Jump to content

Alien Bomber (Apocalypse): Difference between revisions

From UFOpaedia
EsTeR (talk | contribs)
wip1
EsTeR (talk | contribs)
m spelling
 
(5 intermediate revisions by the same user not shown)
Line 21: Line 21:
<br clear="all">
<br clear="all">
[[Image:Apoc_ufo7_icon.png|left]]
[[Image:Apoc_ufo7_icon.png|left]]
'''Bombers''' (UFO Type 7) are used for mission types: bombing and alien search only. It will escort others but will not infiltrate aliens into buildings.<br>
'''Bombers''' (UFO Type 7) are used only for mission types involving Bombing and Alien Search. This UFO can be used to escort others but may also bomb buildings owned by hostiles even when not specifically designated for a bombing mission. The Alien Bomber is not used to infiltrate aliens into buildings.<br>
<br>
<br>
'''Cityscape Combat'''<br>
'''Cityscape Combat'''<br>
This UFO uses an advanced missile weapon which splits into smaller projectiles, the Disruptor Multi-Bomb Launcher, which is a deadly threat to all unshielded X-Com craft. The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is enhanced with a large shield, a cloaking device and teleporter.
This UFO uses an advanced missile weapon which eventually splits into smaller projectiles, the Disruptor Multi-Bomb Launcher. It is a deadly threat to all unshielded X-Com craft. Craft which cannot mount a small shield or better, will suffer heavy combat losses.<br>
X-Com craft which cannot mount a small shield or better, will suffer heavy combat loss. Concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Total destruction is the usual outcome since the disabled constitution value is very low.<br>
The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is also enhanced with a large shield, a cloaking device and teleporter.<br>
If this UFO is bombing buildings, it may be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by swarming tactics.<br>  
Engagement of the Bomber with concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Multiple Hoverbikes set to evasive can act as missile targets for the Bomber. The large missile and it bomblets may not track such quick and small vehicles adequately, reducing the overall threat of the Bomber once it is out of ammuntion. If the Bomber is close to being disabled, total destruction is the usual outcome since its disabled constitution value is very low.<br>
If this UFO is bombing buildings, it can be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by the usual swarming tactics.<br>  
<br>
<br>
'''Crash Recovery'''<br>
'''Crash Recovery'''<br>
[[Image:Craft-Enter-BomberV3-(Apocalypse).png|frame|right|Doors Location: North & South]]
[[Image:Craft-Enter-BomberV3-(Apocalypse).png|frame|right|Doors Location: North & South]]
The crash-recovery battlescape shows the brown UFO has impacted the ground and slid towards the west, leaving a long trench in the east.<br>
The crash-recovery battlescape shows the light green UFO has impacted the ground in a hilly area and slid southwards, leaving a long, wide trench. Access into the UFO is possible from the north or south via small doors. The single door (north door) facing the trench is accessible by a ramp, the two doors (south doors) are at grass level.<br>
Access into the UFO is via two double-height, two-wide, doors at grass level close to the western edge with a hill just south of the southern door which can limit agent movement if avoiding grenades or missiles in flight. The trench is only has spot-fires.<br>
<br>
<br>
'''Battlescape Combat'''<br>
'''Battlescape Combat'''<br>
The crash recovery battlescape is eight levels high.<br>
The crash recovery battlescape is eight levels high.<br>
The Destroyer's two doors close together enables easy ambush by X-Com if positioned near the north-western side facing the doors. The hill just near the south door prevents easy escape for any lifeform. The very large open area just inside the UFO, level with the grass outisde, offers easy targeting by the aliens to any hostiles outside the doors but enables those outside to see inside. Any units lined up against the edge of the battlescape positioned to see inside the UFO can be easily killed from aliens deep inside, out of visual range, but within range of their weapons.<br>
The Bomber's single north door is easily covered by X-Com agents positioned on the ridge on both sides of the trench but offset slightly to prevent cross-fire. If the ramp is pre-emptively destroyed, ground-based aliens may choose an alternative exit. The Bomber's two other doors located in the south are commonly used by all aliens which can result in intense combat but enables easy ambush by X-Com agents if positioned on the big hill near the south-west. Aliens exiting the UFO are restricted from throwing grenades upwards onto this big hill due to the overhang of the UFO hull directly above the two doors. If agents are positioned in front of the two doors, the I-beams and rubble area offers some cover, but allows unseen aliens inside the ship to attack any known X-Com positions outside. Powerful explosions in this rubble area may detonate missile launchers embedded in the hull above. Debris will fall in the general area just outside of the doors.<br>
Once entry is possible, the floor area is devoid of cover with a grav-lift in the exact center and elevated platforms at each side providing sniper positions overlooking the lift. The uppper floors have the usual corridors which limit evasive movements from grenades or direct fire.<br>
Agents hidden behind the small hill located slighly south-east of the doors which contains an above-ground bunker (or on top of the other 'big hill' further south-east) can engage any aliens which exited the UFO and moved east.<br>
The UFO roof is accessible to flying units only. The exact center contains a translucent 'skylight' (and others) which enables viewing and detection of hostiles within the UFO.<br>
The entry area of the UFO is split in two. Access to the other door is easiest by grav-lift down to level one then back up the other grav-lift. Overhead corridors are located above on each half but do not allow shoot-downs or flying access due to the mesh fencing. Access to the highest levels is by the centrally located grav-lift which opens eastwards onto the highest floor containing large quantities of individual Multi-Bomb missile ammuntion. Errant weapons fire may detonate the missiles and cause massive damage. Beware of falling roof sections or floor collapse.<br>
<br>
<br>
'''Research'''<br>
'''Research'''<br>
A succesfully recovered Destroyer allows progress towards better hybrid X-Com craft and will also provide weapons, devices, and sub-systems for further research or to sell.<br>
A succesfully recovered Bomber will provide weapons, devices, and sub-systems for further research or to sell.<br>




