Flashbang Grenade (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File: (EU2012).png| | [[File:Flashbang Grenade (EU2012).png|right|100px|Flashbang Grenade]] | ||
Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune. | |||
{{Ref Close | source = XCOM: Enemy | *Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. | ||
*Robotic and advanced psionic enemies are immune. | |||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | |||
'''Notes''' | |||
{{Item Data Box (EU2012) | {{Item Data Box (EU2012) | ||
|requires= | |requires=[[Experimental Warfare (EU2012)|Experimental Warfare]] | ||
|costs= | |costs=§35<br>5 Engineers | ||
|abilities/stats= | |abilities/stats=See Description | ||
}} | }} | ||
* Although the alien will have an Aim penalty it will still be able to shoot. | |||
* The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you. | |||
** Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright. | |||
<br clear="all"> | <br clear="all"> | ||
<noinclude> | |||
{{Equipment (EU2012)}} | {{Equipment (EU2012)}} | ||
| Line 18: | Line 23: | ||
[[Category: Weapons (EU2012)]] | [[Category: Weapons (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
</noinclude> | |||
Latest revision as of 03:25, 31 January 2014
| Description |
|
Enemy units inside the blast radius suffer significant Aim and movement penalties during their next turn. Robotic and advanced psionic enemies are immune.
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | Experimental Warfare |
| Base Costs | §35 5 Engineers |
| Abilities/Stats | See Description |
- Although the alien will have an Aim penalty it will still be able to shoot.
- The penalty is 50% movement and -50 points of Aim. While the alien may still be able to shoot, if you're in cover, it probably can't hit you.
- Units under the effect of a Flashbang Grenade show a distinctive tendency to suppress enemy units instead of attacking them outright.
