Blood Hound (Piratez): Difference between revisions
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| bravery = 100 | | bravery = 100 | ||
| reactions = 60 | | reactions = 60 | ||
| firing_accuracy = | | firing_accuracy = 0 | ||
| throwing_accuracy = | | throwing_accuracy = 30 | ||
| strength = 60 | | strength = 60 | ||
| voodoo_strength = 30 | | voodoo_strength = 30 | ||
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| size = Large | | size = Large | ||
| bleed_immune = No | | bleed_immune = No | ||
| ransom = $ | | ransom = $1000 | ||
| score = 6 | | score = 6 | ||
}} | }} | ||
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| acid = 80 | | acid = 80 | ||
| smoke = 100 | | smoke = 100 | ||
| anti-e511 = 0 | |||
| bio = 100 | |||
| electric = 100 | |||
| emp = 10 | |||
| warp = 80 | |||
| mind = 100 | |||
| heat = 100 | |||
| cold = 100 | |||
}} | }} | ||
|} | |} | ||
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<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Blood Hound Information }} | {{Ref Open | title = Blood Hound Information }} | ||
"These vicious, mutated animals are often employed by Bandits for combat. It is unclear how the Bandits are able to tame such creatures, but judging by how these small monsters look, maybe it's just a case of misery loving company. The Hounds are adept at surviving on the wastelands and are somewhat resistant to all forms of damage; piercing and concussive weapons seem to work best against them, while smoke, | "These vicious, mutated animals are often employed by Bandits for combat. It is unclear how the Bandits are able to tame such creatures, but judging by how these small monsters look, maybe it's just a case of misery loving company. The Hounds are adept at surviving on the wastelands and are somewhat resistant to all forms of damage; piercing and concussive weapons seem to work best against them, while smoke, daze and fire are the least effective. The huge, thick skull of the creature serves both as a support for its powerful jaws and as natural armor, so better engage them from the sides or behind." | ||
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
== Inventory == | == Inventory == | ||
<div class="mw-collapsible mw-collapsed"> | |||
Under construction | Under construction | ||
</div> | |||
== Associated Research == | == Associated Research == | ||
<div class="mw-collapsible mw-collapsed"> | |||
'''Required by:''' | |||
B: Blood Hound (2/3/2) [m] | |||
'''Leads to:''' | |||
Blood Hound Examination | |||
</div> | |||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
<div class="mw-collapsible mw-collapsed"> | |||
type: STR_BLOOD_DOG_TERRORIST | |||
race: STR_BEAST | |||
rank: STR_LIVE_TERRORIST | |||
stats: | |||
tu: 90 | |||
stamina: 90 | |||
health: 60 | |||
bravery: 100 | |||
reactions: 60 | |||
firing: 0 | |||
throwing: 30 | |||
strength: 60 | |||
psiStrength: 30 | |||
psiSkill: 0 | |||
melee: 90 | |||
armor: BANDIT_ARMOR_P6 | |||
standHeight: 12 | |||
kneelHeight: 12 | |||
value: 6 | |||
deathSound: 6 | |||
energyRecovery: 30 | |||
intelligence: 3 | |||
aggression: 2 | |||
spotter: 1 | |||
livingWeapon: true | |||
builtInWeapons: | |||
- AUX_BLOOD_DOG_WEAPON | |||
type: BANDIT_ARMOR_P6 | |||
spriteSheet: BAN_6.PCK | |||
spriteInv: BloodDogInventoryImage | |||
corpseBattle: | |||
- STR_BAN_6_CORPSE_BATTLE | |||
corpseGeo: STR_BLOOD_DOG_CORPSE | |||
visibilityAtDark: 16 | |||
heatVision: 50 | |||
zombiImmune: true | |||
bleedImmune: false | |||
allowInv: false | |||
frontArmor: 24 | |||
sideArmor: 12 | |||
rearArmor: 12 | |||
underArmor: 10 | |||
drawingRoutine: 4 | |||
personalLight: 5 | |||
meleeDodge: | |||
reactions: 0.5 | |||
meleeDodgeBackPenalty: 0.5 | |||
recovery: | |||
morale: | |||
moraleCurrent: -0.2 | |||
bravery: 0.2 | |||
stun: | |||
healthCurrent: 0.1 | |||
health: -0.05 | |||
health: | |||
stunNormalized: -0.165 | |||
damageModifier: | |||
- 0.5 | |||
- 1.0 | |||
- 0.5 | |||
- 1.0 | |||
- 1.0 | |||
- 0.9 | |||
- 0.7 | |||
- 0.9 | |||
- 0.8 | |||
- 1.0 | |||
- 0.0 | |||
- 1.0 | |||
- 1.0 | |||
- 0.1 | |||
- 0.8 | |||
- 1.0 | |||
loftempsSet: [ 3 ] | |||
</div> | |||
== Notes == | == Notes == | ||
Thermal Vision: 50% | Thermal Vision: 50% | ||
Latest revision as of 10:43, 2 September 2018
Bootypedia
| Blood Hound Information |
|
"These vicious, mutated animals are often employed by Bandits for combat. It is unclear how the Bandits are able to tame such creatures, but judging by how these small monsters look, maybe it's just a case of misery loving company. The Hounds are adept at surviving on the wastelands and are somewhat resistant to all forms of damage; piercing and concussive weapons seem to work best against them, while smoke, daze and fire are the least effective. The huge, thick skull of the creature serves both as a support for its powerful jaws and as natural armor, so better engage them from the sides or behind." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: B: Blood Hound (2/3/2) [m]
Leads to: Blood Hound Examination
Raw Ruleset Data
type: STR_BLOOD_DOG_TERRORIST
race: STR_BEAST
rank: STR_LIVE_TERRORIST
stats:
tu: 90
stamina: 90
health: 60
bravery: 100
reactions: 60
firing: 0
throwing: 30
strength: 60
psiStrength: 30
psiSkill: 0
melee: 90
armor: BANDIT_ARMOR_P6
standHeight: 12
kneelHeight: 12
value: 6
deathSound: 6
energyRecovery: 30
intelligence: 3
aggression: 2
spotter: 1
livingWeapon: true
builtInWeapons:
- AUX_BLOOD_DOG_WEAPON
type: BANDIT_ARMOR_P6
spriteSheet: BAN_6.PCK
spriteInv: BloodDogInventoryImage
corpseBattle:
- STR_BAN_6_CORPSE_BATTLE
corpseGeo: STR_BLOOD_DOG_CORPSE
visibilityAtDark: 16
heatVision: 50
zombiImmune: true
bleedImmune: false
allowInv: false
frontArmor: 24
sideArmor: 12
rearArmor: 12
underArmor: 10
drawingRoutine: 4
personalLight: 5
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
healthCurrent: 0.1
health: -0.05
health:
stunNormalized: -0.165
damageModifier:
- 0.5
- 1.0
- 0.5
- 1.0
- 1.0
- 0.9
- 0.7
- 0.9
- 0.8
- 1.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.8
- 1.0
loftempsSet: [ 3 ]
Notes
Thermal Vision: 50% These fast creatures have a deadly bite. High TU, Stam, Str, and Melee skill make them formidable.
