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The '''ADVENT Gunner''' is a trooper variant that carries a machine gun | {{Toc_(LW2)|45}}<div style="padding-left: 20px; float:right">[[File:ADVENT_Gunner.jpg|256px|left]]</div>The '''ADVENT Gunner''' is a trooper variant that carries a machine gun. | ||
{| class="wikitable" width= | They serve a similar role as [[Gunner_(LW2)|XCOM's Gunner]], starting with '''Area Suppression''', high damage and a large clip size, but they suffer from low mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities. | ||
==ADVENT Gunner (Rank 1)== | |||
{| class="wikitable" | |||
|- align="center" | |||
! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius | |||
|- align="center" | |||
| '''Rookie''' || 4 || 0 || 60 || 0 || 33 || 0 || 0 || 11 || 45 || 125 || 12 | |||
|- align="center" | |||
| '''Veteran''' || 5 || 0 || 60 || 0 || 33 || 0 || 0 || 11 || 50 || 125 || 12 | |||
|- align="center" | |||
| '''Commander''' || 5 || 0 || 65 || 0 || 40 || 0 || 0 || 11 || 50 || 125 || 12 | |||
|- align="center" | |||
| '''Legend''' || 6 || 0 || 65 || 0 || 40 || 0 || 0 || 11 || 55 || 125 || 12 | |||
|} | |||
{| class="wikitable" | |||
|- align="center" | |||
! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size | |||
|- align="center" | |||
| '''AutoMag''' || 4-7 || 2 || 5 | |||
|} | |||
{| class="wikitable" width=100% style="table-layout: fixed" | |||
|+ Max Units in Pod = 2 | |||
|- align="center" | |||
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | |||
|- align="center" | |||
| colspan="4" |'''Leader Spawn Weight''' || - || 1 || 1 || 1 || 1 || 1 || - || - || - || - || - || - || - || - || - || - || - || - || - || - | |||
|- align="center" | |||
| colspan="4" |'''Follower Spawn Weight''' || - || 1 || 2 || 3 || 4 || 5 || 4 || 3 || 2 || 1 || 1 || 1 || 1 || 1 || 1 || - || - || - || - || - | |||
|} | |||
{| class="wikitable" | |||
|- | |- | ||
|+ ADVENT Gunner | |+ Abilities and Tactical Upgrades | ||
|- align="center" | |||
| {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Area Suppression (LW2)|b_name=1|b_descr=1}} | |||
| {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | |||
| {{Grazing Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|25% chance of applying after completion]] | |||
| {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | |||
|} | |||
==ADVENT Heavy Gunner (Rank 2) == | |||
{| class="wikitable" | |||
|- align="center" | |||
! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius !! Armor Piercing | |||
|- align="center" | |||
| '''Rookie''' || 6 || 0 || 65 || 0 || 33 || 0 || 0 || 11 || 65 || 125 || 12 || 0 | |||
|- align="center" | |||
| '''Veteran''' || 7 || 0 || 65 || 0 || 33 || 0 || 0 || 11 || 70 || 125 || 12 || 1 | |||
|- align="center" | |||
| '''Commander''' || 8 || 0 || 70 || 0 || 40 || 0 || 0 || 11 || 70 || 125 || 12 || 1 | |||
|- align="center" | |||
| '''Legend''' || 9 || 0 || 70 || 0 || 40 || 0 || 0 || 11 || 75 || 125 || 12 || 1 | |||
|} | |||
{| class="wikitable" | |||
|- align="center" | |||
! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size | |||
|- align="center" | |||
| '''AutoMag''' || 5-9 || 3 || 5 | |||
|} | |||
{| class="wikitable" width=100% style="table-layout: fixed" | |||
|+ Max Units in Pod = 2 | |||
|- align="center" | |||
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | |||
|- align="center" | |||
| colspan="4" |'''Leader Spawn Weight''' || - || - || - || - || - || - || 1 || 1 || 1 || 1 || 1 || 1 || 1 || - || - || - || - || - || - || - | |||
|- align="center" | |||
| colspan="4" |'''Follower Spawn Weight''' || - || - || - || - || - || - || 1 || 1 || 2 || 3 || 4 || 5 || 6 || 6 || 6 || 6 || 4 || 2 || 1 || 1 | |||
|} | |||
{| class="wikitable" | |||
|- | |- | ||
|+ Abilities and Tactical Upgrades | |||
|- | |- align="center" | ||
| {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |||
| {{Area Suppression (LW2)|b_name=1|b_descr=1}} | |||
| {{Locked On (LW2)|b_name=1|b_descr=1}} | |||
|- align="center" | |||
| {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | |||
| {{Grazing Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|25% chance of applying after completion]] | |||
