Ratman (Piratez): Difference between revisions
Appearance
IvanDogovich (talk | contribs) updating to reflect intended size of "small" (lofttemps was wrong in ruleset) |
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
| | | | ||
| Line 15: | Line 13: | ||
| reactions = 55 | | reactions = 55 | ||
| firing_accuracy = 50 | | firing_accuracy = 50 | ||
| throwing_accuracy = | | throwing_accuracy = 40 | ||
| strength = 24 | | strength = 24 | ||
| voodoo_strength = 40 | | voodoo_strength = 40 | ||
| Line 27: | Line 25: | ||
| armor_rear = 5 | | armor_rear = 5 | ||
| armor_under = 5 | | armor_under = 5 | ||
| melee_dodge = | | melee_dodge = 28/14 | ||
| aggression = 1 | | aggression = 1 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
| energy_recovery = 30 | | energy_recovery = 30 | ||
| intelligence = | | intelligence = 4 | ||
| night_vision = 16 | | night_vision = 16 | ||
}} | }} | ||
| style="width: 180px;"| | | style="width: 180px;"| | ||
| Line 54: | Line 51: | ||
{| | {| | ||
| {{Template:Resistances (Piratez)|= | | {{Template:Resistances (Piratez)|= | ||
| | | charm = 100 | ||
| piercing = 100 | | piercing = 100 | ||
| | | burn = 150 | ||
| concussive = 100 | | concussive = 100 | ||
| laser = 80 | | laser = 80 | ||
| plasma = 100 | | plasma = 100 | ||
| | | daze = 100 | ||
| cutting = 100 | | cutting = 100 | ||
| acid = 100 | | acid = 100 | ||
| smoke = 300 | | smoke = 300 | ||
| anti-e511 = 0 | |||
| bio = 100 | |||
| electric = 100 | |||
| emp = 10 | |||
| warp = 70 | |||
| mind = 100 | |||
| heat = 100 | |||
| cold = 100 | |||
}} | }} | ||
|} | |} | ||
| Line 77: | Line 82: | ||
<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Ratman Information }} | {{Ref Open | title = Ratman Information }} | ||
"The Ratmen are a sub-race of mutant midgets, universally | "The Ratmen are a sub-race of mutant midgets, universally despised by everyone, in no small part for their disregard of private property. For that reason, they face a choice between embracing robbery or dying alone, which is a very simple choice indeed. They're weak and fragile, but do not underestimate their reflexes and shooting abilities." | ||
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
== Inventory == | == Inventory == | ||
<div class="mw-collapsible mw-collapsed"> | |||
Under construction | Under construction | ||
</div> | |||
== Associated Research == | |||
<div class="mw-collapsible mw-collapsed"> | |||
'''Leads to:''' | |||
"!Bandit Business!" | |||
Ratman Examination | |||
'''Unlocks:''' | |||
Bandits | |||
'''Gives one for free:''' | |||
Beastmen | |||
Mutant Pogrom | |||
Smuggling | |||
Conversion | |||
Crack | |||
Kosmoportovaya Vodka | |||
Bag of Cash | |||
Money Purse | |||
#068 | |||
</div> | |||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
<div class="mw-collapsible mw-collapsed"> | |||
type: STR_BANDIT_RATMAN | |||
race: STR_RATMEN | |||
rank: STR_LIVE_SOLDIER | |||
stats: | |||
tu: 50 | |||
stamina: 60 | |||
health: 25 | |||
bravery: 80 | |||
reactions: 55 | |||
firing: 50 | |||
throwing: 40 | |||
strength: 24 | |||
psiStrength: 40 | |||
psiSkill: 0 | |||
melee: 45 | |||
armor: BANDIT_ARMOR_P0 | |||
standHeight: 16 | |||
kneelHeight: 12 | |||
value: 6 | |||
deathSound: 148 | |||
energyRecovery: 30 | |||
sniper: 25 | |||
spotter: 1 | |||
intelligence: 4 | |||
aggression: 1 | |||
canSurrender: true | |||
type: BANDIT_ARMOR_P0 | |||
spriteSheet: BAN_0.PCK | |||
spriteInv: RatmanInventoryImage | |||
spriteFaceGroup: 6 | |||
spriteFaceColor: [96, 96, 96, 96, 96, 160, 160, 160] | |||
spriteHairGroup: 9 | |||
spriteHairColor: [144, 144, 34, 162, 242, 162, 242, 162] | |||
corpseBattle: | |||
- STR_BAN_0_CORPSE_BATTLE | |||
corpseGeo: STR_FOOD_BAG | |||
visibilityAtDark: 16 | |||
frontArmor: 5 | |||
sideArmor: 5 | |||
rearArmor: 5 | |||
underArmor: 5 | |||
meleeDodge: | |||
reactions: 0.5 | |||
meleeDodgeBackPenalty: 0.5 | |||
recovery: | |||
morale: | |||
moraleCurrent: -0.2 | |||
bravery: 0.2 | |||
stun: | |||
healthCurrent: 0.1 | |||
health: -0.0625 | |||
health: | |||
stunNormalized: -0.165 | |||
psiDefence: | |||
psiStrength: 1.0 | |||
psiSkill: 0.2 | |||
moraleCurrent: 0.33 | |||
flatHundred: -0.23 | |||
damageModifier: | |||
- 1.0 | |||
- 1.0 | |||
- 1.5 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 1.0 | |||
- 3.0 | |||
- 0.0 | |||
- 1.0 | |||
- 1.0 | |||
- 0.1 | |||
- 0.7 | |||
- 1.0 | |||
specialWeapon: STR_UNARMED_BASIC | |||
loftempsSet: [ 2 ] | |||
</div> | |||
== Notes == | == Notes == | ||
Latest revision as of 06:52, 7 September 2018
Bootypedia
| Ratman Information |
|
"The Ratmen are a sub-race of mutant midgets, universally despised by everyone, in no small part for their disregard of private property. For that reason, they face a choice between embracing robbery or dying alone, which is a very simple choice indeed. They're weak and fragile, but do not underestimate their reflexes and shooting abilities." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Leads to: "!Bandit Business!" Ratman Examination
Unlocks: Bandits
Gives one for free: Beastmen Mutant Pogrom Smuggling Conversion Crack Kosmoportovaya Vodka Bag of Cash Money Purse #068
Raw Ruleset Data
type: STR_BANDIT_RATMAN
race: STR_RATMEN
rank: STR_LIVE_SOLDIER
stats:
tu: 50
stamina: 60
health: 25
bravery: 80
reactions: 55
firing: 50
throwing: 40
strength: 24
psiStrength: 40
psiSkill: 0
melee: 45
armor: BANDIT_ARMOR_P0
standHeight: 16
kneelHeight: 12
value: 6
deathSound: 148
energyRecovery: 30
sniper: 25
spotter: 1
intelligence: 4
aggression: 1
canSurrender: true
type: BANDIT_ARMOR_P0
spriteSheet: BAN_0.PCK
spriteInv: RatmanInventoryImage
spriteFaceGroup: 6
spriteFaceColor: [96, 96, 96, 96, 96, 160, 160, 160]
spriteHairGroup: 9
spriteHairColor: [144, 144, 34, 162, 242, 162, 242, 162]
corpseBattle:
- STR_BAN_0_CORPSE_BATTLE
corpseGeo: STR_FOOD_BAG
visibilityAtDark: 16
frontArmor: 5
sideArmor: 5
rearArmor: 5
underArmor: 5
meleeDodge:
reactions: 0.5
meleeDodgeBackPenalty: 0.5
recovery:
morale:
moraleCurrent: -0.2
bravery: 0.2
stun:
healthCurrent: 0.1
health: -0.0625
health:
stunNormalized: -0.165
psiDefence:
psiStrength: 1.0
psiSkill: 0.2
moraleCurrent: 0.33
flatHundred: -0.23
damageModifier:
- 1.0
- 1.0
- 1.5
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 1.0
- 3.0
- 0.0
- 1.0
- 1.0
- 0.1
- 0.7
- 1.0
specialWeapon: STR_UNARMED_BASIC
loftempsSet: [ 2 ]
Notes
The small nature of these foes make them a bit harder to hit as well as a bit dodgier in melee. They seem to be a bit vulnerable to smoke and flame.
