Jump to content

Template:UtilityItems (LW2): Difference between revisions

From UFOpaedia
Mavoc (talk | contribs)
mNo edit summary
Solymr (talk | contribs)
No edit summary
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{| class="wikitable" width="100%" style="text-align: center"
{| class="wikitable" width="100%" style="text-align: center"
! Item !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Requirements
!rowspan="2"|Name!!rowspan="2"|Effect
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
|-
|-
|Medikits
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
|Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).  
| - || - || - || - || -
|None
|-
|-
|Nanomedikits
| [[File:XCOM2_Inv_Medkit.png|x64px]]<br>'''Medikits
|Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).
|Heals 4 HP on use. Can be used with [[Perk_List_(LW2)#Medical_Protocol|Medical Protocol]].
| 20 || 0 || 1 || 0 || -
|colspan="7"| XCOM starts with an unlimited supply
|BattlefieldMedicine (PG)
|-
|-
|Battle Scanners
| [[File:XCOM2_Inv_MedkitMK2.png|x64px]]<br>'''Nanomedikits
|Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any [[Faceless (LW2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (LW2)|chryssalids]].
|Heals 6 HP on use. Can be used with [[Perk_List_(LW2)#Medical_Protocol|Medical Protocol]].
| 10 || 0 || 1 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
| [[Proving_Ground_(LW2)#Battlefield_Medicine|Battlefield Medicine]] || 10 || 1 || - || - || 5
|Battlescanners (PG)
|-
|-
|Mindshield
| [[File:XCOM2_Inv_Skulljack.png|x64px]]<br>'''Skulljack
|Protects against all types of negative mental effects, like panic or mind control..
|Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If [[Proving_Ground_(LW2)#Skullmining|Skullmining]] has been completed, grants +25 Hacking.
| 20 || 1 || 3 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
| [[Proving_Ground_(LW2)#Skulljack|Skulljack]] || 20 || - || - || 1x ADVENT Officer Corpse || -
|[[Sectoid (LW2)|Sectoid]] Autopsy
|-
|-
|Skulljack
| [[File:XCOM2_Inv_MindShield.png|x64px]]<br>'''Mindshield
|Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking.
|Protects against negative mental effects from enemy abilities, like panic or mind control.
| 20 || 0 || 0 || 0 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
| [[Research_(LW2)#Sectoid_Autopsy|Sectoid Autopsy]] || 10 || 1 || - || 1x Sectoid Corpse || 10
|Skulljack (PG)
|-
|-
|Mimic Beacon
| [[File:XCOM2_Inv_Neurowhip.png|x64px]]<br>'''Neurowhip
|Conjures a holographic decoy soldier for the enemy to shoot at.
|Grants 10 Psi Offense, but reduces Will by 10.
| 60 || 0 || 0 || 1 || 1x [[Gatekeeper (LW2)|Gatekeeper]] Corpse
| [[Research_(LW2)#Psionics|Psionics]] || 20 || 3 || - || 1x Sectoid Corpse || 10
|Mimic Beacons (PG)
|-
|-
|Overdrive Serum
| [[File:XCOM2_Inv_Combat_Stims.png|x64px]]<br>'''Overdrive Serum
|Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action.
|Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action.
| 2 || 0 || 0 || 0 || -
| [[Research_(LW2)#Berserker_Autopsy|Berserker Autopsy]] || 3 || - || - || - || -
|[[Berserker (LW2)|Berserker]] Autopsy
|-
|Neurowhip
|Grants 10 Psi Offense to the soldier, at a cost of 10 will.
| 20 || 0 || 3 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
|Psionics
|}
|}


[[Category: Long War 2]]
[[Category:Templates (LW2)]]
[[Category: Equipment_(LW2)]]

Latest revision as of 08:33, 4 October 2020

Name Effect Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses

Medikits
Heals 4 HP on use. Can be used with Medical Protocol. XCOM starts with an unlimited supply

Nanomedikits
Heals 6 HP on use. Can be used with Medical Protocol. Battlefield Medicine 10 1 - - 5

Skulljack
Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If Skullmining has been completed, grants +25 Hacking. Skulljack 20 - - 1x ADVENT Officer Corpse -

Mindshield
Protects against negative mental effects from enemy abilities, like panic or mind control. Sectoid Autopsy 10 1 - 1x Sectoid Corpse 10

Neurowhip
Grants 10 Psi Offense, but reduces Will by 10. Psionics 20 3 - 1x Sectoid Corpse 10

Overdrive Serum
Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action. Berserker Autopsy 3 - - - -