EXALT Elite Medic (EU2012): Difference between revisions
Appearance
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Elite Medic uses Dense Smoke ability also |
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{{Unit Stat Box (EU2012) | {{Unit Stat Box (EU2012) | ||
|picture= | |picture=[[Image:EXALT Elite Medic.png|125px]] | ||
|hp=8/9/10/10 | |hp=8/9/10/10 | ||
|aim=55/55/65/70 | |aim=55/55/65/70 | ||
| Line 13: | Line 12: | ||
|+ Armaments | |+ Armaments | ||
|- | |- | ||
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
| align="center" | [[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]] || align="center" | 5 || align="center" | 10 | | align="center" | [[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]] || align="center" | 5 || align="center" | 10 | ||
|- | |- | ||
|} | |} | ||
'''Abilities | '''Abilities''' | ||
* | *EXALT Elite Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''', '''Dense Smoke''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''. | ||
* Unit also has -10 Critical Chance on Easy and Normal difficulty levels. | |||
* Unit also has | |||
==Notes== | |||
* [[Assault (EU2012)#Abilities_2|Lightning Reflexes]] will allow a soldier to avoid a Medic's Covering Fire. | |||
* Elite Medics typically stick closer to injured EXALT units, allowing them to be automatically healed by the Regen Pheromones ability. | |||
<br clear="all"> | |||
<noinclude> | |||
{{EXALT (EU2012)}} | {{EXALT (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: EXALT (EU2012)]] | [[Category: EXALT (EU2012)]] | ||
Latest revision as of 09:54, 28 November 2019
| 1st Appearance | {{{appears}}} |
| HP | 8/9/10/10 |
| Aim | 55/55/65/70 |
| Defense | 0 |
| Will | 80 |
| Movement | 12 |
| Easy/Normal/Classic/Impossible | |
| Weapon | Damage | Critical Chance |
|---|---|---|
| EXALT Laser Rifle | 5 | 10 |
Abilities
- EXALT Elite Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire, Smoke and Mirrors, Dense Smoke and Field Medic abilities and a gene mod called Regen Pheromones.
- Unit also has -10 Critical Chance on Easy and Normal difficulty levels.
Notes
- Lightning Reflexes will allow a soldier to avoid a Medic's Covering Fire.
- Elite Medics typically stick closer to injured EXALT units, allowing them to be automatically healed by the Regen Pheromones ability.