Laser Pistol (EU2012): Difference between revisions
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{{OriginalVersion (EU2012)}} | {{OriginalVersion (EU2012)}} | ||
{{Ref Open | title = Description }} | {{Ref Open | title = Description }} | ||
[[File:LASER PISTOL (EU2012).png| | [[File:LASER PISTOL (EU2012).png|100px|right|Laser Pistol]] | ||
The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field. | The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field. | ||
*An improvement on the conventional pistol | *An improvement on the conventional pistol | ||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | {{Ref Close | source = XCOM: Enemy Unknown (2012)}} | ||
==Notes== | ==Notes== | ||
The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the [[Laser Rifle (EU2012)|Laser Rifle]]) after completing the research [[Beam Weapons (EU2012)|Beam Weapons]]. | {{Weapon Data Box (EU2012) | ||
*The Laser Pistol, like all the other pistols, can be visually seen strapped to the soldier's right thigh. | |requires=[[Beam Weapons (EU2012)|Beam Weapons]] | ||
|costs=§10<br>10 [[Alien Alloys (EU2012)|Alloys]]<br>10 Engineers | |||
|base damage=1-3 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | |||
|critical damage=3 or 4 (+1 with [[Foundry (EU2012)#Improved Pistol III|Improved Pistol III]]) | |||
|critical chance=10% (+10% with [[Foundry (EU2012)#Improved Pistol I|Improved Pistol I]]) | |||
|range= Medium | |||
|abilities=None | |||
|ammo=Unlimited | |||
}} | |||
*The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the [[Laser Rifle (EU2012)|Laser Rifle]]) after completing the research [[Beam Weapons (EU2012)|Beam Weapons]]. | |||
*The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM [[Soldiers (EU2012)|soldier]]'s right thigh. | |||
*Compared to its counterparts, the laser pistol has a 10% higher critical chance. | *Compared to its counterparts, the laser pistol has a 10% higher critical chance. | ||
*The Laser Pistol is a particularly good upgrade for a [[Sniper (EU2012)|Sniper]] with the '''Gunslinger''' ability and relevant Foundry upgrades. | |||
*The Laser Pistol is a particularly good upgrade for a | * While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug. | ||
<br clear="all"> | <br clear="all"> | ||
==See Also== | ==See Also== | ||
*[[Pistol (EU2012)]] | *[[Pistol (EU2012)]] | ||
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[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | [[Category: Equipment (EU2012)]] | ||
[[Category: Weapons (EU2012)]] | |||
Latest revision as of 16:54, 30 January 2014
- For the original UFO: Enemy Unknown (1994) version, see Laser Pistol
Notes
| Research Required | Beam Weapons |
| Base Costs | §10 10 Alloys 10 Engineers |
| Base Damage | 1-3 (+1 with Improved Pistol III) |
| Critical Damage | 3 or 4 (+1 with Improved Pistol III) |
| Critical Chance | 10% (+10% with Improved Pistol I) |
| Range | Medium |
| Abilities | None |
- The Laser Pistol is a laser-based weapon in XCOM: Enemy Unknown and becomes available for manufacture (along with the Laser Rifle) after completing the research Beam Weapons.
- The Laser Pistol, like all the other pistols, can be visually seen strapped to the XCOM soldier's right thigh.
- Compared to its counterparts, the laser pistol has a 10% higher critical chance.
- The Laser Pistol is a particularly good upgrade for a Sniper with the Gunslinger ability and relevant Foundry upgrades.
- While the listed Critical Damage (on the EW DLC) is 3-5, the actual values are either 3 (66% of the shots) or 4 (33%) due to a bug.
See Also