[[Alien_Assault_Ship_(Apocalypse)|Next: Alien Assault Ship]]<br>
[[Alien_Escort_Ship_(Apocalypse)|Next: Alien Escort_Ship]]<br>
[[Alien_Fast-Attack_Ship_(Apocalypse)|Previous: Alien Fast Attack Ship]]<br>
[[Alien_Assault_Ship_(Apocalypse)|Previous: Alien Assault Ship]]<br>
[[Alien_Craft_(Apocalypse)|Return To Start]]
[[Alien_Craft_(Apocalypse)|Return To Start]]


Line 50: Line 50:
==See Also==
==See Also==
* [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]]
* [[Cityscape_Fighting_(Apocalypse)|Cityscape Mission Types]]
* [[Explorer|X-Com Hybrid Vehicles - Explorer]]




Line 57: Line 56:


[[Category:Apocalypse]]
[[Category:Apocalypse]]
<!--
[[Image:Apoc_bomber_pedia.png|Alien Bomber UFOPedia picture|right|100 px]]
== General Information ==
[[Image:Apoc_ufo7_icon.png|left|50 px|Bomber]]
The '''Alien Bomber''' (UFO Type 7) will be used mainly on [[Cityscape Fighting (Apocalypse)#Retaliation|attacks]] made by the aliens on hostile organizations but from time to time will also perform subversion missions and escort other UFOs. To carry out its primary mission it is equipped with a [[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]] capable of dealing immensive damage to X-COM craft and buildings. Its armor/constitution and the use of a [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] makes a tough target.
{{Ref Open | title = Alien Bomber}}[[Image:Ufo7Bomber.png|Alien Bomber UFOPedia picture|right|100px]]
The Alien Bomber is equipped with an unusual missile launcher that splits into multiple, independently targeted missiles. It also has a light beam weapon to deal with close air combat. There is a limited crew on board.
{{Ref Close | source = X-COM Apocalypse Ufopedia (OpenApoc Cut) }}
== [[Cityscape (Apocalypse)|Cityscape]] Information ==
The Bomber is a craft that the Aliens will keep using until the Control Chamber is destroyed.
== [[Battlescape Overview (Apocalypse)|Battlescape]] Information ==
The bomber has a double door at the south side of the screen, and a single entry with ramp at the north side of the screen.  You must have a squad on each side or else poppers and micronoids will flank you and surprise you outside the ship.
==Other Notes==
The Bomber is seen during the opening video, though it does not appear ingame until several weeks after the initial incursions.
Bombers are the only Alien ships that carry [[Micronoid Aggregate (Apocalypse)|Micronoids]] as part of their crews.
==Statistics==
<table {{StdCenterTable}}>
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th>
<th>Value</th></tr>
<tr><td align="left">Armor</td><td>84</td></tr>
<tr><td align="left">Constitution</td><td>700</td></tr>
<tr><td align="left">Top Speed</td><td>14</td></tr>
<tr><td align="left">Weapons</td><td></td></tr>
<tr><td align="left">Weapon Power</td><td>98/20</td></tr>
<tr><td align="left">Weapon Range</td><td>250/150</td></tr>
<tr><td align="left">Equipment</td><td></td></tr>
<tr><td align="left">Score points</td><td>300</td></tr>
<tr><td align="left">Crew</td><td>3 [[Anthropod (Apocalypse)|Anthropods]], 2 [[Popper (Apocalypse)|Poppers]], 7 [[Skeletoid (Apocalypse)|Skeletoids]], 3 [[Micronoid Aggregate (Apocalypse)|Micronoids]]</td></tr>
<tr><td align="left">Infiltration Force</td><td>5 [[Anthropod (Apocalypse)|Anthropods]], 3 [[Spitter (Apocalypse)|Spitters]]
</td></tr>
</table><br />
==See Also==
* [[Alien Ships (Apocalypse)|Alien Ships]]
* [[UFO Incursions (Apocalypse)|UFO Incursions]]
<br clear="all">
{{Vehicles (Apocalypse) Navbar}}
[[Category: UFOs (Apocalypse)]]
[[Category: Research (Apocalypse)]]
-->

