Thermal Shok Launcher: Difference between revisions
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==General Information== | ==General Information== | ||
{{Infobox open}} | |||
{{Infobox module/itemcommon | |||
| item = Thermal Shok Launcher | |||
| height = 2 | |||
| width = 2 | |||
| weight = 8 | |||
| damagethreshold = 20 | |||
| image = [[Image:Thermalshoklauncher.gif|100 px]] | |||
| saleprice = 120000 | |||
| research = | |||
}} | |||
{{Infobox module/firing | |||
| grip = Two-Handed | |||
| acc_auto = - | |||
| acc_snap = 70 | |||
| acc_aim = 120 | |||
| fcost_auto = - | |||
| fcost_snap = 50 | |||
| fcost_aim = 70 | |||
}} | |||
{{Infobox module/manufacture|78000|900| 3 | 1 Aqua Plastics }} | |||
{{Infobox module/profitcalc|84900}} | |||
{{Infobox module/itemcommon | |||
| item = Thermal Shok Bomb | |||
| height = 1 | |||
| width = 1 | |||
| weight = 3 | |||
| damagethreshold = 60 | |||
| image = [[Image:Shokbomb.gif|40 px]] | |||
| saleprice = 15200 | |||
| research = | |||
}} | |||
{{Infobox module/ammo2 | |||
| damage = 120 Freeze | |||
| capacity = 1 | |||
}} | |||
{{Infobox module/manufacture|7000|200|2|1 Zrbite }} | |||
{{Infobox module/profitcalc|12000}} | |||
{{Infobox close}} | |||
The aliens need humans for slaves, mutation, and genetic material. To this end, the aliens created the Thermal Shok Launcher. Firing a thermal bomb that radiates a powerful blast of cold, it is extremely effective against humans, able to reliably allow capture in a single shot by inducing severe hypothermia and a low-energy state in the target as the body reflexively attempts to survive. | |||
Fortunately for us, it works just as well on them. | |||
The Thermal Shok Launcher is a rather good replacement for the [[Thermal Tazer]]. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the [[Lobsterman|toughest aliens]] you'll encounter. | |||
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Small Launcher]]. | |||
''' | |||
==See Also== | |||
* [[Thermal Shok Bomb]] | |||
* [[Weapons (TFTD)|Weapons]] | |||
* [[Thermal Tazer]] | |||
{{Equipment (TFTD) Navbar}} | |||
[[Category:Equipment (TFTD)]][[Category:Research (TFTD)]] | |||
[[Category:TFTD]] | |||
Latest revision as of 06:42, 14 December 2023
General Information
The aliens need humans for slaves, mutation, and genetic material. To this end, the aliens created the Thermal Shok Launcher. Firing a thermal bomb that radiates a powerful blast of cold, it is extremely effective against humans, able to reliably allow capture in a single shot by inducing severe hypothermia and a low-energy state in the target as the body reflexively attempts to survive.
Fortunately for us, it works just as well on them.
The Thermal Shok Launcher is a rather good replacement for the Thermal Tazer. Surpassing it in power, it's also much safer to stun someone with a ranged weapon rather than poke them with a stick. As damage is quadrupled on Large(2x2) units, it works quite well as a Terror unit-buster. It also has an impressive accuracy in both modes, making snapshots from this weapon still fairly accurate. A soldier armed with a Thermal Shok Launcher in each hand can fire both in one turn, provided he does nothing else; this combo can often drop even the toughest aliens you'll encounter.
This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Small Launcher.
See Also
| Armor | Diving Suit • Plastic Aqua Armor • Ion Armor • Magnetic Ion Armor |
| Weapons | Dart Gun • Jet Harpoon • Gas Cannon • Hydro-Jet Cannon • Torpedo Launcher • Thermal Tazer Magna-Blast Grenade • Particle Disturbance Grenade • Magna-Pack Explosive |
| Portable Equipment | Dye Grenade • Particle Disturbance Sensor • Medi-Kit • Chemical-flare • M.C. Disruptor • M.C. Reader • Zrbite |
| SWS | Coelacanth/G. Cannon • Coelacanth/Aqua Jet • Coelacanth/Gauss • Displacer/Sonic • Displacer/PWT |
| Data | Weapon Summaries • TFTD Item destruction table • SWS/Terror Unit Innate Weapons |