| {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | |||
|} | |||
==ADVENT Elite Gunner (Rank 3) == | |||
{| class="wikitable" | |||
|- align="center" | |||
! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! Crit Chance !! Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:LW2 Hacking.png|36px|Hack Defense]]<br>Hack Defense !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius!! Armor Piercing | |||
|- align="center" | |||
| '''Rookie''' || 9 || 1 || 70 || 0 || 33 || 10 || 0 || 11 || 85 || 175 || 12 || 1 | |||
|- align="center" | |||
| '''Veteran''' || 13 || 1 || 70 || 0 || 33 || 10 || 0 || 11 || 90 || 175 || 12 || 2 | |||
|- align="center" | |||
| '''Commander''' || 14 || 1 || 75 || 0 || 40 || 10 || 0 || 11 || 90 || 175 || 12 || 2 | |||
|- align="center" | |- align="center" | ||
| | | '''Legend''' || 15 || 1 || 75 || 0 || 40 || 10 || 0 || 11 || 95 || 175 || 12 || 2 | ||
|} | |||
{| class="wikitable" | |||
|- align="center" | |- align="center" | ||
| | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size | ||
|- align="center" | |- align="center" | ||
| | | '''AutoMag''' || 6-11 || 4 || 5 | ||
|} | |} | ||
{| class="wikitable" width=100% style="table-layout: fixed" | |||
{| class="wikitable" width= | |+ Max Units in Pod = 2 | ||
|- align="center" | |||
| colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | |||
|- align="center" | |||
| colspan="4" |'''Leader Spawn Weight''' || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 1 || 1 || 1 || 1 || 1 || 1 | |||
|- align="center" | |||
| colspan="4" |'''Follower Spawn Weight''' || - || - || - || - || - || - || - || - || - || - || - || - || - || - || - || 1 || 3 || 4 || 5 || 5 | |||
|} | |||
{| class="wikitable" | |||
|- | |- | ||
|+ | |+ Abilities and Tactical Upgrades | ||
|- align="center" | |- align="center" | ||
| {{ | | {{Hunker Down (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
| {{Area Suppression (LW2)|b_name=1|b_descr=1}} | |||
| {{Locked On (LW2)|b_name=1|b_descr=1}} | |||
| {{Covering Fire (LW2)|b_name=1|b_descr=1}} | |||
|- align="center" | |- align="center" | ||
| {{ | | {{Traverse Fire (LW2)|b_name=1|b_descr=1}} | ||
| | | {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | ||
| {{Grazing Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|25% chance of applying after completion]] | |||
| {{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}}<br>[[Dark_Events_(LW2)#Military_R.26D|16% chance of applying after completion]] | |||
|} | |} | ||
[[Category: ADVENT (LW2)]] | [[Category: ADVENT (LW2)]] | ||
Latest revision as of 13:41, 21 October 2020
The ADVENT Gunner is a trooper variant that carries a machine gun.
They serve a similar role as XCOM's Gunner, starting with Area Suppression, high damage and a large clip size, but they suffer from low mobility. With upgraded versions that appear later on, they get perks to further improve their direct fire capabilities.
ADVENT Gunner (Rank 1)
| Weapon | Damage |
Crit Damage |
Clip Size |
|---|---|---|---|
| AutoMag | 4-7 | 2 | 5 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | - | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | |||
| Follower Spawn Weight | - | 1 | 2 | 3 | 4 | 5 | 4 | 3 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | |||
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Heavy Gunner (Rank 2)
| Weapon | Damage |
Crit Damage |
Clip Size |
|---|---|---|---|
| AutoMag | 5-9 | 3 | 5 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | - | - | - | - | - | - | - | |||
| Follower Spawn Weight | - | - | - | - | - | - | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 | 4 | 2 | 1 | 1 | |||
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
ADVENT Elite Gunner (Rank 3)
| Weapon | Damage |
Crit Damage |
Clip Size |
|---|---|---|---|
| AutoMag | 6-11 | 4 | 5 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
| Follower Spawn Weight | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 3 | 4 | 5 | 5 | |||
Increase Defense by 30, and Dodge by 50. Only works in cover. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
Gain +10 aim and +10 crit for successive shots at the same enemy unit. |
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
