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The Lineage Plasma Cannon is quite a powerful yet compact weapon, and it can fit on most vehicles, including the Hoverbike and the Phoenix Hovercraft. This weapon is fueled by [[Elerium-115|Elerium]] and is probably the most cost-effective Elerium-powered weapon.
The Marsec corporation has privileged access to Elerium supplies due to a strong security role in the Elerium mining colonies. The Lineage weapons technology represents the ultimate Elerium powered accelerators. They are expensive but devastating. ''From: Apocalypse Ufopaedia''
[[Image:Craft-Pedia-Ar-Lineage-(Apocalypse).png|right]]
===Lineage Plasma Cannon===
<table><tr><td>[[Image:Craft-Equip-Lineage-(Apocalypse).png|left]]</td><td>
* Weight: 95
* Size: 1 × 3
* Accuracy: 66%
* Fire Rate: 3.0/sec
* Firing Arc: 90&ordm; left/right
* Firing Arc: 90&ordm; up/down
* Range: 400m
* Range Max: 1200m
* Style: air
* Manufacturer: [[Marsec]]
* Available: Week 3
* Base Price: $6,000
* Minimum Weekly Stock: 3
* Maximum Weekly Stock: 12
* Storage Space: 60
====Ammunition: Elerium-115====
* Damage: 25
* Projectile Speed: 38
* Ammo Capacity:  110
* Manufacturer: [[Solmine]]
* Available: Week 1
* Base Price: $20
* Minimum Weekly Stock: 180
* Maximum Weekly Stock: 800
* Storage Space: 1
</td></tr></table>


While a Hawk Air Warrior equipped with three Lineage Cannons can prove sufficiently powerful to take down a mid-tier alien craft, its indisputable biggest weakness is its appalling accuracy. And with its impressive range it tends to start firing long before it has a chance of hitting (the enemy at least). It will regularly succeed in doing ten times more damage to the city than the aliens if not handled carefully.
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(If I received $1000 for every time the hospital has had to be rebuilt from the ground up, by the time I stopped using the weapon I'd never need any funding again. The best way to avoid toppling hospitals and mass shopping mall collapse is to save before every cityscape combat and try to position your forces to fire away from any tall or delicate structures. Also be sure to keep an eye on your elerium reserves, as it can use them up quite rapidly and empty guns are no fun.)
A powerful and compact weapon fuelled with Elerium which has a long over-shoot range.<br>
It is an expensive option which can damage large UFOs but also destroy buildings from missed shots. This weapon is ideal for larger combat craft since it is not so common on the market to be able to equip all X-Com crafts.


The other option is to only use them up close. The procedure used to conserve the use of the [[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]] can be used here: disable the hardpoints mounted with Lineage Cannons, get in close, then re-enable the cannons and hit the UFO at close range.


{{ Vehicle Equipment (Apocalypse) Navbar }}




 
[[Category: Apocalypse]]
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[[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]

Latest revision as of 21:49, 20 September 2023

The Marsec corporation has privileged access to Elerium supplies due to a strong security role in the Elerium mining colonies. The Lineage weapons technology represents the ultimate Elerium powered accelerators. They are expensive but devastating.  From: Apocalypse Ufopaedia

Lineage Plasma Cannon

  • Weight: 95
  • Size: 1 × 3
  • Accuracy: 66%
  • Fire Rate: 3.0/sec
  • Firing Arc: 90º left/right
  • Firing Arc: 90º up/down
  • Range: 400m
  • Range Max: 1200m
  • Style: air
  • Manufacturer: Marsec
  • Available: Week 3
  • Base Price: $6,000
  • Minimum Weekly Stock: 3
  • Maximum Weekly Stock: 12
  • Storage Space: 60

Ammunition: Elerium-115

  • Damage: 25
  • Projectile Speed: 38
  • Ammo Capacity: 110
  • Manufacturer: Solmine
  • Available: Week 1
  • Base Price: $20
  • Minimum Weekly Stock: 180
  • Maximum Weekly Stock: 800
  • Storage Space: 1


A powerful and compact weapon fuelled with Elerium which has a long over-shoot range.
It is an expensive option which can damage large UFOs but also destroy buildings from missed shots. This weapon is ideal for larger combat craft since it is not so common on the market to be able to equip all X-Com crafts.


Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons 40mm Auto-Cannon
Bolter 4K Laser Gun Lancer 7K Laser Gun
Rendor Plasma Gun Lineage Plasma Cannon Plasma Multi-System
Janitor Missile Array Prophet Missile Array Justice Missile Launcher Retribution Missile Launcher
Laser Defense Array Plasma Defense Array

Light Disruptor Beam Medium Disruptor Beam Heavy Disruptor Beam
Disruptor Bomb Launcher Disruptor Multi-Bomb Launcher
Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons 40mm Auto Cannon Turret Airguard Anti-Air Cannon GLM Array
Plasma Turret Cannon GLM Air Defense Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Devices Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter