Military Police
Time Units 50
Stamina 60
Health 55
Bravery 70
Reactions 40
Firing Accuracy 55
Melee Accuracy 45
Throwing Accuracy 40
Strength 36
VooDoo Skill 0
VooDoo Strength 40


Armor: Front 35
Armor: Sides 30
Armor: Rear 20
Armor: Under 15
Evasion 11/5.5
Aggression 1
Intelligence 4
Night Vision 12
Energy Recovery 30
Stun Recovery Normal


Provincial Govt - Military Police
Provincial Govt - Military Police


2X2 Unit? No
Height Standing 22
Size Large
Bleed Immune? No
Ransom $40,000
Score -8


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
100% 85% 100% 100% 100% 100% 80% 80% 110% 200% 0% 100% 100% 15% 140% 100% 100% 100%


Bootypedia

Military Police

"Military Police are pretty much the only kind of police most people will ever see. Armed with heavy weapons and riding armored vehicles, or even aircraft, these hard-like-rock men will usually shoot first, ask questions later. None the less, they're govt officers, even if much less valuable than Enforcers or Pilots, so getting in a shootout with them is a political decision."

Source: Piratez Bootypedia








Inventory

Under Construction

Associated Research

Required by:
rob: Military Police (1/1/0) [m]
Leads to:
Humanist Files Hacking
Blackops Shotgun
Govt Military Police Armor
Unlocks:
Who is Who?
Gives one for free:
Human Citizens
Megapol
Wasp Aircar
Megapol Patrol Car
Heavy Baton
Magnum
Assault Pistol
Police Revolver
Confederate Eagle
Commando Pistol
Military Shotgun
Police Shotgun
Assault Rifle
Auto Rifle
Assault SMG
Mini SMG
Blackmarch SMG
Crack
Kosmoportovaya Vodka
Atom Beer
Govt Business
Bag of Cash
Money Purse
Personal Database
Heavy Shotgun
Sectoweed
Smugglers
Consumer Goods
Riot Grenade
Riot Shield
#90
#100
Govt Enmity

Raw Ruleset Data

   type: STR_GOVT_MP
   race: STR_GOVT
   rank: STR_LIVE_NAVIGATOR
   stats:
     tu: 50
     stamina: 60
     health: 55
     bravery: 70
     reactions: 40
     firing: 55
     throwing: 40
     strength: 36
     psiStrength: 40
     psiSkill: 0
     melee: 45
   armor: GOVT_ARMOR_P5
   standHeight: 22
   kneelHeight: 14
   value: -8
   deathSound: [141, 142, 143, 170, 171, 172, 173, 174, 175, 176, 177, 178, 181]
   energyRecovery: 30
   intelligence: 4
   aggression: 1
   canSurrender: true
   type: GOVT_ARMOR_P5
   spriteSheet: GOV_5.PCK
   spriteInv: GovtMPInventoryImage
   corpseBattle:
     - STR_GOVT_5_CORPSE_BATTLE
   corpseGeo: STR_GOVT_CORPSE
   visibilityAtDark: 12
   heatVision: 30
   frontArmor: 35
   sideArmor: 30
   rearArmor: 20
   underArmor: 15
   meleeDodge:
     reactions: 0.1
     melee: 0.15
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       healthCurrent: 0.1
       health: -0.0625
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 1.0
     - 0.85
     - 1.0
     - 1.0
     - 1.0
     - 1.0
     - 0.7
     - 0.8
     - 1.1
     - 2.0
     - 0.0
     - 1.0
     - 1.0
     - 0.15
     - 1.4
     - 1.0
   loftempsSet: [ 3 ]

Notes