Minigun (EU2012): Difference between revisions
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The critical chance was in the critical damage slot and vice versa. Fixed this error. |
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{{Ref Open | title = Description }} | |||
[[File:Minigun (EU2012).png|128px|right|]] | |||
*''Effective range: Medium; 4-6 base damage, 10% critical chance, 8-10 critical damage'' | |||
*''Only equipped by MEC troopers'' | |||
*''Risk of catastrophic overheating precludes suppression with this weapon'' | |||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | |||
<noinclude> | |||
==Notes== | |||
{{Weapon Data Box (EU2012) | |||
|requires=N/A | |||
|costs=N/A | |||
|base damage=4-6 | |||
|critical damage=7 or 9 | |||
|critical chance=10% | |||
|range= Medium | |||
|abilities=Collateral Damage | |||
|ammo=2 shots | |||
}} | |||
*Always available, does not need to be manufactured. | |||
*Can only be used by [[MEC Trooper (EU2012)|MEC Troopers]]. | |||
*It has a very high ammo consumption level, allowing only for a couple of shots. Using the '''Collateral Damage''' ability will completely deplete its ammo level. | |||
**The ammo capacity can be increased by 50% with the '''Expanded Storage''' ability and by a further 100% with the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] project. | |||
* While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug. | |||
<br clear="all"> | |||
== See Also == | |||
{{Equipment (EU2012)}} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Weapons (EU2012)]] | [[Category: Weapons (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | |||
</noinclude> | |||
Latest revision as of 07:48, 5 October 2014
| Description |
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | N/A |
| Base Costs | N/A |
| Base Damage | 4-6 |
| Critical Damage | 7 or 9 |
| Critical Chance | 10% |
| Range | Medium |
| Abilities | Collateral Damage |
- Always available, does not need to be manufactured.
- Can only be used by MEC Troopers.
- It has a very high ammo consumption level, allowing only for a couple of shots. Using the Collateral Damage ability will completely deplete its ammo level.
- The ammo capacity can be increased by 50% with the Expanded Storage ability and by a further 100% with the Ammo Conservation project.
- While the listed Critical Damage (on the EW DLC) is 8-10, the actual values are either 7 (33% of the shots) or 9 (66%) due to a game bug.
