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| [[Supply ship]]s en route established [[Alien Base|alien base]] may offer an extremely easy way to earn both [[elerium]] and money. Letting the right alien base live, rather then storming it, will result in a steady elerium supply ranging from 150 to 900 elerium/month, and some money. | | #REDIRECT [[Base Farming]] |
| ==Race considerations==
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| [[Floater|Floaters]] are best due to their generally crap stats. Next choice would be [[Snakemen]], then [[Muton|Mutons]]. [[Sectoid|Sectoids]] are dangerous due to the [[Psionic]] Sectoid Leader in the bridge if you have not psi-screened your squad yet (though this is a common way to nab a Sectoid Leader if you need one). [[Ethereal|Ethereals]] are in general far too dangerous unless your squad is entirely psi-immune.
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| [[Image:Don't run.jpg]]
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| ==[[Terrain]] considerations==
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| The best choices are flat and level [[Desert Terrain|desert]]s and [[Arctic Terrain|arctic]] terrain. [[Farm Terrain|Farm]]s are acceptable, though you'll have to deal with the barns and stables. [[Jungle Terrain|Jungle]]s, [[Forest Terrain|forest]]s and [[Mountain Terrain|mountain]]s are to be avoided.
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| Know the different appearance of sub types of terrains. Deserts may be flat or hilly. Arctic terrain may be solid or puddly:
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| [[Image:Desert terrain types.gif]] [[Image:Arctic terrain types.gif]]
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| Unless you have [[Flying Suit|flying suit]]s, the puddly ice may present serious obstacles.
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| In farm terrain, remember that opening unexpected holes in buildings can be advantageous, and remember to check orchards thoroughly.
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| ==Grab and run vs. Kill'em all==
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