MEC-2 Sentinel (EU2012): Difference between revisions
Appearance
Created page with "This page is a stub. You can help UFOPaedia by expanding it. Category: Enemy Unknown (2012) Category: Equipment (EU2012) Category: Enemy Within DLC (EU2012)" |
m →Notes |
||
| (16 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Ref Open | title = Description }} | |||
[[File:MEC-2 (EU2012).png|right|128px|MEC-2 Sentinel]] | |||
*The MEC-2 is capable of deploying a wider variety of weapons and devices than its predecessor | |||
*Soldiers must undergo cybernetic augmentation to become MEC Troopers before they can wear a MEC in combat | |||
*A MEC's combat profile is too large to make effective use of battlefield cover | |||
{{Ref Close | source = [[XCOM: Enemy Within DLC (EU2012)|XCOM: Enemy Within DLC]]}} | |||
'''Notes''' | |||
{{MEC Suit Data Box (EU2012) | |||
|requires=[[UFO Power Source (EU2012)|UFO Power Source]] | |||
|costs=§32<br>60 [[Meld (EU2012)|Meld]]<br>10 Engineers | |||
|health=+12 | |||
|defense=+10 | |||
|movement=0 | |||
|will=+15 | |||
|systems=Grenade Launcher<br>Restorative Mist | |||
}} | |||
{| class="wikitable" width="70%" | |||
|+ Tactical Subsystems | |||
|- | |||
! width="5%" align="center" | System | |||
! width="10%" align="center" | Description | |||
! width="10%" align="center" | Tactical Info | |||
|- style="vertical-align:top;" | |||
|- | |||
| align="center" | [[File:MEC GRENADE LAUNCHER.png|32px|center]]<br>'''Grenade Launcher''' || align="center" |''MECs can make for their lack of thrown grenade capability with a long-range grenade launcher.'' || *''Launches grenades much further than an unmodified soldier can throw them''<br>*''Uses regular grenades, but will automatically upgrade to alien grenades if that technology is developed in the Foundry''<br>*2 grenades carried, each deals 4 damage | |||
|- | |||
| align="center" | [[File:MEC RESTORATIVE MIST.png|32px|center]]<br>'''Restorative Mist''' || align="center" |''Medikits require fine motor control; instead, the MEC can spray Restorative Mist to heal all nearby allies.'' || *''Releases a cloud of mist that heals, similar to the Medikit''<br>*''Affects all nearby allies instead of a single target''<br>*Single use only, heals 4 HP to all units in the cloud | |||
|- | |||
|} | |||
<br clear="all"> | |||
<noinclude> | |||
* The Grenade Launcher's damage can be increased from 4 to 5 through the [[Foundry (EU2012)#Alien Grenade|Alien Grenade]] Foundry project. | |||
* Restorative Mist can also be upgraded from 4 to 6 HP healing through the [[Foundry (EU2012)#Improved Medikit|Improved Medikit]] project. | |||
* The Expanded Storage [[MEC Trooper (EU2012)|MEC Trooper]] ability increases the number of grenades and mist uses by 1, to a total of 3 grenades and 2 restorative mists. | |||
* Grenade Launcher is similar to the aliens' '''Bombard''' ability. | |||
* Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers. | |||
== See Also == | |||
{{Equipment (EU2012)}} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Enemy Within DLC (EU2012)]] | [[Category: Enemy Within DLC (EU2012)]] | ||
[[Category: Mechs (EU2012)]] | |||
</noinclude | |||
Latest revision as of 17:52, 6 February 2014
| Description |
|
Source: XCOM: Enemy Within DLC
|
Notes
| Research Required | UFO Power Source |
| Base Costs | §32 60 Meld 10 Engineers |
| Health | +12 |
| Defense | +10 |
| Movement | 0 |
| Will | +15 |
| Systems | Grenade Launcher Restorative Mist |
- The Grenade Launcher's damage can be increased from 4 to 5 through the Alien Grenade Foundry project.
- Restorative Mist can also be upgraded from 4 to 6 HP healing through the Improved Medikit project.
- The Expanded Storage MEC Trooper ability increases the number of grenades and mist uses by 1, to a total of 3 grenades and 2 restorative mists.
- Grenade Launcher is similar to the aliens' Bombard ability.
- Restorative Mist includes self and units in Area of Effect. Does not stabilize critically wounded soldiers.
See Also
</noinclude