Latest revision as of 01:10, 23 November 2023

The Alien Bomber is equipped with an unusual missile launcher that splits into multiple, independently targeted missiles. It also has a light beam weapon to deal with close air combat. There is a limited crew on board.  From: Apocalypse Ufopaedia

Alien Bomber



¹ Armour values are for: Top/Front/Left/Right/Rear|Under

Bombers (UFO Type 7) are used only for mission types involving Bombing and Alien Search. This UFO can be used to escort others but may also bomb buildings owned by hostiles even when not specifically designated for a bombing mission. The Alien Bomber is not used to infiltrate aliens into buildings.

Cityscape Combat
This UFO uses an advanced missile weapon which eventually splits into smaller projectiles, the Disruptor Multi-Bomb Launcher. It is a deadly threat to all unshielded X-Com craft. Craft which cannot mount a small shield or better, will suffer heavy combat losses.
The Bomber is similar in purpose to the Destroyer but instead of destroying buildings, this UFO is designed to eliminate swarms of Hoverbikes. Combat survivability is also enhanced with a large shield, a cloaking device and teleporter.
Engagement of the Bomber with concentrated fire from the heaviest X-Com weaponry or exotics will eventually disable or destroy the threat. Multiple Hoverbikes set to evasive can act as missile targets for the Bomber. The large missile and it bomblets may not track such quick and small vehicles adequately, reducing the overall threat of the Bomber once it is out of ammuntion. If the Bomber is close to being disabled, total destruction is the usual outcome since its disabled constitution value is very low.
If this UFO is bombing buildings, it can be ignored by X-Com unless a base is targeted. The Bomber may be attacked by Megapol law enforcement or by building defenders which have launched when a corporation's building is attacked. The UFO's missile weapon will be low on ammunition from fighting others. Once out of ammunition, the Bomber is a minimal threat to X-Com and can then be engaged by the usual swarming tactics.

Crash Recovery

Doors Location: North & South

The crash-recovery battlescape shows the light green UFO has impacted the ground in a hilly area and slid southwards, leaving a long, wide trench. Access into the UFO is possible from the north or south via small doors. The single door (north door) facing the trench is accessible by a ramp, the two doors (south doors) are at grass level.

Battlescape Combat
The crash recovery battlescape is eight levels high.
The Bomber's single north door is easily covered by X-Com agents positioned on the ridge on both sides of the trench but offset slightly to prevent cross-fire. If the ramp is pre-emptively destroyed, ground-based aliens may choose an alternative exit. The Bomber's two other doors located in the south are commonly used by all aliens which can result in intense combat but enables easy ambush by X-Com agents if positioned on the big hill near the south-west. Aliens exiting the UFO are restricted from throwing grenades upwards onto this big hill due to the overhang of the UFO hull directly above the two doors. If agents are positioned in front of the two doors, the I-beams and rubble area offers some cover, but allows unseen aliens inside the ship to attack any known X-Com positions outside. Powerful explosions in this rubble area may detonate missile launchers embedded in the hull above. Debris will fall in the general area just outside of the doors.
Agents hidden behind the small hill located slighly south-east of the doors which contains an above-ground bunker (or on top of the other 'big hill' further south-east) can engage any aliens which exited the UFO and moved east.
The entry area of the UFO is split in two. Access to the other door is easiest by grav-lift down to level one then back up the other grav-lift. Overhead corridors are located above on each half but do not allow shoot-downs or flying access due to the mesh fencing. Access to the highest levels is by the centrally located grav-lift which opens eastwards onto the highest floor containing large quantities of individual Multi-Bomb missile ammuntion. Errant weapons fire may detonate the missiles and cause massive damage. Beware of falling roof sections or floor collapse.

Research
A succesfully recovered Bomber will provide weapons, devices, and sub-systems for further research or to sell.


Next: Alien Escort_Ship
Previous: Alien Assault Ship
Return To Start


See Also


Apocalypse Insignia X-COM: Apocalypse: Vehicles
Airborne Hoverbike Phoenix Hovercar Valkyrie Interceptor Hawk Air Warrior
Police Hovercar Air Taxi Rescue Transport Construction Vehicle Airtrans Space Liner
Ground Blazer Turbo Bike Stormdog Wolfhound APC Griffon AFV
Civilian Car Police Car Autotaxi Autotrans
X-Com Dimension Probe Bio-Trans Explorer Retaliator Annihilator
Alien UFO Type 1 - Probe UFO Type 2 - Scout Ship UFO Type 3 - Transporter UFO Type 4 - Fast Attack Ship UFO Type 5 - Destroyer UFO Type 6 - Assault Ship UFO Type 7 - Bomber UFO Type 8 - Escort Ship UFO Type 9 - Battleship UFO Type 10 - Mothership

Overspawn